The amout of vendor trash makes me want to quit this game

How many times can we expect a decent drop to happen? Well, first take the number of viable builds. Now multiply that by the number of gear slots in the game (ten). Now subtract the times one build uses the same gear as another build.

The point is, it is a finite number of times. After you get ennough so-called decent gear, it stops being special, the market gets flooded, and decent turns into ttrash.

Proof: Facebreakers. Literally a BiS item. Common as dirt. How special does finding Facebreakers feel to a map grinder?

You can't expect even one good item every map unless you want the game to feel dive much, much sooner.

That said, I'm 100% down with reducing screen clutter. For everyone who uses loot labels, the white item spam is simply obnoxious from an aesthetics perspective.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"Did any maps drop for you?"

i got lvl 66 dried lake map from 5 shrine runs. i got 1 gorge from another 6-7 plateau maps

yeah im almost lvl 89 but it was simply not worth it. leveling beyond 85 is waste of currency and time
"
ScrotieMcB wrote:
How many times can we expect a decent drop to happen? Well, first take the number of viable builds. Now multiply that by the number of gear slots in the game (ten). Now subtract the times one build uses the same gear as another build.

The point is, it is a finite number of times. After you get ennough so-called decent gear, it stops being special, the market gets flooded, and decent turns into ttrash.

Proof: Facebreakers. Literally a BiS item. Common as dirt. How special does finding Facebreakers feel to a map grinder?

You can't expect even one good item every map unless you want the game to feel dive much, much sooner.

That said, I'm 100% down with reducing screen clutter. For everyone who uses loot labels, the white item spam is simply obnoxious from an aesthetics perspective.


Screen clutter was already reduced once, removing more white items isn't the solution, adding the ability to filter items IS a valid solution. I want to keep high ilevel rings, belts and crafting bases to continue to drop, just because some players don't enjoy those drops doesn't mean all should\do.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
B0ombar wrote:
"Did any maps drop for you?"

i got lvl 66 dried lake map from 5 shrine runs. i got 1 gorge from another 6-7 plateau maps

yeah im almost lvl 89 but it was simply not worth it. leveling beyond 85 is waste of currency and time


So you spent 2ex on 5 shrine maps and got 1 level 66 map in return? That does seem very odd, are you clearing the maps, skipping the boss? What type of mods are you rolling?

Leveling to 90-92 is probably worth it, after that the cost per level is extremely high unless you join a rotation group.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
Screen clutter was already reduced once, removing more white items isn't the solution, adding the ability to filter items IS a valid solution. I want to keep high ilevel rings, belts and crafting bases to continue to drop, just because some players don't enjoy those drops doesn't mean all should\do.
I want my eyes not to hurt as much. I think I have a good case that eyeballs are more important than crafting bases. I say we decrease quantity, increase rarity, and you suck it up and use some Scourings.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 10, 2015, 10:30:23 AM
"
B0ombar wrote:


I really don't mind good items being rare. What i absolutely HATE about this game is all the junk we have to look trough, ID and vendor in order to have a slim chance of getting an item with few good mods.

I still don't understand the hate. I play public map groups all the time, usually 6 player and a TUN of stuff does fall but it has never bothered me in the least. I hit the Z key or alt to make it visible or not.

The more junk on the ground then the more likely others will leave good items behind, I personally have spent thousands of hours on my own personal loot filter (my eyes and brain) I don't see a need for an automated one.
double post
"
ScrotieMcB wrote:
"
goetzjam wrote:
Screen clutter was already reduced once, removing more white items isn't the solution, adding the ability to filter items IS a valid solution. I want to keep high ilevel rings, belts and crafting bases to continue to drop, just because some players don't enjoy those drops doesn't mean all should\do.
I want my eyes not to hurt as much. I think I have a good case that eyeballs are more important than crafting bases. I say we decrease quantity, increase rarity, and you suck it up and use some Scourings.


You also want people to stop supporting PoE in hopes that they will lose the ability to sustain and be forced into making another game. Logic that is extremely flawed.

GGG's already done what you've asked before, the only circumstance where there are "too many items" is playing in a party with some IIQ person with culling.

You've just proven one of the points i've been able to make in almost every thread, you change the game and people want more change and more until you can't give them anything else.

This change is unnecessary and detrimental to solo players or small parties without dedicated MFers.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
B0ombar wrote:

leveling beyond 85 is waste of currency and time

I'm glad you get it.
To chain high level maps you need more than just playing the game. You have to play the market game, as well. Self sustaining a pool of high level maps, with no trading, is almost impossible( but still doable, tbh).

Actually, you are supposed to play these maps for exp, but not for the loot. Currencies needed will come out of other actions, but not from actually playing the game.
Item hunt is related with ultra fast map runs with enough MF and no investments (alch and go), which means lower maps, which, on the other hand, are easier to sustain.

I know lack of effort/time investment to reward ratio is quite of annoying, but it is the way it is. Has always been like that.
This is a buff © 2016

The Experts ™ 2017
"
B0ombar wrote:
so 1 decent item per map feels to rewarding??? lol you are crazy. I never said i wanted mjolner to drop every map i play nor did i say i want 5ex woth of loot per map, By 1 DECENT ITEM i mean something i can sell for at least few chaos. Does that feel to rewearding to you? -15 chaos for map + 5c worth of items??? to rewarding??


If something is dropping from every map that is worth a few chaos, then nothing is worth a few chaos anymore. You dig?

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