The amout of vendor trash makes me want to quit this game

I already quit for this reason mostly. 2 weeks playing 3/5 hours each day and not finding anything worthwhile (while people find their x2-T1 uniques every league), not being able to 6L any item after throwing countless fuses (while you see people playing way much less getting it with ridiculous amount of fusings), not being able to find 2 spirits (retarded RNG layers).

Sorry, but being at the unlucky side of the RNG is not FUN. I wish someday GGG would be able to understand something that simple.

Yeah, I will come back for the next big expansion, but if they don't change anything at loot/RNG/economeh I'll just leave again after a few weeks. Its sad how good the game could be if they weren't that stubborn.
♠RaGoN♦
Last edited by RaGoNXIII on Mar 13, 2015, 7:41:22 PM
I don't understand why anyone would quit just because they didn't get the drop they wanted, windripper, void battery, shav's or whatever. If everyone got the most rare items, what would even be the point? Don't you think that if everyone had the super rare items, the would become worthless, no one could even sell them, everyone already has one.

ARPG's are built like this, you level and hope you get drops you want or you save up currency little by little until you can afford to trade for your item. At least POE allows the option to trade. Some ARPG's don't allow that, then everything really is purely reliant on RNG, even more so than currently.


I've played for over a year and never even owned a 6L, nor even an eternal orb But I don't quit, I make easy to obtain goals for myself. Such as collect items for 20 chaos recipes, the goal is very straight forward and simple, but in the meantime while collecting the items needed, I find a jewelers or a fusing here and there, some chromatics, random chaos drops, and possibly even an exalt drop if I'm lucky. My main goal is simply the easy find items for 20 chaos, but I always receive more currency as a bonus from random drops. Even a small goal like this does eventually grow much larger over time. Also while collecting items for the chaos recipes I can look more carefully at the mods to see if I can sell anything, although I don't always do this.

Sometimes I will make a goal for both chaos recipe and alterations, such as 10-15 chaos and 60-100 alterations. This is a good way to make alchemy orbs as well, cause sometimes your rares you vendor are sold for alc shards.

These techniques work very well for me cause I keep the goal very simple and easy to obtain. I don't make goals that are too large such as obtain enough currency to trade for 10 exalts. I've tried that in the past, but after a few days, I get too frustrated that I'm not getting much closer to my goal cause it is too big. But really the little goals and things I create for myself keep me enjoying the game and playing often.

Also, I try as much as possible not to compare my in-game wealth to anyone else's in-game wealth, cause I don't ever do such a thing when not in game, as there is little benefit in doing so. Therefore, I try to think the same way in-game too.
"Come along fool, a direct hit to the senses will leave you disconnected."
Last edited by KimchiGirlx3 on Mar 13, 2015, 8:52:00 PM
"
RaGoNXIII wrote:
I already quit for this reason mostly. 2 weeks playing 3/5 hours each day and not finding anything worthwhile (while people find their x2-T1 uniques every league), not being able to 6L any item after throwing countless fuses (while you see people playing way much less getting it with ridiculous amount of fusings), not being able to find 2 spirits (retarded RNG layers).

Sorry, but being at the unlucky side of the RNG is not FUN. I wish someday GGG would be able to understand something that simple.


They actually do understand it. That's why they allow you to trade for whatever you want, and that's why you have Vorici in the game. Acquiring an item or fusing an item does not depend on RNG. It depends only on you. Those who want to put some time and effort into acquiring an item or farming fusings will get what they want.

But, yeah, not like these facts are gonna stop anyone from blaming the game.
177
Last edited by toyotatundra on Mar 14, 2015, 12:32:58 AM
"
KimchiGirlx3 wrote:
I don't understand why anyone would quit just because they didn't get the drop they wanted, windripper, void battery, shav's or whatever. If everyone got the most rare items, what would even be the point? Don't you think that if everyone had the super rare items, the would become worthless, no one could even sell them, everyone already has one.

ARPG's are built like this, you level and hope you get drops you want or you save up currency little by little until you can afford to trade for your item. At least POE allows the option to trade. Some ARPG's don't allow that, then everything really is purely reliant on RNG, even more so than currently.


I've played for over a year and never even owned a 6L, nor even an eternal orb But I don't quit, I make easy to obtain goals for myself. Such as collect items for 20 chaos recipes, the goal is very straight forward and simple, but in the meantime while collecting the items needed, I find a jewelers or a fusing here and there, some chromatics, random chaos drops, and possibly even an exalt drop if I'm lucky. My main goal is simply the easy find items for 20 chaos, but I always receive more currency as a bonus from random drops. Even a small goal like this does eventually grow much larger over time. Also while collecting items for the chaos recipes I can look more carefully at the mods to see if I can sell anything, although I don't always do this.

Sometimes I will make a goal for both chaos recipe and alterations, such as 10-15 chaos and 60-100 alterations. This is a good way to make alchemy orbs as well, cause sometimes your rares you vendor are sold for alc shards.

