Exp loss is dumb and so r those that support it

Script studios and inflation are killing the gaming experience for new players and increasing the cost of upgrading new players, forcing new players into a vicious cycle where they cannot obtain currency with purchasing power and upgrade equipment.

If the equipment cannot improve your production, there is no guarantee, and then you will die and your experience will be reset to zero, and the cycle will continue.

I was lucky enough to get good equipment before inflation went crazy. If I were a new player like you now, I think I would be the same as you.
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I was lucky enough to get good equipment before inflation went crazy. If I were a new player like you now, I think I would be the same as you.


I'm farming end-game in SSF at level 96

Inflation has nothing to do with your ability to get items that stop you from dying so you can reach level 90
Last edited by bgyoshi#1954 on Jan 26, 2025, 2:37:11 PM
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Sakanabi#6664 wrote:
Can someone tell me please what is OP talking about? I'm literaly unable to read their post without a painful headache.


exp penalty is to punishing with all the other losses u take whe u die in maps. game is catering to hardcore andies and they refuse to admit that the numbers in poe 1 leagues dropping off by 70% is indication that their mentality surrounding
their "hard earned" video game stats will neuter on protentional the game has
EXP loss is extra dumb when GGG cant even keep their servers stable for aderall necessary boss fights that require perfect reactions
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bgyoshi#1954 wrote:
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I was lucky enough to get good equipment before inflation went crazy. If I were a new player like you now, I think I would be the same as you.


I'm farming end-game in SSF at level 96

Inflation has nothing to do with your ability to get items that stop you from dying so you can reach level 90


when trading is basically required it absolutely does. especially if you dont have dedicated friends to pass equipment between to get what u need. i still have the gloves my friend gave me (as he wasnt playing my class) when i got to NG+ and the robes i had gotten at the end of my first go around in act 3. equipment is entirely rng based and while i dont want to get into the logistics of the action house argument, robbing my exp cause i get bad rng feels horrendous and needs to be addressed over nerfing the entirety of endgame to make up for exp loss. or they can cater to there elitist who care more about the challenge then the fun and neuter the games growth
Totally agree, the exp required to level up scales exponentially as you approach level 100. But yet, I lose a flat linear 10% of a very large amount if I die to something random, off screen (which I may add, seems to be the only way I die at this level).

It doesn't respect your time, which is a complete slap in the face.

I am not saying it needs to be removed, but it needs to be re-thought and implemented in a way that is fair. I.e. let me have another attempt at the map (with one of the 6 portals) to collect my lost exp. It's just brutal and insulting to my time.

I have died 3 times today, I started the day at level 96 and I am still sat at the beginning of level 96. It's just bull man, completely demoralising. The cost of death is far too high.
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mofosans#2369 wrote:
Totally agree, the exp required to level up scales exponentially as you approach level 100. But yet, I lose a flat linear 10% of a very large amount if I die to something random, off screen (which I may add, seems to be the only way I die at this level).

It doesn't respect your time, which is a complete slap in the face.

I am not saying it needs to be removed, but it needs to be re-thought and implemented in a way that is fair. I.e. let me have another attempt at the map (with one of the 6 portals) to collect my lost exp. It's just brutal and insulting to my time.

I have died 3 times today, I started the day at level 96 and I am still sat at the beginning of level 96. It's just bull man, completely demoralising. The cost of death is far too high.


And why do you think you need level 100 again ?
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mofosans#2369 wrote:
Totally agree, the exp required to level up scales exponentially as you approach level 100. But yet, I lose a flat linear 10% of a very large amount if I die to something random, off screen (which I may add, seems to be the only way I die at this level).

It doesn't respect your time, which is a complete slap in the face.

I am not saying it needs to be removed, but it needs to be re-thought and implemented in a way that is fair. I.e. let me have another attempt at the map (with one of the 6 portals) to collect my lost exp. It's just brutal and insulting to my time.

I have died 3 times today, I started the day at level 96 and I am still sat at the beginning of level 96. It's just bull man, completely demoralising. The cost of death is far too high.


And why do you think you need level 100 again ?


I never said I needed it. Read it.
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mofosans#2369 wrote:


[...] It doesn't respect your time, which is a complete slap in the face.

[...] It's just brutal and insulting to my time.

[...] It's just bull man, completely demoralising. The cost of death is far too high.



Because you say you feel your time disrepected and find death demoralizing. Why is that ? Because you want to reach level 100. Why ?
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dwqrf#0717 wrote:
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mofosans#2369 wrote:
Totally agree, the exp required to level up scales exponentially as you approach level 100. But yet, I lose a flat linear 10% of a very large amount if I die to something random, off screen (which I may add, seems to be the only way I die at this level).

It doesn't respect your time, which is a complete slap in the face.

I am not saying it needs to be removed, but it needs to be re-thought and implemented in a way that is fair. I.e. let me have another attempt at the map (with one of the 6 portals) to collect my lost exp. It's just brutal and insulting to my time.

I have died 3 times today, I started the day at level 96 and I am still sat at the beginning of level 96. It's just bull man, completely demoralising. The cost of death is far too high.


And why do you think you need level 100 again ?


the same reason you think it needs to be butfuckingly difficult, all time consuming, and/or high cost $. Its not hard to see that problem that can be solved with time/money is a problem and refusing to address that is only going to hurt the game
Last edited by ExaltedReapers#1455 on Jan 26, 2025, 3:56:12 PM

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