Loot

I personally love the idea of players being able to kill other players at any point in time in the game. Sure there would be a lot of complaints and less than honorable tactics.... but such a cut-throat world sounds, well, fun!

I think people would eventually reach a mutual trust... you know, a mutually-assured destruction scenario. More people would be inclined to form rough alliances with one another and a more dynamic multiplayer experience would be realized. 'Course there's the problem of high-leveled bullies... but hey, be careful who you party with! We're all on the Path of Exile, right??

Fights in towns would have to be moderated somehow, as it's easy to imagine them getting wildly out of control... and hey, maybe that's ok too! But if there were badass NPC "police" that could moderate PKing, maybe in-town fights would be at a minimum.

But back to FFA looting... I'm for it!
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at what point do you stop your "its a cut throat game" attitude? can we kill each other in town? should we be able to loot each other? make every char hardcore no matter? at what point does the game lose interest to people?


This is why the "cut-throat" attitude. For people that dont like it, they lose an item, they get pk'd and they whine and quit instead of manning up and fighting back.

Remember the old days when all you had was 3 lives and everything killed you? Remember the days when games were actually challenging?

I'm sick and tired of people that whine and quit when they LOSE. When you lose you're supposed to try HARDER, not claim that it was overpowered or unfair in some way.

All these so called "cut-throat" players who are the kinds of people are capable of losing and pushing on regardless. Whereas the "casual" people are the ones who lose and give in to the frustration, whilst making excuses such as "overpowered" or "unfair advantage".

Thats why we conflict. We WANT to lose more, so we know that when we win it MEANS something. Whereas casual players just dont want to lose.

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Tenka wrote:
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at what point do you stop your "its a cut throat game" attitude? can we kill each other in town? should we be able to loot each other? make every char hardcore no matter? at what point does the game lose interest to people?


This is why the "cut-throat" attitude. For people that dont like it, they lose an item, they get pk'd and they whine and quit instead of manning up and fighting back.

Remember the old days when all you had was 3 lives and everything killed you? Remember the days when games were actually challenging?

I'm sick and tired of people that whine and quit when they LOSE. When you lose you're supposed to try HARDER, not claim that it was overpowered or unfair in some way.

All these so called "cut-throat" players who are the kinds of people are capable of losing and pushing on regardless. Whereas the "casual" people are the ones who lose and give in to the frustration, whilst making excuses such as "overpowered" or "unfair advantage".

Thats why we conflict. We WANT to lose more, so we know that when we win it MEANS something. Whereas casual players just dont want to lose.



the trouble is that it quite often is the situation where some random high lvl has it in for the newbs.usually they cant fight back.then they leave. this has happened in 2 pvp games that i've played to such an extent that the game developers had to make the starter maps non pk because they were losing players and therefore money.
while i understand where your coming from for pvp if thats what you enjoy, i can only say in the experiences that i've had its ruined the game.

and as a casual player its not that i dont want to lose, its that i dont want to have my gaming expererience spoilt by some smart mouthed bully who kills me and follows up with a torrent of leet speek abuse
proud member of clanDA
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the trouble is that it quite often is the situation where some random high lvl has it in for the newbs.usually they cant fight back.then they leave.


Of course they can fight back, not literally of course. But by simply avoiding those players you are beating them, winning here is leveling up in spite of the disadvantage of people attacking you. If you can manage that then you are then high enough level to fight back directly.

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and as a casual player its not that i dont want to lose, its that i dont want to have my gaming expererience spoilt by some smart mouthed bully who kills me and follows up with a torrent of leet speek abuse


Oh? How exactly is your gaming experience being spoilt? oh thats right you LOST. Somehow LOSING makes you think the game is spoilt and no longer worth playing.

Reality check: if you can't lose then its not a game.
I like the idea of FFA looting. but Options in the matter would be pretty neat if implemented!
I don't even understand why it's being discussed. It seems like a no-brainer to me. You have 2 loot options which can be set by the party leader.

1. Free for all
2. Assigned loot

I'll be completely shocked if it's not both. This isn't 2000 anymore. Games need to evolve and I think options, especially easy options like this one, should be a standard feature in a loot game.
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Tenka wrote:


1.This is why the "cut-throat" attitude. For people that dont like it, they lose an item, they get pk'd and they whine and quit instead of manning up and fighting back.

2.Remember the old days when all you had was 3 lives and everything killed you? Remember the days when games were actually challenging?

3.I'm sick and tired of people that whine and quit when they LOSE. When you lose you're supposed to try HARDER, not claim that it was overpowered or unfair in some way.