These techniques work very well for me cause I keep the goal very simple and easy to obtain. I don't make goals that are too large such as obtain enough currency to trade for 10 exalts. I've tried that in the past, but after a few days, I get too frustrated that I'm not getting much closer to my goal cause it is too big. But really the little goals and things I create for myself keep me enjoying the game and playing often.

Also, I try as much as possible not to compare my in-game wealth to anyone else's in-game wealth, cause I don't ever do such a thing when not in game, as there is little benefit in doing so. Therefore, I try to think the same way in-game too.


Yeah. What puzzles me the most is that they clearly know a lot of people play temp leagues. Temp leagues can allow them to mess with the drop rates, to increased them tenfold if needed, because at the end of 3 months, those people who completely geared their character with all the BiS stuff will not quit or continue playing standard, they will reroll in a new league.

When they started the temp leagues for the first time, I was so excited, thinking the drop rates will surely be greater than the ones for perma leagues, but boy was I wrong.

I just don't get why GGG is so afraid to allow people to fully gear 1-2 chars per league.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
"
Odoakar wrote:
"
KimchiGirlx3 wrote:
I don't understand why anyone would quit just because they didn't get the drop they wanted, windripper, void battery, shav's or whatever. If everyone got the most rare items, what would even be the point? Don't you think that if everyone had the super rare items, the would become worthless, no one could even sell them, everyone already has one.

ARPG's are built like this, you level and hope you get drops you want or you save up currency little by little until you can afford to trade for your item. At least POE allows the option to trade. Some ARPG's don't allow that, then everything really is purely reliant on RNG, even more so than currently.


I've played for over a year and never even owned a 6L, nor even an eternal orb But I don't quit, I make easy to obtain goals for myself. Such as collect items for 20 chaos recipes, the goal is very straight forward and simple, but in the meantime while collecting the items needed, I find a jewelers or a fusing here and there, some chromatics, random chaos drops, and possibly even an exalt drop if I'm lucky. My main goal is simply the easy find items for 20 chaos, but I always receive more currency as a bonus from random drops. Even a small goal like this does eventually grow much larger over time. Also while collecting items for the chaos recipes I can look more carefully at the mods to see if I can sell anything, although I don't always do this.

Sometimes I will make a goal for both chaos recipe and alterations, such as 10-15 chaos and 60-100 alterations. This is a good way to make alchemy orbs as well, cause sometimes your rares you vendor are sold for alc shards.

These techniques work very well for me cause I keep the goal very simple and easy to obtain. I don't make goals that are too large such as obtain enough currency to trade for 10 exalts. I've tried that in the past, but after a few days, I get too frustrated that I'm not getting much closer to my goal cause it is too big. But really the little goals and things I create for myself keep me enjoying the game and playing often.

Also, I try as much as possible not to compare my in-game wealth to anyone else's in-game wealth, cause I don't ever do such a thing when not in game, as there is little benefit in doing so. Therefore, I try to think the same way in-game too.


Yeah. What puzzles me the most is that they clearly know a lot of people play temp leagues. Temp leagues can allow them to mess with the drop rates, to increased them tenfold if needed, because at the end of 3 months, those people who completely geared their character with all the BiS stuff will not quit or continue playing standard, they will reroll in a new league.

When they started the temp leagues for the first time, I was so excited, thinking the drop rates will surely be greater than the ones for perma leagues, but boy was I wrong.

I just don't get why GGG is so afraid to allow people to fully gear 1-2 chars per league.


I dont get why you think you can't fully gear 1-2 characters or more in 3 months, plenty of people do it, yes it requires a lot of time and grinding, but its an ARPG...
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:

I don't get why you think you can't fully gear 1-2 characters or more in 3 months, plenty of people do it, yes it requires a lot of time trading, but its an ARPG...


partially fixed that for you.

it took me approximately 1.5 years to "fully gear" my "Top 5" characters in Standard.
and by "fully gear" I mean one whole crappy 6-link to rule them all (on Witch), a bunch of good 5-links, and the rest 4-linked and 3-link-one-socketed. pretty badass rares and some mid-high tier uniques, but nothing you can remotely call "BiS". and I'm not even going to talk about any of the high-tier uniques, or godly 6-links. I pretty much accepted the sad truth, I'll only ever see those in Wiki and Forum pictures :(

ARPG, being a sub-genre of RPG, is about character development with player actions and game content. in ARPG, those "player actions" typically translate to "kill stuff".
you can also do other things in ARPG - depending on what each game has - but "kill stuff" is by definition your main activity.

from this main activity, you get zilch in Path Of Exile.
instead, you just farm trash and vendor for orbs using various orb recipes.
occasionally you may get something good, but believe me when I say that good drop is completely unrelated to what you were doing (and where). it's just dice, and that pisses me the fuck off.
your main activity is therefore hoard orbs, so you can use them to hoard more orbs, so you can use them to buy stuff. then sell them for "flip profit" to buy better stuff.

the goal in Path Of Exile, isn't to progress your character by killing stuff.
it's to progress your character and virtual e-peen by playing Monopoly with pixels.
tell me, where's "ARPG" hiding in this, because I can't see it.

