Zombie´s suck since latest Patch - 135% resists... Endgame Summoner screwed. Help us Pls

Just to clear one matter up: this change only affected Raised Zombies. Spectres and Summoned Skeletons were unchanged. So saying that "all minions" or even "summoner builds" are gimped is just an exaggeration.

High level map bosses are supposed to be a challenge, especially Temple Piety. The +elemental damage mod on maps is supposed to make it harder.

Tuccos, I had a look at your build, and I'm not really surprised that your minions (not just zombies) are fragile. You have absolutely no defensive support gems at all other than a Life Leech on your Spectres. Also, you don't need to support every minion with +IIQ and +IIR. Currently, the only non-magic-find support on both your Raised Zombies and Summoned Skeletons is Multistrike. If you feel your minions are dying too quickly, why not investigate the +Minion Life and +Minion Resists support gems?
Code warrior
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Rhys wrote:
Just to clear one matter up: this change only affected Raised Zombies. Spectres and Summoned Skeletons were unchanged. So saying that "all minions" or even "summoner builds" are gimped is just an exaggeration.

High level map bosses are supposed to be a challenge, especially Temple Piety. The +elemental damage mod on maps is supposed to make it harder.

Tuccos, I had a look at your build, and I'm not really surprised that your minions (not just zombies) are fragile. You have absolutely no defensive support gems at all other than a Life Leech on your Spectres. Also, you don't need to support every minion with +IIQ and +IIR. Currently, the only non-magic-find support on both your Raised Zombies and Summoned Skeletons is Multistrike. If you feel your minions are dying too quickly, why not investigate the +Minion Life and +Minion Resists support gems?


piety was only an example, every rare or boss with elemental damage is stomping your minions, even white poison or fire balls thrower are a big problem.
i had EVERY minion node in the passive tree, minion life gem, elemental ele gem (17% quality) and the 20% quality zombies. they were still shitty and useless!
ok so zombies at level 20 (this is all info pulled from the wiki for values and using non quality gems) have 6072 health you can get 90% from passives bringing their health to 11563.8 before a minion life gem now correct me if im wrong here but if a player had anywhere near that much hp they would be nigh immortal and even es builds that is a really high number that results in decent durability however they just melt like wet toilet paper from what people are saying, now include a minion life gem and if it is additive like most modifiers it brings their hp to 14512.08 if it modifies the ammount after passives then it brings them to 17189.832 so from posts based off other people's experiences at endgame and zombies lasting seconds without a minion life gem that would buy them a what 1-2 seconds of survival?

this calculation also doesn't involve uniques that buff minions or necro aegis, hmm that brings an interesting question for necro aegis is any hp bonus on the shield factored into the minion's base health or modified health? because if its factored into the modified health an hp bonus on the shield would be highly undesirable versus resists or more armor.

sorry about the random wall of text trying to figure out why people are having issues with summons and what is causing it or ways the player themselves can try to fix their summon issues other then just a simple "use a minion life gem thus limiting what you can link to them to be effective"
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tuccos wrote:



link your build items and GEM setup. brings nothing to appear here, telling us what we already know...


p.s i took all possible minion passive support Nodes, sadly theres nothing where i can raise the resists of these lame PoE minions.... only DMG , HP and + minion . + resist was completely forgotten when they designed the summoner nodes...



I've linked this already about two pages back, seems like everyone just comes in here - bitches about a bug fix/nerf, without reading others comments regarding how to actually make themselves better. Listening is much more rewarding than speaking.

I'll link it again though:

Build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAP0FOgdjEJcRUBSwFVAV1xpsHNwdFB3ZJ6ko-iqYLKYsvzdmN4M74UGHQ1RDY0QERnFI5025T31Pv1ZjVytY9VqRXypmnmqsa9ttGXB9cU1zU3RVeLp6uHzOfRh-WX_GgFaCx4SvhWCGrohAj0aQM5MnlSCaz5uhna6dxJ97oqOmrKbrpwinK6h9qZWqxKyYtAy3MbiTu9a_l8BUwcXB88NtxczJPcy80NDT-9eG2Qvi9-aB6-Tr7uwY7IryHvfB99f6gPrS

Gear:
Last edited by Elynole on Jul 4, 2013, 6:35:20 PM
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Rhys wrote:
Tuccos, I had a look at your build, and I'm not really surprised that your minions (not just zombies) are fragile. You have absolutely no defensive support gems at all other than a Life Leech on your Spectres. Also, you don't need to support every minion with +IIQ and +IIR. Currently, the only non-magic-find support on both your Raised Zombies and Summoned Skeletons is Multistrike. If you feel your minions are dying too quickly, why not investigate the +Minion Life and +Minion Resists support gems?


And there we have it folks! lol

/thread
what does /thread mean?

i´m new to that internet buisness
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
"
Spysong192 wrote:
what does /thread mean?

i´m new to that internet buisness


/thread means:

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Rhys wrote:
Just to clear one matter up: this change only affected Raised Zombies. Spectres and Summoned Skeletons were unchanged. So saying that "all minions" or even "summoner builds" are gimped is just an exaggeration.


Not really. Gimped doesn't mean "completely useless", it's an offensive slang term for handicapped. Saying a build is gimped in this context means it's (offensively) not as good as it could be/used to be).

Still, I am of the opinion the summoner community is approaching this the wrong way...if it's a problem, GGG won't restore a serious bug. Maybe suggest that life/resists could be improved a bit and go from there?

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Makivante wrote:
Not really. Gimped doesn't mean "completely useless", it's an offensive slang term for handicapped. Saying a build is gimped in this context means it's (offensively) not as good as it could be/used to be).
In this case it's exactly as good as it "used to be" except for the relatively short period where they had +1403% all resistances at all times.

This made the purity aura, the resistances support gem, resistance shields with necromantic aegis, all of which should be reasonably options for palyers, as well as the zombie's own base resistances, completely useless.
Can you actually just tell us what the Zombies' base resistance is?

It's alluded to throughout this thread, but it's a needlessly obscure stat. I suspect it's somewhere around 30% at level 20, which means in practical terms my Zombies are taking around 280% the elemental damage any (sensible) player at that level would. When we add in the investment of time and resources (it takes a lot of mana pools and a supply of corpses to raise a Zombie army) to the fact that their attack pattern and AI make them *extremely* susceptible to the sort of AOE attack that every single late game map boss possesses, it's easy to see why they have problems.

Obviously you have to strike a balance so that people can't just equip a single skill gem and have 3 resilient meat walls, but it's not an unreasonable position to suggest that people who have a majority of their passives invested into minion nodes shouldn't see their entire army wiped out by just one of the several hundred lightning balls Temple Piety throws out.

Perhaps a small amount of defensive scaling attached to the minion nodes themselves?

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