Exp loss is dumb [Removed by Support]
" Congratulation, you are starting to get it ! That's the whole point. |
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wether he likes the answer or not, skill issue. the wall of text and angry notion he has with it shows he can't even control his temper while typing, it's sad really.. maybe if he'd learn to calm tf down he'd be able to play better.
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there has to be some sort of negative to dying.. Otherwise it promotes not building any defenses which is weird in an ARPG
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Is this a pasta?
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Hahahhhahhaha
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" Lol I was trying to reply when Vash black holed your original comment. The bad grammar is a personal choice to garner more engagement to a clearly inflammatory post aimed at those who refuse to see the point of the currently bleeding players. The game is a bit to punishing in the endgame and while many, myself included, enjoyed the challenge in the main campaign the endgame feels excessively punishing for anyone trying to master the mechanics/Meta that exists there. Myself and many, in my opinion, who exists within the more "games for fun", or Casual if you will, don't like seeing our time invested in our characters essentially taxed through Exp loss, and feel its a bit to hardcore. I'm not suggesting it must be removed or else, just pointing out that in Poe1 it would see a 50% loss in players within a month of new leagues and 70% loss by 2 months, so maybe there should be a version of the game that exists to cater to us. Again not saying either that the only solution would be a "super casual" mode that takes away Exp loss, there have been a few other suggestions in both this thread and others that could make for healthy compromise. My only real issue and the entire point of this post was to clap back at the group of elitist that seem to crop up every time a new challenging game comes out that seem to believe that its for the best the games caters to their ego, even to the detriment of the entire game. I've seen both the casualization and the catering to Hardcore, or better known as the pro scene, kill games and I'd rather not see history repeat itself here like what happened in Overwatch or WoW. The best example of this, actually funnily enough, is Dark Souls. Dark Souls 2 is probably the most challenging, mechanically speaking, of all the Fromsoft games and has many ways the game punishes the player for mistakes. Its also the only one with a Mostly Positive rating on steam recent reviews, and has some of the least amount of overall review, as well as the lowest user score on Metacritic. While neither of those alone are perfect metrics, both combined with overall community sentiments tells a clear message to Fromsoft as well as the boarder Gaming community. Gamers like challenging games but most don't like when the challenge exceeds a certain threshold, even among the hardest core of gaming crowds. Fromsoft listened, and stayed true to there vision, and went on to make Elden Ring, a generation defining game, as well as Bloodborne, another highly accredited game. Even with the missteps that Dark Souls 3 made its the most like ER and still a great game loved by the fanbase. Everyone my have heard Swen Vincke, Larian Studios CEO and lead dev of Baulders Gate 3, tell everyone that he made the games he would enjoy playing at the award show, but left out, and everyone forget, that Baulders Gate 3 sat in EA for almost 3 years while he and the rest of his team listened and communicated with the players (customers) to make the best game they both wanted. Baulders Gate 3 owes much of its success to a leader that was dedicated to a "vision" but most of all to willingness to meet his player (costumers) with were they saw that "vision". An unwavering "vision" can be helpful to game but can also be damaging, especially if everyone forgets that a game is firstly a product designed to generate profit. In the end my formatting shouldn't matter to the point I'm making and it is still the Devs job to parse the general sentiments felt by their customers and act accordingly. My only hope is that they don't stick with the minority of players that play games for the challenge and not the vast majority that play for fun. |
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" yes cause time loss catching back up to where u were, map/currency loss, gear loss, boss loss, citadel loss, all are not punishments clearly. i mean u take away exp loss then what we have to prove our "skill' as gamers by pointing to my bigger level number and going "look, see, im better than u" lol |
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this staff man smh
"buff grenades"
- Buff Grenades (Buff-Grenades) |
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Learning to write is also dumb. You probably could have gone from level 85 to 86 in the time it took to write OP and to level 90 with all the time invested in complaining.
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" y would i waste my time playing a game with a bad system. this is also the feedback board for EA game where one would go to voice concerns/issues with the game. [Removed by Support] Last edited by Vash_GGG#0000 on Jan 28, 2025, 8:03:01 PM
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