P.S:
by "1.5 years" I meant the period of Open Beta to about half a year past release, for at least 2 of them.
I haven't gotten a single upgrade for any of my 2 Standard Mains in quite literally half a year. excluding the Ranger's Taste Of Hate flask.
which - of course - dropped from a rather unassuming Blue Strongbox in City Of Sarn.
for a character doing 72+ maps at that point, just gliding in for a sec to quick-level a gem for another char.
fucking dice.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys on Mar 14, 2015, 5:22:02 AM
"
Odoakar wrote:

Yeah. What puzzles me the most is that they clearly know a lot of people play temp leagues. Temp leagues can allow them to mess with the drop rates, to increased them tenfold if needed, because at the end of 3 months, those people who completely geared their character with all the BiS stuff will not quit or continue playing standard, they will reroll in a new league.

When they started the temp leagues for the first time, I was so excited, thinking the drop rates will surely be greater than the ones for perma leagues, but boy was I wrong.


A lot of people also play permanent leagues, and at the end of temp leagues everything goes to permanent leagues.

Temp leagues have indirectly buffed drops. Torment spirits, strongboxes, rogue exiles, beyond mobs every single zone = loot, loot and then even more loot.
177
"
johnKeys wrote:

it took me approximately 1.5 years to "fully gear" my "Top 5" characters in Standard.
and by "fully gear" I mean one whole crappy 6-link to rule them all (on Witch), a bunch of good 5-links, and the rest 4-linked and 3-link-one-socketed. pretty badass rares and some mid-high tier uniques, but nothing you can remotely call "BiS". and I'm not even going to talk about any of the high-tier uniques, or godly 6-links. I pretty much accepted the sad truth, I'll only ever see those in Wiki and Forum pictures :(


Talking about years, months doesn't mean much. Time since account opened counts for nothing, only actual game time is what counts.

P.S. 6L today, thanks to Vorici, do not require trading, do not require luck, good RNG or throwing a transmute shard to the ground as an offering to RNGesus. It requires only sitting down and playing the game, and little by little those fusings add up. Linking items now depends only on us, players.
177
Regarding comments that some items which may be pruned by drop reductions could have been useful: The goal of reducing trash drops is not to eliminate items like that. It's more about reducing the frequency of junk nobody wants, like blue copper swords in L60 areas. Please don't lose sight that there are some things that can have reduced drop rates.

You don't need to explain why some items should be saved because everyone knows they should be saved. It's more about deciding whether losing some of those potentially useful items causes less collateral damage than the vomit of loot tooltips we currently have. IMO, the loss of potentially useful items would have to be drastic to cause more collateral damage than the UI nightmare we currently have. Especially since the game has an economy-- the changes that are made effect everyone equally, so if there are any valuable items that are "lost" solely to the change in drop rates, then those trade values go up by a comparable amount, meaning the amortized "trade equivalent value" of what you find per-hour stays pretty much the same. Maybe chromes are slightly rarer, and chisels are a bit harder to make, but the value of those items also goes up, so you don't lose out on the wealth when you "miss" one that would have otherwise spawned or recipe'd.
"
PolarisOrbit wrote:
Regarding comments that some items which may be pruned by drop reductions could have been useful: The goal of reducing trash drops is not to eliminate items like that. It's more about reducing the frequency of junk nobody wants, like blue copper swords in L60 areas. Please don't lose sight that there are some things that can have reduced drop rates.

You don't need to explain why some items should be saved because everyone knows they should be saved. It's more about deciding whether losing some of those potentially useful items causes less collateral damage than the vomit of loot tooltips we currently have. IMO, the loss of potentially useful items would have to be drastic to cause more collateral damage than the UI nightmare we currently have. Especially since the game has an economy-- the changes that are made effect everyone equally, so if there are any valuable items that are "lost" solely to the change in drop rates, then those trade values go up by a comparable amount, meaning the amortized "trade equivalent value" of what you find per-hour stays pretty much the same. Maybe chromes are slightly rarer, and chisels are a bit harder to make, but the value of those items also goes up, so you don't lose out on the wealth when you "miss" one that would have otherwise spawned or recipe'd.


Sorry, but you are wrong. At first you defend the fact that those bases, items and recipes people want is important, then you go spouting out shit like chromes\chisels ect will adjust to the new market value, there is no way you can possibly know that, not to mention this affect solo players or self found players worst then those willing to trade.

So no, its not acceptable to reduce the clutter on the screen by nerfing item drop rates that hold value to players or other players. The "artificial" trading value alone may or may not adjust, but that does nothing to help players that prefer to play solo or not be forced to trade for items after such a change.

So I'll repeat what I have said many many times before. Until GGG adds the option for players to filter items, even a 20+% reduction of items on the screen will be too much for some people. You can't make everyone happy with a reduction, but you can make everyone happy with a filter, especially one like I mentioned before.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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