Remove the chaos res penalty.

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SL4Y3R wrote:
There should never have been any change in the first place. GGG screwed up. I have absolutely no idea why they wanted it in the first place.
They didn't want to force ES builds into taking CI... which is exactly what would have happened if they didn't allow chaos res on gear. They didn't screw up at all in terms of that core decision.

In terms of chaos resistance lowering in Cruel and Merciless, that decision is a little more debatable. I can see it to some extent as a safeguard against passive expansion competing with CI, because if they kept it with penalties eventually ES players might collect all the chaos-res nodes and make CI's benefit look like a joke... so there is some reason to it, but it might have been an overreaction that could use a balance adjustment. I'm not overly concerned tho, I think it's fine.
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SL4Y3R wrote:
There should never have been any change in the first place. GGG screwed up. I have absolutely no idea why they wanted it in the first place.

There should NEVER be any type of resistance to chaos on gear, flasks, NOTHING. Only CI should be able to not have chaos dmg affect HP.


This. GGG had no idea what they were doing.
I don't mind that theres a negative resist on chaos but what is irritating is that most of the resist nodes they added are up near CI and scattered, i have no idea why they don't have a cluster in the center or small clusters down the bottom half of the tree
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SL4Y3R wrote:
Further, all resistance should not include chaos. The damn resists should have never been added in the first place. Make it a priority on gear. Grab the node/s you can.


The 'damn' resist nodes were introduced as an option to conter the resistance penalties from the higher difficulties: to give more options/decisions a 'meaning', to force more decisions at all. Everything was 'fine' before - but just feeled 'slightly too easy' then.

Now they (as Charan said, as a 'last-minute-decision') added one more additional aspect to be focused even more than before: chaos damage get its own penalty, but very low (insufficent!) options to conter this, to even balance it out. Depending on your class, you may (if ever) have only a chance of 8% chaos resist from the passive tree, the affix values are lower while having higher level requirements too, and as if that were not enough its not covered by 'all resist' abilities.

Its simply nearly impossible to not get hit by chaos damage projectiles (like from the fragments in and below the pyramid), and its inacceptable to be forced to 'tank' around up to 50% more damage from them as before. And this dont even include any aspect from act 3...
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Act 2 and 3 are absolute hell on merciless not because of any real difficulty, but because things will just randomly hit you with a fuckload of chaos damage.
Seeing how hard it's to get Chaos Resistance[I've only seen a weapon until now with 6%] I must agree with this. While the idea behind is good and has some sense since we've penalties vs the other elements, it makes no sense in some point since we barely can get any resistance against Chaos while vs the others isn't that hard so this is like an hardcore way of "pwing" players aside except the ones going CI.

One of two things can be done here, from my point of view:
- They go back to no penalties in Cruel and Merciless
- They give better options to players to get some resistance against it

I prefer option 1 even if option 2 isn't that bad too.
I don't think GGG screwed up there, low life builds are actually more viable if you get yourself chaos resist.
You just can't copy pasta what you did in CB, you need to rethink your itemisation.

+ 16% node (shadow)
But as shadow, I don't have access to a life regen node yet. But yes there is a good amount of HP nodes.

Considering I'm only finishing cruel (level 50), my items are far (really far) from beeing optimised, most of them have only 2 or 3 stats useful.
In merciless, you are suposed to do better than that. It's challenging, but not difficult. Just adapt.
I like that it makes lower-life builds possible, but I feel it may be unnecessarily troublesome to get enough chaos resist to meet the minimum. I feel that it should be pretty easy to break even, but hard to get any meaningful amount beyond that. Perhaps lowering the penalty, but lowering the amount of resists given by nodes and items, could achieve this result.

At level 48, I've found no items I can use with chaos resistance, and have been relying on an Amethyst flask to get through Cruel (along with a solid amount of HP). I may have to farm Fellshrine for a while before progressing with the rest of Act 2 Merci.
Last edited by DoubleSmiggins#7224 on Jan 30, 2013, 5:35:35 AM
From watching a friend play, I kinda have to agree that the chaos res penalty is way too high. I for one do not believe that ES should also give chaos resistance, that way it will just be way too tanky to stack Elemental Resistance through the tree and have it apply to chaos

Simply change the resistance penalty to something line 15/30, or if GGG doesn't want to do that, simply make rolls for melee orientated armor have a much higher chance of getting chaos resistance
My concern (that made me change out of being a dual-wield user) is that it's another thing I have to itemize for.

As a dual-wield ranger (planning to get crits), I needed to get the following on gear:
+Life
+Fire res
+Cold res
+Lightning res
+Fire damage
+Cold damage
+Lightning damage
+Critical strike chance
+Critical strike damage
+Evasion
+Move speed on shoes
and +Chaos res

Switching to a 2-handed sword ranger has helped me alleviate those concerns (removing the need for elemental damage and crits), which is now how I feel that it should be possible for me to be okay. It's entirely possible what I wanted to do was impossible without the chaos resist. But, I still have to itemize for quite a great deal (I now want life leech and mana leech on one of my gear), so it's going to be tough. I may have to dump some stats simply because it isn't possible to look after them all without being truly fortunate on gear drops and trade deals.

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