Loot

The motivation for FFA looting is that Wraeclast is a cut-throat world filled with dangerous and horrific threats. Creating tension with item drops was one way we planned to manifest this design goal to the player.

We've read this thread carefully and have seen a general consensus against FFA looting (at least in terms of people who posted). We take our fans' opinions seriously, and are discussing solutions that allow us to still retain the tension whilst solving the very real problems of ping disadvantage and ranged characters being too far away from the drop location.
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Reading this thread is really fascinating - there are lots of good arguments from both camps (having options vs having purely FFA loot). We'll be posting our thoughts on it at some stage soon.

I am not saying there won't be options for this, but we are trying to avoid having options for everything.
One thing you'll notice about action RPGs is that typically have far less options than traditional MMORPGs (both in terms of gameplay features and areas like UI customisation). This is done to both promote simplicity and also to keep the focus on the gameplay rather than tweaking options or party settings constantly.
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