Exp loss is dumb [Removed by Support]
" exp penalty is to punishing with all the other losses u take whe u die in maps. game is catering to hardcore andies and they refuse to admit that the numbers in poe 1 leagues dropping off by 70% is indication that their mentality surrounding their "hard earned" video game stats will neuter on protentional the game has |
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EXP loss is extra dumb when GGG cant even keep their servers stable for aderall necessary boss fights that require perfect reactions
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" when trading is basically required it absolutely does. especially if you dont have dedicated friends to pass equipment between to get what u need. i still have the gloves my friend gave me (as he wasnt playing my class) when i got to NG+ and the robes i had gotten at the end of my first go around in act 3. equipment is entirely rng based and while i dont want to get into the logistics of the action house argument, robbing my exp cause i get bad rng feels horrendous and needs to be addressed over nerfing the entirety of endgame to make up for exp loss. or they can cater to there elitist who care more about the challenge then the fun and neuter the games growth |
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Totally agree, the exp required to level up scales exponentially as you approach level 100. But yet, I lose a flat linear 10% of a very large amount if I die to something random, off screen (which I may add, seems to be the only way I die at this level).
It doesn't respect your time, which is a complete slap in the face. I am not saying it needs to be removed, but it needs to be re-thought and implemented in a way that is fair. I.e. let me have another attempt at the map (with one of the 6 portals) to collect my lost exp. It's just brutal and insulting to my time. I have died 3 times today, I started the day at level 96 and I am still sat at the beginning of level 96. It's just bull man, completely demoralising. The cost of death is far too high. |
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" And why do you think you need level 100 again ? |
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" I never said I needed it. Read it. |
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" Because you say you feel your time disrepected and find death demoralizing. Why is that ? Because you want to reach level 100. Why ? |
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" the same reason you think it needs to be butfuckingly difficult, all time consuming, and/or high cost $. Its not hard to see that problem that can be solved with time/money is a problem and refusing to address that is only going to hurt the game Last edited by ExaltedReapers#1455 on Jan 26, 2025, 3:56:12 PM
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" Dude the point of the game is to progress and improve your character. Every time you level up, you receive passive points, most people have an idea of where they want to put those passive points. I think the system just needs a re-think, either reduce it at higher levels to compensate for the exponential growth in required exp per level or give us the option to retrieve the loot that was lost at least. Death is just too punishing at the moment, it matters too much. |
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" r u stupid, high, ur just intentionally dense, i want me character to grow and feel stronger is the simple answer, cause 10-4 more skills for the level 90 and higher crowd will make a difference and certainly 30 skills for my level 70, because reaching the maxium threshold of power eliminates the dilemma of "if i was stronger i could have won". all that and then some more is y exp loss is dumb and so r u for defending it. u might now feel like it would make a difference but its not gonna stop the psyche from telling me it would and u insulting isnt going to change that, nor is telling me or anyone else to "do better". heres a solution if 100 is prize to be coveted by the likes of you why cant the story end with the character at 99 with the last level taking an additional amount of exp equivalent to levels 1-99, then at least u would have a leg to stand on as 1 point isnt probably going to make a difference and you can keep you oh so important gamer pride |
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