Haven't really ever commented on lab, but I hate it.

"
Turtledove wrote:

Sorry, you're not making sense. If ascendancy points are optional then it seems you are here saying that unique helms are optional, rare helms are optional and using all passive skill points are optional. Doesn't that then lead to the conclusion that almost everything in PoE optional? and if so by your definition of optional, it seems that your definition of optional is useless?

It seems ?
What the hell ?
It looks like a monologue at this point man, honestly.

Gear and passive points are obviously required to go through the game, period.
One could say that unique items are not required to go through the game, but the gear in general is required, you need some gear to beat the game.
You don't need ascendancy points ( yet, might change since the balancing will definitely take it into account ), it is just a significant power up.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 18, 2016, 12:35:15 AM
"
Fruz wrote:
"
Turtledove wrote:

Sorry, you're not making sense. If ascendancy points are optional then it seems you are here saying that unique helms are optional, rare helms are optional and using all passive skill points are optional. Doesn't that then lead to the conclusion that almost everything in PoE optional? and if so by your definition of optional, it seems that your definition of optional is useless?

It seems ?
What the hell ?
It looks like a monologue at this point man, honestly.

Gear and passive points are obviously required to go through the game, period.
One could say that unique items are not required to go through the game, but the gear in general is required, you need some gear to beat the game.
You don't need ascendancy points ( yet, might change since the balancing will definitely take it into account ), it is just a significant power up.

I literally said this but hes just intentionally not reading, theres no point in trying to argue with him. Go through his post history, he does this every single time someone argues with him.

It "doesnt make sense" because he isnt reading and refuses to do soo while trying to bait with antagonizing derailing statements.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Fruz wrote:
"
Turtledove wrote:

Sorry, you're not making sense. If ascendancy points are optional then it seems you are here saying that unique helms are optional, rare helms are optional and using all passive skill points are optional. Doesn't that then lead to the conclusion that almost everything in PoE optional? and if so by your definition of optional, it seems that your definition of optional is useless?

It seems ?
What the hell ?
It looks like a monologue at this point man, honestly.

Gear and passive points are obviously required to go through the game, period.
One could say that unique items are not required to go through the game, but the gear in general is required, you need some gear to beat the game.
You don't need ascendancy points ( yet, might change since the balancing will definitely take it into account ), it is just a significant power up.



The fact that the points are in the game as a core aspect of the game makes them mandatory for any character building player.

The ascendancy points are not optional
Tin_Foil_Hat, if you accept that "core" means "this is what PoE is all about" instead of arguing semantics there would be no squabble. When you accept that PoE is all about loot and perfecting your char then ascendency classes are core to the game. Whether you really need them is irrelevant, they are desired by everone. So much that playing without them feels like missing out on something important.

Could you please stop making your case that "core" or "mandatory" are technically incorrect terms? No-one really argues that content as of now is playable without them. That's not the point. The point is that without them a char feels incomplete. Like a dual wielder that has a duster in his off-hand.

Last edited by Jojas#5551 on Jun 18, 2016, 12:48:54 AM
"
Tin_Foil_Hat wrote:
"
Fruz wrote:
"
Turtledove wrote:

Sorry, you're not making sense. If ascendancy points are optional then it seems you are here saying that unique helms are optional, rare helms are optional and using all passive skill points are optional. Doesn't that then lead to the conclusion that almost everything in PoE optional? and if so by your definition of optional, it seems that your definition of optional is useless?

It seems ?
What the hell ?
It looks like a monologue at this point man, honestly.

Gear and passive points are obviously required to go through the game, period.
One could say that unique items are not required to go through the game, but the gear in general is required, you need some gear to beat the game.
You don't need ascendancy points ( yet, might change since the balancing will definitely take it into account ), it is just a significant power up.

I literally said this but hes just intentionally not reading, theres no point in trying to argue with him. Go through his post history, he does this every single time someone argues with him.

It "doesnt make sense" because he isnt reading and refuses to do soo while trying to bait with antagonizing derailing statements.



I have read it. You have not said why you think restricting yourself from using ascendancy points is optional and not core game but that restricting yourself to white or blue helmets is not in the same category. Also why not restricting yourself from using all of the passive skill points is just as optional. The point being that I could go on and on and by your definition of optional not core, practically everything in the game would be optional and not core. Since you can't explain why ascendancy points are in this special category, I can only conclude that you can't explain it.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Looks like GGG is doubling down on the shit-show that is the lab. Out of ideas, I guess.
"
Jojas wrote:
Tin_Foil_Hat, if you accept that "core" means "this is what PoE is all about" instead of arguing semantics there would be no squabble. When you accept that PoE is all about loot and perfecting your char then ascendency classes are core to the game. Whether you really need them is irrelevant, they are desired by everone. So much that playing without them feels like missing out on something important.

Could you please stop making your case that "core" or "mandatory" are technically incorrect terms? No-one really argues that content as of now is playable without them. That's not the point. The point is that without them a char feels incomplete. Like a dual wielder that has a duster in his off-hand.


But Atziri's loot as well in that case.
And most people are just doing fine without it.
Poweful uniques are desired by everyone, but thanks god they are not all easy to get ( And yes, despite all what people can say, I definitely believe that people bitching about the lab because "we don't like that kind of gameplay" is because they are bad at it, and feel frustrated. Maybe they don't like traps, that's for sure, but if it was much easier with almost no risk, they would not be complaining ).

"
Turtledove wrote:
I have read it. You have not said why you think restricting yourself from using ascendancy points is optional and not core game but that restricting yourself to white or blue helmets is not in the same category

Please, show me how you beat the game with only white items.
Blue items have been used in combination with a unique jewel in the past.
Please, show me how you beat the game without passive points.

"
Casual_ascent wrote:

The fact that the points are in the game as a core aspect of the game makes them mandatory for any character building player.

The ascendancy points are not optional

They are not in the game as a core aspect, that is why this whole argument is about.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 18, 2016, 1:33:53 AM
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Fruz wrote:

They are not in the game as a core aspect, that is why this whole argument is about.


Yes, they are. The entire game is based around the ascendancy points now. The game is now called: Path of Exile Ascendancy

When forming build ideas, ALL players base their ideas around what is available in the Ascendancy classes.



"
Casual_Ascent wrote:
"
Fruz wrote:

They are not in the game as a core aspect, that is why this whole argument is about.


Yes, they are. The entire game is based around the ascendancy points now. The game is now called: Path of Exile Ascendancy

When forming build ideas, ALL players base their ideas around what is available in the Ascendancy classes.

No.
Speak for yourself, not as everyone.
I bet many new players don't give a damn about ascendancy classes.
( By the way, when I first started to plan the build I'm currently running, I found out what I wanted to do, and THEN, AFTER, I checked the ascendancy classes, and it fits what I wanted to do because it fits the class I chose first ).

It's called like this because it is the last content / expansion patch to date, and all the marketing around it it still active obviously !
Prophecy is also there but it is just a league, not a major content update.
2.4.0 will have it's own new marketing interface and stuff.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
If you didn't plan your build around an ascendancy class, you don't know how to play an rpg.

So, you're incorrect AND need to plan builds better. (A double whammy)


Ascendancy IS the game now. The CORE game.

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