Remove the chaos res penalty.

not necassary, crypts, have low chaos damage threat,docks have none,lunaris and solaris have neither,pyramid lvl 1 currently have chaos damage on low side. By running through you are actually lose nothing because you get on highier lvls with less lvl, and this more curency drops.
Boy oh boy, i sure love mechanics that heavily encourage skipping multiple areas of the game and missing out on game content.
Last edited by Xendran#1127 on Feb 7, 2013, 5:54:31 PM
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or make endurance charges affect chaos dmg as well


NO.

Not every melee character is near an Endurance node that s/he can grab. Your suggestion(s) is(are) utter bullshit.
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lyravega wrote:
"
or make endurance charges affect chaos dmg as well


NO.

Not every melee character is near an Endurance node that s/he can grab. Your suggestion(s) is(are) utter bullshit.


It seems like you would have to TRY to not be near endurance nodes if you're picking up melee nodes. That being said, i don't agree with it either.
Last edited by Xendran#1127 on Feb 7, 2013, 9:25:38 PM
I dont get it why did they change chaos to begin with.

what was the problem with chaos prior to its change.
it made it so you needed 3000 hp minimum to survive late game and made is so health was the definitive defensive stat.

what has changed?

well now instead of needing 3000 hp you need 4000 hp.
so now health is even more important to stack. but now you also have to waste nodes getting chaos Resistance or waste affixes getting chaos resistances.

i really don't get it at all.

it is hard enough getting 4000 life without having the kind of time investment that people like kripprarian have.

if you dont have 70+ life on every piece of gear , you cant even survive half of merci.

life is too important now. to the point that if an item doesnt roll with a good life stat .. it is worthless.

this reduces gear variety substantially , may i remind you that this is the exact kind of thing that made diablo3 so damn stale.


Last edited by Saltychipmunk#1430 on Feb 7, 2013, 11:26:46 PM
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grimyhr wrote:
my god, i just realised how much they nerfed discipline for OB, no wonder i felt something was weird...


Keeping minions alive got so much harder, just with this change. nevermind the proliferation of AoE monsters

On the main subject, however... the difficulty of Chaos damage essentially is damage spikes. that said I dont think it should be easy to get CR>0 easily. Even if GGG artificially capped it at some value <20.

Def no to rings and stuff.

B.
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I feel the values for chaos resist should be 25% lower and the resist penalty 50% lower, with the resists being slightly more common. Easier to get to the minimum (current system, need 2 perfect CR items (or 3 good) to get to the minimum in Merci, with this you'd need two merely "good" items, or 3 average). Think it'd be about the same to get to the maximum though, which may not be ideal; if it's easier to get to the minimum I feel like it should be slightly harder to get to max.

Of course this would create a premium set of chaos-res items that exist now, unless the devs can just quickly say if an existing item has mod X, the values are now scaled to Y. If they can't just remotely modify items to balance them in a patch, maybe this is a system they could create? It may help with future missteps, perhaps with new uniques and the like.
I just have to bump this. Chaos resist penalty ruins the game. It's not fun. I'm down to just skipping chaos mobs.
Last edited by Thalandor#0885 on Feb 16, 2013, 5:56:18 PM
It's actually kind of funny, because going through merci now with a mighty -34% chaos resistance, I don't actually feel that threatened by the majority of chaos damage dealing mobs. The only thing that give me pause are masses (and I mean masses) of snakes, or Alira's goons. My Amethyst Flask usually gives me enough to whittle down some of the mob size to make it unthreatening enough to deal with. And these both pale in how dangerous they are compared to increased crit strike and damage mobs.

For extra info, I'm a 2h sword ranger with IR, about 2k life, 6k armour, 4k single target dps/1k AoE dps, 50-65 base in the other resists before 5 endurance charges, and 7% base life leech/13% with Warlord's Mark
+1

the facts that - it bypasses ES + it rarely appears on gear + it is on a distinct damage class than all the other types - are more than enough annoyance by themselves without the -60% penalty.

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