Remove the chaos res penalty.

"
Crizaig wrote:


You can get items with Chaos Resistance, you have flasks for Chaos Resistance, and you have a few nodes in the skill tree for Chaos Resistance. What is the problem?


I think its been well established that chaos resistance is both much rarer to get as a roll/property than other resistances

I have seen the chaos resistance property personally like once, where as the other resistances I have seen countless times (its values are often a lot lower). Someone from GGG can probably clarify this

Ontop of that, chaos does provide numerous benefits over (other) element types, such as bypassing shields.

Its not a black and white you can/can't get chaos resistance items, its that getting chaos resistance is incredibly hard

As it stands, I don't think there is an issue in making the chaos resistance stat as common as the other ones (as another solution). I don't think its going to be a massive balance issue, mainly because with limit properties on items, your not going to get rolls that provide too much defense (and if they do, its going to be at the cost of something else)
I think GGG totally did the right thing with introducing chaos resist like this. Makes low-life builds more viable and makes CI not a must have for Witches with kind of low hp but plenty of ES.

However, the +chaos resist mods are lower than the +elemental resist ones and seems way harder to get as well. Therefore I think the resistance penalty need to either go away and always stay at 0% or it need to be much lower like -10/-20
"
Crizaig wrote:
You can get items with Chaos Resistance, you have flasks for Chaos Resistance, and you have a few nodes in the skill tree for Chaos Resistance. What is the problem?


'Problem' one: all itemized ressources of chaos resists are completely random - there is no chaos resist ring, for example. Cant say for sure if or when chaos flasks will be buyable, but even the vendor offers are random.

'Problem' two: to just equal out the penalty, you need to reach 60% of resists - for the known amount of damage in Act 2 (Merciless) - not to speak about Act 3 at all...
Even this 60% are nearly impossible to get without 3 different items with a good stat on each!

"
DoubleSmiggins wrote:
I like that it makes lower-life builds possible


'Problem' three: "It" makes ONE special low life build a bit more viable, nothing more - and this by making every other offensive option a huge chunk less balanced.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Introducing even more stuff to worry about is fine at its core, the issue is that there arent really enough modifier slots on gear to actually cover all of it.
If you want to have max elemental resists and chaos resist, and also a decent amount of life and armor/es/evasion, you already need the best gear in the game.
This completely leaves out damage on the gear, because there just arent enough modifier slots.

Given how hard mobs hit, how much life they have, and how much elemental damage they do, you kinda need everything.
You need life, you need defenses, you need resists, you need chaos resist, you need damage, you need mana etcetc.

There just arent enough mod slots available to also cover chaos resistance.
Looking at it this way, i think chaos resistance should be removed again.
Funny is that QQ from you guys. You want max resist, max chaos resist, good amount of health, es , armor and evasion. Why dont you on top of it dont want a max shield block? and ofc dps of 25k+ srly guys you CANT have all.
Needs more Ammethyst Rings, 10-20% chaos resistance each as a default property, level 30 item.

That's about it.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
Vulgarny wrote:
Funny is that QQ from you guys. You want max resist, max chaos resist, good amount of health, es , armor and evasion. Why dont you on top of it dont want a max shield block? and ofc dps of 25k+ srly guys you CANT have all.


You underestimate the danger of chaos damage.
Yeah, the mod "+X% All resist" should apply to chaos aswell.
As it is now a resist like fire, ice and lightning.
"
Planetsurvival wrote:
Yeah, the mod "+X% All resist" should apply to chaos aswell.
As it is now a resist like fire, ice and lightning.


Not really, becouse no boss for now deals chaos dmg

"
Xendran wrote:
"
Vulgarny wrote:
Funny is that QQ from you guys. You want max resist, max chaos resist, good amount of health, es , armor and evasion. Why dont you on top of it dont want a max shield block? and ofc dps of 25k+ srly guys you CANT have all.


You underestimate the danger of chaos damage.


No, Im not. Maybe invest in more life nods? or go CI ;)
Last edited by Vulgarny#3590 on Jan 30, 2013, 10:38:29 AM
"
Planetsurvival wrote:
Yeah, the mod "+X% All resist" should apply to chaos aswell.
As it is now a resist like fire, ice and lightning.


???

Then it would make chaos resists trivial since that mod is everywhere in equal or greater values than chaos resist specific nodes/mods. The whole concept of chaos damage being hard to deal with would go down the drain.

Please, we need real solutions that make sense with the intended design of chaos damage.
Last edited by Thalandor#0885 on Jan 30, 2013, 11:05:30 AM

Report Forum Post

Report Account:

Report Type

Additional Info