Pre-Release Alpha Changes - A Krippendium

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anubite wrote:
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EpsiIon wrote:
@Anu

Yes anu, I know that, been there, done that.

The fact is that line of balancing logic is based around balancing something on its strongest possible outlier.

In practice and on paper, that is simply neither good, smart or logical.



I'm not saying to nerf EB. I don't even want inner force to be nerfed (well, changed wouldn't be bad, but nerfed, no). I'm just saying, if the developers do it, there is reasonable justification. Inner Force is very powerful in how it interacts with the (nearby) EB, Granite Flasks, potentially new Diamond Flask, Quicksilver flask, et cetera


As I said before, the only possible justification for this, would be one extremely strong build, a god among demi-gods, to put it into perspective. Completely overkill, and a build that very few still remember, let alone attempt, roll or exploit.

I simply have issues with the continuing nerfs to mana related issues. Even with clarity, as an EB user, it was signifigantly more efficient to use mana leech, which leaves the sole reason I have EB to be auras. I simply see a large amount of "powercreep" in the terms of resource management, which is making EB more and more unviable and niche. While it is still viable, and in rare cases, extremely powerful, it is simply the last bastion of making pure mana regen a viable method of resource management. Even that is tentative.

My only issue with IF is that it gives Discipline more ES which is/was compounded with CI. Most of the other flat auras are/were rather unremarkable, though still good boosts in a game where mana simply doesn't matter much.
"
anubite wrote:
"
EpsiIon wrote:
@Anu

Yes anu, I know that, been there, done that.

The fact is that line of balancing logic is based around balancing something on its strongest possible outlier.

In practice and on paper, that is simply neither good, smart or logical.



I'm not saying to nerf EB. I don't even want inner force to be nerfed (well, changed wouldn't be bad, but nerfed, no). I'm just saying, if the developers do it, there is reasonable justification. Inner Force is very powerful in how it interacts with the (nearby) EB, Granite Flasks, potentially new Diamond Flask, Quicksilver flask, et cetera


I only posted what i heard. Thank you Anu for clearing that up, as i MIGHT have misheard the discussion.

Now, i pointed out that the nerf to granites in the example before was an -10% DR. If they wont buff the armor, where are we going to get those 10% from ?

I agree with Epsi on the mana related issues though.
is there any changes about diamond flasks?
Any information yet on the bandit rewards in normal and merciless ?

If it's 3x 12% phys dmg, it might pull physical bulid up.

Last edited by samord#2341 on Jan 13, 2013, 4:24:30 PM
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samord wrote:
Any information yet on the bandit rewards in normal and merciless ?

If it's 3x 12% phys dmg, it might pull physical bulid up.



Normal was same as it is in Beta and guess we will see Merciless later today but should be different again according to people on his mumble.
Considering we Alpha Testers are under very strict NDA, there's a lot of D going on here. My apologies to both the Alpha Testers here trying to contain the situation and to the beta players/testers who have been unfairly exposed to a work in progress.
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