Pre-Release Alpha Changes - A Krippendium
I didn't watch much of stream; does anyone know if GGG adjusted the group difficulty balance?
IGN: Wrathmar * Paulie * Client
|
|
Though this begs the question... How much regen are we talking? If we use Vitality, is it 1.5% of our ES, or life? I don't want 8 life regen. If we're talking more like 100, it may be viable to use vitality then. And even then... That's about all we get! What life regen do you see next to the witch? Shadow? If current status effects work off of max life preCI and not ES, what would go against this? Is Blood Rage going to be based off our 1 life, our 500 fake life, or our 7k ES? Without any of these answered, we can't say too much yet about these changes. Though I can quickly say the ES regen node won't be terribly powerful. Vitality and Rejuv Totems are about the only thing that will work given the range of regen nodes.
|
|
" It's not "because we use ES" (look at Templar), it's because "we choose to focus fully on ES", that's why 1 HP. To counter Chaos, you need to focus on HP. It's entirely possible on Witch, but CI is a Keystone, a choice. You can forget about HP, but beware, there's only ES protecting you now. It's simply a choice between two mechanics of damage buffer, liquid HP or cooldown-fastregen-ES. HP-ES regen thingy is still-to-be-determined so I wouldn't worry about that too much - also, it really depends if the regeneration rate is based on your HP level or on ES level. IGN: Neonesis / Violetlight / Sirencurse /... I have too many alts... I like to hang out in Global sometimes. Last edited by neonesis#7488 on Jan 12, 2013, 1:37:52 PM
|
|
" There have been many, many, many notable changes to the game that Kripp did not discover or did not even notice while streaming. I don't think it's against the NDA to say this, since it's probably in the stream somewhere, but for instance, coral amulets were doubled. Their implicit regen is now 3-4 life/sec, from 1-1.5/sec. This makes them very strong early game. Other things were changed that Kripp has yet to notice and won't notice until he reaches maps. We test all kinds of builds and give feedback on them. Most of us don't even test the "OP builds" that we already know are popular on beta. I imagine a lot of the changes you saw on Kripp's stream were more a result of Kripp whining to Chris. And Kripp's whining of CI/totems to Chris, was reflective largely of the beta forum's bias towards those abilities, as well. You guys, collectively, seem to think totems/CI are too strong, and so nerfs were recently introduced. No one on alpha decided to punish you guys. We don't arbitrarily suggest nerfs like we're evil gremlins or somethign. Chris and Qarl's position on balance is that a skill "should not become 'essential'". If something becomes essential, they will work to make it so it is only a viable option, and not at all essential. This is why quicksilver exists and phase run does not. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Jan 12, 2013, 1:55:49 PM
|
|
You should nerf DECOY TOTEM - everybody use it in races. It is so OP becouse you have IMMUNITY TO ALMOST ALL DAMAGE SOURCESS FOR FEW SECONDS (becose all monsters attack totem not you) - better than immute call, granite flask etc OVERPOWERED! . more OP than CI or any other skill. But kripp and others probably would die more frequently if they woudnt have it so they dont wont to nerf it..
http://poetools.com/ - PATH OF EXILE TOOLS Last edited by kompostownik#5345 on Jan 12, 2013, 2:08:06 PM
|
|
Patch 0.10.0 Full Notes
Long image, started typing but realised it would take too much time.
Spoiler
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“ „If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. Last edited by Odoakar#1827 on Jan 12, 2013, 2:07:51 PM
|
|
" Decoy Totem was indirectly nerfed due to pack size changes. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
|
|
For some reason it seems some the Alpha testers have become very defensive about the alpha realm asif they feel like criticism of the changes there is somehow offending them personally. Quite odd.
On another note, I understand alpha guys are essentially bug testers & are required to give feedback but I would hope that when it comes to balance issues GGG don't only take one individual's perspective on 'correct' balance and make adjustments based on that sole feedback. Hopefully the recent changes weren't just a direct result of Kripp's suggestions for instance & I would also hope that skills aren't being modified as "a result of whining to Chris". |
|
i dont know how pack size affects decoy totem becouse if you stay near decoy totem you still have immunity to all damage sources regardless how many mobs are there. and always you can cast decoy totem and run away..without it it wouldnt be so easy. So if you want stay alive in hardcore you MUST use decoy totem, especially when you have tough situation.
http://poetools.com/ - PATH OF EXILE TOOLS
|
|
Also it was said on stream that max skills points from quests are 21 (18 without bandit) so more then now.
IGN: eLdiLdoRadO Last edited by takeme#3386 on Jan 12, 2013, 2:18:28 PM
|
|