4.All these so called "cut-throat" players who are the kinds of people are capable of losing and pushing on regardless. Whereas the "casual" people are the ones who lose and give in to the frustration, whilst making excuses such as "overpowered" or "unfair advantage".

5.Thats why we conflict. We WANT to lose more, so we know that when we win it MEANS something. Whereas casual players just dont want to lose.




1. again with the elitist insults. yes sir you are a far better man than me cause you like fighing online in a virtual world.

2.sure do remember those days. been playing games since the original atari. some of the nes games were insanely hard and only a hand full of people could beat them.

3. not everyone quits if they so called lose. you see there is no winner or loser in a ARPG game really. you beat the game, level up, and collect better loot. you grabbing an item from me is not a winner/loser situation. pking is not a win/lose situation cause 99% of pks do it when you are not even ready to fight. pks dont want a fair fight they want to kill you and laugh at you cause they just stopped you from doing what you were trying to do

4. i believe both groups will press on. also both groups will have players who quit. its really a matter of fun not win/lose. if someone in more into PVM than PVP (i am in ARPG games. i wanna pvp i play FPS where the good pvp is) then they should have that option without fearing that someone will wait til they engage a mob so they can easily pk them

5. no one wants to lose period. if you want to lose then your opinion of compitition is alot different than mine. i want a challenge. i want to be pushed but i never want to lose. if i do lose/die then i try again i dont quit that makes no sense but what makes even less sense is saying you want to lose. i cant imagine ever hearing a coach tell me "guys we wanna lose this one so next week when we win it will feel better"
raging, gotta love it
In since 0.8.0
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at what point do you stop your "its a cut throat game" attitude? can we kill each other in town? should we be able to loot each other? make every char hardcore no matter? at what point does the game lose interest to people?

some of the options above i would actually enjoy on a seperate server.


Ah I remember the time on Everquest when they made the Sullon zek server, anyone can pk anyone, no lvl restrictions, all gear is lootable from a victim and if you die you go back to lvl 1. they would reset the server every couple of weeks to reel everyone back to the start and post the winner.

But really I think Tenka is just going a bit overboard with the whole 'cut-throat world' thing.

PvP isn't going to be rampant as you say and they are looking at modifying FFA looting to be balanced.

If you don't like it, don't play it.
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1. again with the elitist insults. yes sir you are a far better man than me cause you like fighing online in a virtual world.


How is that an insult? This is what I truly see all the time.

However generally people that fight can fight back (mentally or physically) ARE better than those that can't. So maybe you've made a valid statement here.

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3. not everyone quits if they so called lose. you see there is no winner or loser in a ARPG game really. you beat the game, level up, and collect better loot. you grabbing an item from me is not a winner/loser situation. pking is not a win/lose situation cause 99% of pks do it when you are not even ready to fight. pks dont want a fair fight they want to kill you and laugh at you cause they just stopped you from doing what you were trying to do


What IS winning?

Let's just think about this for a momen't, at what point in time does your brain tell you "You WIN!" by triggering that euphoric response.

Whether you get an awesome item, defeat somebody, enjoy your job, win the lottery, recieve a compliment or watch an awesome movie you are winning in some form or measure, be it small or big.

Conversely the same occurs for feeling bad and losing. As such, if you die you lose, if you get pk'd you lose, if you fail to get an item you wanted, you lose. You don't need the game to tell you "You Lose" for it to be a loss. You just need to feel like shit.

The maximum win you can get in anything is offset by the maximum loss you can get in the same activity.

For example someone who successfully climb's mount everest will feel a greater high than someone who say does a jump trick on his skateboard. Why? because the risk was much greater in the former activity, there was more ways to LOSE.

When I fail to get an item or lose an item then I feel bad, thats a loss. If I get pk'd by somebody then I feel bad, thats a loss too. The pker feels good about beating his chest and creating hate, thats a win for him. If I get a great item it feels good, thats a win for me.

This entire thing seemed fairly obvious to me, I don't know how you can claim that this is not a winner/loser situation.

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4. i believe both groups will press on. also both groups will have players who quit. its really a matter of fun not win/lose. i


It's been stated that the people who don't enjoy these things quit! At the very least they complain about them a lot. Those people don't press on.

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5. no one wants to lose period. if you want to lose then your opinion of compitition is alot different than mine. i want a challenge. i want to be pushed but i never want to lose. if i do lose/die then i try again i dont quit that makes no sense but what makes even less sense is saying you want to lose. i cant imagine ever hearing a coach tell me "guys we wanna lose this one so next week when we win it will feel better"


Conciously we don't want to lose, of course. But sub-conciously we have to, in order to make winning seem worth while. The reason why I say we "want to lose" is because I understand that you need that sense of difficulty.

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