Change % damage from traps to flat damage in lab already.
" I would LOVE more instances of bosses that are actual fights like oversoul where you are expected to avoid the attacks, and also not killable in only a few seconds (ugh bladefall miners instakilling izaro...). I enjoy the izaro fight very much because of this, although i feel the damage may be overtuned a bit. |
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" Thats what I read from your statement. " A great number of the post in those threads are around a dozen or so people just constantly repeating low effort and useless comments like "lab sucks" "mario" and don't forget the infamous dung beetle, at least this gives me something to look forward to this fall when all these people can finally shut the hell up about the lab because they aren't going to change it. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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please no, damage from traps is 95% avoidable and if you cannot find a way to deal with that 5% your build has serious issues.
-respect out of Vaal Pact between Izaro's -use any of the available regen options(vitality, stonegolem, Immortal Flesh, Umbilicus Immortalis, Shaper's Seed) -roll 3 flasks with movementspeed and just run past everything d:-D*
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How about remove traps altogether and turn that dungeon into a real labyrinth?
Last edited by Siochan#3258 on Aug 3, 2016, 4:10:15 PM
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" As nice as that sounds, it would break a bunch of lore behind the creation of the labby. Also, where's my minotaurs? Also it would have been a great waste of resources to create a grand design of the Labby. I like it as is anyways. Unique Map Making~
http://www.pathofexile.com/forum/view-thread/1174961 I like music. Do you like music? Cause I sure as hell like a lot of random music. |
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" Well you can't get Daedalus to design it so, it's not going to be the real labyrinth. Other than that I'm not sure why you think it's not a labyrinth, it's certainly not a dungeon in a true sense, and I don't see why traps would matter either way. Also why do you think changing it so we're trying to get to a center instead of an end make any difference? |
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" Just go trickster, and use movement skills. eg Lighting warp. Some trap zones might be a bit tricky but none would be impossible. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" It doesn't have to be any particular shape/design. Does anybody really actually have a difficult time navigating the labyrinth to the end? Also, having a map completely defeats the very definition: "a complicated irregular network of passages or paths in which it is difficult to find one's way; a maze." It's not very difficult if they tell you if you are going the right way or not. The only difficulty I have ever had in the lab is forcing myself to go through the horrible boring trap based zones to get to Izaro. (And no, the traps aren't hard, just completely boring.) Let me ask you this, do you feel the 'lab' is more trap centered, or difficult to navigate through / maze centered? |
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"Because people don't like real labyrinths. They've removed almost every bit of backtracking from the game. There used to dead ends all over the place. People didn't like it as much as you want to believe. You've been here since open beta. You remember how areas like Solaris used to be. Did you think that was fun? Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Its funny when someone mention hardcore and is scared of x% damage mechanism with cant be countered by stacking defense. Thats what real hardcore is, get skill or die not get "passive skill" and live. Though real hardcore games, the real real ones are 1 hit death, always. |
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