Pre-Release Alpha Changes - A Krippendium
" That seems like an awful lot considering what the skill does. If that's anything to go by, I'd pretty much expect melee buffs all around. |
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I dunno, I think it's kinda reasonable considering WB's poor AoE compared to groundslam and sweep. Plus, it only works with one 1h.
Last edited by TeeloBrown#7796 on Jan 12, 2013, 12:01:09 AM
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If CI don't make you chaos immune, what is it doing actually? Boost chaos resistenace or something like that? Is its name the same, "CI"?
IGN: Gonorreitor
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Woah, never really followed this guy, I've been hearing he's good but to be allowed to stream alpha is something else. Might need to check his channel out.
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" I have this skill on legacy. Unavailable Some items in this post are currently unavailable.
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It now provides you a way to focus solely on energy shield should you desire to do so. Don't count CI out. It will still be strong especially with the regen keystone. Just seems weak now because before it was ridiculously op.
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Bah. The change is fine.
All that happened was we lost some levels. The ONLY that bugs me, and I hope is changed. Is the chaos dmg map.mod. other than that, I'm fine with it. |
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Loved that new freaky crawling mob in Act 3, too bad I can't watch any more, it's like 5 in the morning.
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" Why does it need to be changed? Certain map mods breaking certain builds, especially those that use keystones is intended. " Instead of Chaos damage ignoring energy shield. It now damages your energy shield. Last edited by Lionguild#4990 on Jan 12, 2013, 12:24:01 AM
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" Really another loss of 4 mana? Do the devs wanna Force us to play blood magic? If you nerf clarity then at last reduce the costs on a Discipline level. I don't wanna play an RPG where you can't permanently cast you skills, without evading to 2 special skills. " Puncture isn't really the problem. The main problems were->Not possible to get high Physical damage with bow. Chance to Flee/Blind didn't seem to work correctly. " Known. Imo they could have left it in and remove the movement speed. Phaserun+phys skill is a quiet nice combination on bosses. " 40% " Shock on Sporkbuilds was the main issue that won't do anything. " After Shield quality doesn't increase Block chance anymore this skill is quiet dead to me. On totem you use Ice Nova ofc. " Won't affect most builds. Other builds will add the Trapgem to the spell or use meatshield skeletons. " Should be 3 nodes then it would nullify the Banditreward. " On one hand I like the idea on the other hand I still hate it that Clarity is too expensive and gets less effective over the time. Having level 20 Clarity has the same effect as level 12 Clarity before it was patched. Why do the devs hate mana that much? I use totems because even with less damage they do far more casts then I would do. " Main issues left. Skill causes massive resynchs with the server(same with shield charge) It doesn't seem to hit as often as it should. " 50% less damage. I still bet some players will cry about it being too powerful-->350%multiplier(everbody goes blood magic) " Regen ES instead of Life. Actually I hated chaos damage the most because I couldn't regen my ES and had to take extra caution on maps. |
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