Change % damage from traps to flat damage in lab already.
Just got enough buffer to be comfortable fighting uber Izaro, and got those last 2 Ascendancy points.
It's about the same yeah, just different pattern and one thing that isn't great .... it screws melees more than ranged, but that was to expect. For the rest, I would say that you cannot trivialize lab as much as the rest of the game then ( you can basically run easy some yellow maps drunk with some builds I think, like really ). Maybe GGG will do something to reduce the effectiveness of jug and such items against trap, but I kind of have a feeling that they like the fact that people found one way to make traps easier and and using it, I'm not sure. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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They can focus on stats and say look at all these ppl enjoying lab even if 75% of them are juggernauts...
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