Remove the chaos res penalty.

I agree with Fluffy. The mechanic itself is not fun. It brick walls a melee dualist without good gear. It's like the final nail in the coffin for dualist being the worst class.

It's retarded that I fear normal white viper strike spiders and snakes more than boss fights.

The more I look at the skill tree, and think about a viable dualist build the more I feel its hopeless because of the late game insane chaos damage.
So is it just the jump to Merc that is causing the issues? Because I have to say on my Duelist I have let spiders viper strike me 4 times and I have not been worried(this is only on Cruel ATM and with no Chaos Res).
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
I usually stay out of these debates but I feel I have to make a small comment.

The Problem

Chaos does add a dynamic factor to the game BUT!!
In its' current state it feels like finding chaos resist on gear or through skill points
feels really UN-obtainable (not practical).

It's almost like you gear for the 3 main elemental resists but you are seriously Sh1t out of luck when it comes to chaos.

Ideas
Maybe include chaos resist in the 'all resist' nodes on the passive tree
or
Since chaos resist is a new item stat in the game. let items have an additional property.
I believe the most stats right now on an item is 7. change it to 8 so gear can get chaos resist but it won't hinder every other stat.
or
reduce the chaos penalty in cruel and merc. in its' current state it is damn nearly impossible to get chaos resist to the same levels as the other resists.

Hope this helps and thanks for listening GGG
"
montrey16 wrote:
I usually stay out of these debates but I feel I have to make a small comment.

The Problem

Chaos does add a dynamic factor to the game BUT!!
In its' current state it feels like finding chaos resist on gear or through skill points
feels really UN-obtainable (not practical).

It's almost like you gear for the 3 main elemental resists but you are seriously Sh1t out of luck when it comes to chaos.

Ideas
Maybe include chaos resist in the 'all resist' nodes on the passive tree
or
Since chaos resist is a new item stat in the game. let items have an additional property.
I believe the most stats right now on an item is 7. change it to 8 so gear can get chaos resist but it won't hinder every other stat.
or
reduce the chaos penalty in cruel and merc. in its' current state it is damn nearly impossible to get chaos resist to the same levels as the other resists.

Hope this helps and thanks for listening GGG


You're not.supposed to get it to the same levels.
"
Crizaig wrote:
"
deteego wrote:
"
Crizaig wrote:


You can get items with Chaos Resistance, you have flasks for Chaos Resistance, and you have a few nodes in the skill tree for Chaos Resistance. What is the problem?


I think its been well established that chaos resistance is both much rarer to get as a roll/property than other resistances

I have seen the chaos resistance property personally like once, where as the other resistances I have seen countless times (its values are often a lot lower). Someone from GGG can probably clarify this

Ontop of that, chaos does provide numerous benefits over (other) element types, such as bypassing shields.

Its not a black and white you can/can't get chaos resistance items, its that getting chaos resistance is incredibly hard

As it stands, I don't think there is an issue in making the chaos resistance stat as common as the other ones (as another solution). I don't think its going to be a massive balance issue, mainly because with limit properties on items, your not going to get rolls that provide too much defense (and if they do, its going to be at the cost of something else)

It makes the game a little more difficult and makes you work on building a more efficient character versus making a glass cannon. The game shouldn't be too easy, like some others which shall remain unnamed.


Yes, but it makes the game difficult in a (stupid) way. I am all for making the game more challenging, but if you make one aspect vastly more difficult than the other aspects, all that happens is you have a game based around getting chaos resistance if you get into merciless difficulty level

In other words, everything should be difficult, not just one part of it
I think the problem is with availability of chaos res when you are leveling your character. When you get to maps and can afford to craft/farm gear with chaos res it is ok. However when you get to merciless for the first time and have -60% the snakes will brutally rape you and it is not really a fun mechanic. It doesn't matter how much life you stack, slight desync near snakes as a melee character and you are done.

I don't really know what is a good solution to this issue. I guess making low chaos resist affixes more common? Getting good gear with any amound of chaos resist is very hard right now in 1-65 lvl period, but making it too common defeats the purpose of it in the first place.

Unfortunately I must say that chaos damage in CB was more balanced and enjoyable mechanic.

On another note it is actually quite a nice buff to evasion builds.
Last edited by gowest#1871 on Jan 30, 2013, 7:37:26 PM
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My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
Last edited by Diablo1reborn#2842 on Jan 30, 2013, 7:36:32 PM

oh hello there guys!

I however approve the idea of slighty reducing the chaos penality in Cruel and Merc.
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
Last edited by Diablo1reborn#2842 on Jan 30, 2013, 7:36:55 PM
"
gowest wrote:
When you get to maps and can afford to craft/farm gear with chaos res it is ok. However when you get to merciless for the first time and have -60% the snakes will brutally rape you and it is not really a fun mechanic.

I don't really know what is a good solution to this issue. I guess making low chaos resist affixes more common? Getting good gear with any amound of chaos resist is very hard right now in 1-65 lvl period, but making it too common defeats the purpose of it in the first place.


Solution: make the penalty along the quest line that low, that it can be covered with 1 or 2 elements - so I'd suggest: -10% in cruel and maybe -30% in merciless. But then: add more as increased challenge to optional quest areas (could go up to -20% in cruel's Church as example , maybe up to -50% in merciless' cave..) Ofcourse, this needs to be visualized! ->"Caution: Heavy poisoned area!"?

Then, maps probably could have the full penalty as now.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
I see a lot of people saying:
"I only have trouble against chaos"

Well maybe you have overgeared yourself everywhere and underestimated the necessity of chaos res.
This is not CB, you need to add a new stat on your gear, you can't play the same.

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