Pre-Release Alpha Changes - A Krippendium

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FinalValkyrie wrote:
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Elynole wrote:

Release is probably a good ways off from the start of OB. This is taking into consideration that PoE has a 10 year shelf-life schedule.

Dont know what shelf life means, lol.


It means they plan on continuing to support/develop the game for 10 years. This is obviously projected and will be based around holding the players attention.

GGG is a bit different then other AAA companies in their development. They are not puppet mastered by a publisher/investor. Therefore, they do not have specific deadlines they have to meet for release. GGG is focusing on OB right now, and will continue to balance/change the game as they see fit for quite awhile I'm assuming. They've stated they won't be putting a "release" tag on the title until they feel it's out of a beta stage, which I'll take as them stating that "releasing" the game isn't their main goal at this point.

When Open Beta hits on the 23rd, there will not be another character wipe. So even moving from Open Beta to release wouldn't seem to have any crazy implications to the players themselves. That said, it should be noted that this still will be in Open Beta - when OB hits on the 23rd it shouldn't be expected that everything that's in the game currently will be all that's going to be in the game.
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anubite wrote:
Gonna post this again for everyone's benefit

No one on alpha has posted significant in-depth feedback on totem or CI changes yet. None of us has had the chance to properly play with them. Thus, we cannot offer concrete feedback to Qarl. Thus, until this happens, Qarl can't really do anything.

It is likely that Qarl will change something about CI/totems once he receives enough feedback. I agree they are over-nerfed. But the point is, we are testing on alpha. Regarding what you saw on Kripp's stream as a final alpha patch is nonsense. Totems and CI could be the same in 10 days as they are on beta, if Qarl decides they can't balance either just yet.


I still dont understand something,do you as well as other people who are in alpha get different builds of the game to test and send feedback only about certain things/aspects of the game on a weekly or a daily basis?
Im asking this because the CI and totem things are the only notable things changed in the game in alpha the way it looks.
Last edited by dualestl#7194 on Jan 12, 2013, 11:07:15 AM
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dualestl wrote:


I still dont understand something,do you as well as other people who are in alpha get different builds of the game to test and send feedback on certain things about the game on a weekly or a daily basis?
Im asking this because the CI and totem things are the only notable things changed in the game in alpha the way it looks.


Alpha testers play the same build of the game as all other alpha testers.
Last edited by Elynole#2906 on Jan 12, 2013, 11:06:33 AM
R.I.P. CI

Chaos damage is one of the MOST popular mods on maps - now (even if you outregen it by your shields life-converted regen) shields will never start to recharge - meaning you are FELLSHRINED FOREVER. Forget the maps.

Another useless keystone next to Acrobatics.

I loved you and I always will
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Elynole wrote:
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dualestl wrote:


I still dont understand something,do you as well as other people who are in alpha get different builds of the game to test and send feedback on certain things about the game on a weekly or a daily basis?
Im asking this because the CI and totem things are the only notable things changed in the game in alpha the way it looks.


Alpha testers play the same build of the game as all other alpha testers.


No i was referring if you guys receive build of the game with only a few changes made,like with CI or totems now and then have another build of the game with different changes.
To be honest, chaos immunity had to go. Being immune to what kills you most in this game is overpowered in my books. Everyone was compelled to go for it, and I found several of my characters all slowly moving northeastern on the skill tree.

And then, why is it that only energy shield builds get this immunity to chaos? Isn't it a little unfair to high life builds? Don't the Marauder, the Duelist and the Ranger deserve any love? They're literally on the wrong side of the skill tree, especially Mr Duelist.

The Devs have got to find some way to allow chaos resistance, or none at all, to be available to all skill classes.
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Hayrich wrote:
To be honest, chaos immunity had to go. Being immune to what kills you most in this game is overpowered in my books. Everyone was compelled to go for it, and I found several of my characters all slowly moving northeastern on the skill tree.

And then, why is it that only energy shield builds get this immunity to chaos? Isn't it a little unfair to high life builds? Don't the Marauder, the Duelist and the Ranger deserve any love? They're literally on the wrong side of the skill tree, especially Mr Duelist.

The Devs have got to find some way to allow chaos resistance, or none at all, to be available to all skill classes.


The st tree already has chaos resistance, its called more hp, and hp regen. Also, you have.potions.
Last edited by SL4Y3R#7487 on Jan 12, 2013, 1:06:45 PM

To Alpha members, regarding Chaos Inoculation and other changes: keep up the good work, I believe in you guys.
Test the *&@!% out of this thing and make CI both interesting and exiting (you know, with exiting pros balanced with exiting cons)

Like I said, I believe in you guys and in GGG to make CI both balanced and awesome :)


Personal thought: shouldn't your 1 remaining life point be immune to Chaos damage? Would make sense while not changing much balance wise.
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Hayrich wrote:
To be honest, chaos immunity had to go. Being immune to what kills you most in this game is overpowered in my books. Everyone was compelled to go for it, and I found several of my characters all slowly moving northeastern on the skill tree.

And then, why is it that only energy shield builds get this immunity to chaos? Isn't it a little unfair to high life builds? Don't the Marauder, the Duelist and the Ranger deserve any love? They're literally on the wrong side of the skill tree, especially Mr Duelist.

The Devs have got to find some way to allow chaos resistance, or none at all, to be available to all skill classes.

The counter to chaos damage is Health. Now, most of the INT classes damage buffer is ES, rather than HP.

Chaos Inoculation, as in chaos immunity is there to make INT classes able to effectively counter Chaos Damage.

STR classes have little to no problem with chaos damage, because of ridiculous HP/HP regen levels compared to the standard Chaos damage present in the game.

There's of course the difference between binary nature of CI and a quite large spectrum of possible HP levels (gear/build/class dependency compared to one passive point).

But then, HP provides you with the ultimate buffer to anything - with sufficient amounts of it, nothing can kill you, whereas CI protects only from Chaos.
IGN: Neonesis / Violetlight / Sirencurse /... I have too many alts...
I like to hang out in Global sometimes.
Last edited by neonesis#7488 on Jan 12, 2013, 1:16:57 PM
All this "we need chaos immunity because we use ES" argument is really weak. Currently, it's more like "everyone using ES because they need the chaos immunity".

Now the Devs have actually put in a node that regens ES, there is really nothing to support that argument now. Regeneration is now possible with both ES or life, and you can build them both to ridiculously high amounts if you do it right.

I use a CI/ES build, and I do it not because I want to, but I have to. Being immune to Chaos just blows everything out of the water.
Last edited by Hayrich#0469 on Jan 12, 2013, 1:35:36 PM

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