Pre-Release Alpha Changes - A Krippendium

Elynole and why should i spend that much points to get soul siphon when there is alternative with clarity? Witch is class who should use clarity most... In rpg games specialising is best way to improve yuor character. More mana= one more aura, one more support gem for your skills or totems etc etc...

If devs want people to not use this gem then its better to completely remove it from game, because nerfing it again and again will gave same result...

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As for the Totem change, I'm not sure if that is the best way to go. Having the character do no damage means build variety takes a big hit. It's dual totems with Minions/Mines/Curses, or nothing. No dual totems with elemental spells. No dual totems with melee. Leaves very little room for imagination.


Exactly, i was thinking that changes are supposed to DIVERSIFY our options and variety of builds, not to REDUCE them to even less then earlier...
IGN AsukaLangley
Last edited by Dorsai#4847 on Jan 12, 2013, 9:12:52 AM
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Dirtydonut92 wrote:

pardon me i have to sustain 120 mana per second on just a 4 link freezing pulse?!


120 regen is pretty easy. Let's talk about ways to cover 200+ for the 5-link. Absolutely doable, even without clarity.

Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Last edited by Zakaluka#1191 on Jan 12, 2013, 9:15:34 AM
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Dorsai wrote:
Elynole and why should i spend that much points to get soul siphon when there is alternative with clarity?


Well, supposedly from your wisdom of the new clarity changes it's completely broken and not a choice - so....to maintain resource management?

I'd much rather them balance something than take it out.

EDIT: And again, as it's been stated. No changes that were mentioned on Kripp's stream are final, they are still in alpha for a reason.
Last edited by Elynole#2906 on Jan 12, 2013, 9:16:03 AM
Most times I read a complaint about inadequate mana regen, I sense something missing. Usually the complaint comes from the perspective of those not bringing all tools to bear on the problem.

Clarity - regen from passives - regen from gear - percent maximum mana - reduced mana cost - mana on gear - Inner Force - cast speed -

These all interact in a really complicated way, and hardly anyone considers them all, or pursues all the stats that are needed. You have a lot more tools to cover your mana requirement than you're probably using. That, and, you don't NEED 5 casts per second. Cast speed is expensive.

I'm not interested in arguing this point with the crowd here. I hope to show those willing to see how a mana-hungry build can be made functional. For that purpose, here once again is my mana balance calculator. It takes as input your current gearpoint, then lets you make certain adjustments on top of that to explain a gearpoint with more worn mana/regen/etc. It'll show you what effect every mana-related character stat has. You can use it to estimate the amount of mana / regen you'll need ahead of time, and then to figure out exactly how you should build / gear to cover that need.

This sheet includes only values from beta, so edit clarity accordingly to figure out what you can do with a hypothetical nerf. As others have mentioned, the bit where you have more passives to spend should go a long way.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Last edited by Zakaluka#1191 on Jan 12, 2013, 9:31:00 AM
Btw since I was quoted a few times after I went to bed, the part about Tentative Keystone 126 never changing was obviously a joke, I don't get how people can have taken this seriously with the name this keystone has. It's obvious it's WIP and it might change or simply be completely removed.

Sadly Kripp didn't upload yesterday's stream as a video yet so I can't watch if I missed anything after I went to bed. But anyway it was interesting, even though things will probably still change before release. I was very pleased by the buff to whirling blades, I didn't see a part about DW on it however, so I hope a new DW gem was added.

As for CI in its current state I think it's a bit too nerfed. What I'd add to make it better while not too OP is reduce Chaos dmg by 25-50%(not sure how much is fine). Not immunity, but still reducing it because you can't regen ES without taking another keystone currently. I also dislike the fact you can't really take CI without having additional saved up points to grab the 30% more ES node after it at the same time without more or less comitting suicide. If anything I'd put all the smaller nodes in front of CI, and only have CI > More ES node, so you only need 2 points saved up, that seems better.
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PyrosEien wrote:
Btw since I was quoted a few times after I went to bed, the part about Tentative Keystone 126 never changing was obviously a joke, I don't get how people can have taken this seriously with the name this keystone has. It's obvious it's WIP and it might change or simply be completely removed.

Sadly Kripp didn't upload yesterday's stream as a video yet so I can't watch if I missed anything after I went to bed. But anyway it was interesting, even though things will probably still change before release. I was very pleased by the buff to whirling blades, I didn't see a part about DW on it however, so I hope a new DW gem was added.

As for CI in its current state I think it's a bit too nerfed. What I'd add to make it better while not too OP is reduce Chaos dmg by 25-50%(not sure how much is fine). Not immunity, but still reducing it because you can't regen ES without taking another keystone currently. I also dislike the fact you can't really take CI without having additional saved up points to grab the 30% more ES node after it at the same time without more or less comitting suicide. If anything I'd put all the smaller nodes in front of CI, and only have CI > More ES node, so you only need 2 points saved up, that seems better.


Twitch has video on demand just go to his stream page and click on video it's the one at the top.
Gonna post this again for everyone's benefit

No one on alpha has posted significant in-depth feedback on totem or CI changes yet. None of us has had the chance to properly play with them. Thus, we cannot offer concrete feedback to Qarl. Thus, until this happens, Qarl can't really do anything.

It is likely that Qarl will change something about CI/totems once he receives enough feedback. I agree they are over-nerfed. But the point is, we are testing on alpha. Regarding what you saw on Kripp's stream as a final alpha patch is nonsense. Totems and CI could be the same in 10 days as they are on beta, if Qarl decides they can't balance either just yet.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
After the Open Beta is finished, does that mean the official release is not far behind, or will the Closed Beta continue after that for some time?

I just signed up for CB today, was just wondering.
"Im just Path of Exile-ing my way through college." -Me
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FinalValkyrie wrote:
After the Open Beta is finished, does that mean the official release is not far behind, or will the Closed Beta continue after that for some time?

I just signed up for CB today, was just wondering.


Release is probably a good ways off from the start of OB. This is taking into consideration that PoE has a 10 year shelf-life schedule.
Last edited by Elynole#2906 on Jan 12, 2013, 10:45:41 AM
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Elynole wrote:

Release is probably a good ways off from the start of OB. This is taking into consideration that PoE has a 10 year shelf-life schedule.

Dont know what shelf life means, lol.
"Im just Path of Exile-ing my way through college." -Me

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