Change % damage from traps to flat damage in lab already.

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Pyrokar wrote:
Don't abandon this thread OP, because a few known individuals decided to derail it into a git gud thread.
I've made a similar thread adressing the same problem when the playtime % were not known, but i took a more satirical approach.


Fine, I'm here. Derailing it into a git gut thread doesn't really work here. I'm not gonna defend my personal skill and knowledge because it's pointless, anyone can question it without anything to back em up. This is the game I've played the most in my entire life, that's for sure. The thing is hc players are leaving for a reason, and -
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Pyrokar wrote:

It's also really funny that it's always the sc people saying hc players need to git gud when in fact hc players are way better than sc players, hence they play hc.
Madness.

- in general I think it's safe to assume an average hc player is better than a softcore player, because they decide to play a more unforgiving game all the time. I'm not saying every hc player is pro and every softocre is noob, I'm sure there are plenty of you that are great at the game in sc. So please people just don't take it personal and take into consideration that hc playerbase consistently trupms on ladder even though they have to deal with permadeath. So stop with the pointless hate towards hc in general.

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Pyrokar wrote:

If the devs want to take pride in creating a hc game again, they need to fix the lab, no way around it.


absolutely. Like I said before, numbers, baby. Again - I wasn't even personally concerned about lab until I realized people are deserting hc because of it.

/edit:

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goetzjam wrote:


Then we have people like you that just constantly shitpost about the lab and about how you think you are better then SC players. You aren't stop acting like you are.



what did I tell you? We get it, you're a great sc player. It's ok. Pat yourself on the back and stop it, makes no sense to turn this into a thread about your insecurities.
Last edited by Razis#4500 on Aug 4, 2016, 10:39:15 AM
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Darkkrows wrote:
you know what? lets change those ground effects like burning ground/chaos ground into % base. Make bearer % base too.

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Darkkrows wrote:
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Fruz wrote:
Irrelevant, and it would be completely inconsistent, sorry.
but it is avoidable just like traps. ;-)


Here you go. That's exactly what I think is the problem here. If you're willing to admit that changing ground effects to % would be bad for the game because of inconsistency, you can see the point we're making for traps here I'm sure.

It would be the exact same thing.
Last edited by Razis#4500 on Aug 4, 2016, 10:33:17 AM
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mark1030 wrote:
There is no such thing as a maze that doesn't involve getting lost and backtracking. That's the whole point and challenge of a maze. Portaling back to the starting point is backtracking whether you physically retrace each and every step or just skip all the intermediate steps. You still end up back where you started.

So what are your other ideas besides a non-backtracking maze? You said there are plenty of them.


Crossing over path or point is not the same as "retracing a path". What I said is correct per the definition of backtracking, though it may differ than your personal understanding of the word.
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Siochan wrote:
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mark1030 wrote:
There is no such thing as a maze that doesn't involve getting lost and backtracking. That's the whole point and challenge of a maze. Portaling back to the starting point is backtracking whether you physically retrace each and every step or just skip all the intermediate steps. You still end up back where you started.

So what are your other ideas besides a non-backtracking maze? You said there are plenty of them.


Crossing over path or point is not the same as "retracing a path". What I said is correct per the definition of backtracking, though it may differ than your personal understanding of the word.
Fine. Avoid "backtracking" when going back. You win. So, what are these plenty of other ideas about this maze that has deadends that take you back to the start without backtracking?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
Siochan wrote:
"
mark1030 wrote:
There is no such thing as a maze that doesn't involve getting lost and backtracking. That's the whole point and challenge of a maze. Portaling back to the starting point is backtracking whether you physically retrace each and every step or just skip all the intermediate steps. You still end up back where you started.

So what are your other ideas besides a non-backtracking maze? You said there are plenty of them.


Crossing over path or point is not the same as "retracing a path". What I said is correct per the definition of backtracking, though it may differ than your personal understanding of the word.


guys come on. We're not here to take out traps out of the game and turn the maze into a circle. Traps are ok content. MECHANICS are terrible, but the idea is fine and guys at GGG spent alot of time to get them for us. Unfair for the devs (the concept of traps themselves make perfect sense for labiryth.)

Don't turn this into a "remove all traps" thread, because it will never happen, people would hate it of they removed it, and GGG would waste a ton of money. Change the mechanics behind traps. Leave the traps.
.
Last edited by Entropic_Fire#0222 on Oct 26, 2016, 9:32:49 PM
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Entropic_Fire wrote:
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Pyrokar wrote:
The bitterness of sc players who adress hc ones is always a thing to be amazed off.

Op. I am with you. Hardcore platformer gameplay makes no sense at all for a game like PoE.


I play both, can I say lab traps are fine? They give me some of my most exciting moments on hardcore, that's a good thing.

Hey as long as you don't try to start a flame war with comments like:
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sidtherat wrote:

alt-f4 gets tedious if you have to start from the beginning doesnt it?


You can say whatever the hell you want. See if i care...
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
"
Entropic_Fire wrote:
"
Pyrokar wrote:
The bitterness of sc players who adress hc ones is always a thing to be amazed off.

Op. I am with you. Hardcore platformer gameplay makes no sense at all for a game like PoE.


I play both, can I say lab traps are fine? They give me some of my most exciting moments on hardcore, that's a good thing.


agree on the thrills. Going for the lab in hc is a big moment, and that's a good thing for sure. What we have a problem with here is that % trap damage is arbitrary. It might as well be a completely different game starting in windowed mode and if you win, you live - because the mechanics behind traps have no place in the rest of the PoE.

What you get is you spent days building the char, THEN you start playing the game and really start crafting it - and now and then you get to play arcade game that decides the fate of your character that you've been creating within a certain set of rules.

If PoE was all arcade, skill based game like that, it would be fine. I wouldn't be playing it for sure because all the depth would be thrown out the window, but at least it would be consistent.
Last edited by Razis#4500 on Aug 4, 2016, 11:04:58 AM
The thing is, the punishment in hc for this arcade element is too harsh. It's fine to die in a map because you were given a set of rules to follow and test your built character in battle, if you die, you failed within that set of rules.

I have a problem with the fact that the character can die outside of the given set of rules. That's the most basic way I can put it myself. The fact that it's still within the same game means nothing, beacuse you pretty much boot up a different set of rules for the trap-lab run.

Inconsistent.
Last edited by Razis#4500 on Aug 4, 2016, 11:09:40 AM
https://www.youtube.com/watch?v=0oOD9U9VQ5Y

that's how it feels because of the traps

/edit TRAP MECHANICS. MECHANICS. ****!!!!!!!!1!1111!1!!11!1oneone
Last edited by Razis#4500 on Aug 4, 2016, 11:15:57 AM

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