Zombie´s suck since latest Patch - 135% resists... Endgame Summoner screwed. Help us Pls

While I don't play in the ultra endgame (75+) yet, my zombies seem to be doing perfectly well in the early- and mid-late game. Keep in mind too that in the very late game it may be reasonable to expect the player to have some minion-enhancing items such as a +2 to summon gem levels helm and/or +% summon health uniques such as Sidhe Breath or Bones of Ullr. +% quality on a raise zombie gem helps an awful lot too.
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While I don't play in the ultra endgame (75+) yet, my zombies seem to be doing perfectly well in the early- and mid-late game. Keep in mind too that in the very late game it may be reasonable to expect the player to have some minion-enhancing items such as a +2 to summon gem levels helm and/or +% summon health uniques such as Sidhe Breath or Bones of Ullr. +% quality on a raise zombie gem helps an awful lot too.



That seems a bit odd that they would balance the game around uniques..............
If you don't balance the late endgame around uniques, it will not be balanced as late end-game players WILL have those uniques.

Especially a summoner can be expected to have summoner uniques, as rares provide no support to summoning except for a + to gems.

The alternative would be to add the possibility of having summoning mods to all rares, making crafting an even bigger hell than it already is, when your mighty Bow of Death is exalted to have +1 skeleton.
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
Last edited by Flapdrol on Sep 30, 2013, 10:20:51 AM
If I were Chris, I'd include something like this in the patch notes:

"A bug about player resistances is now fixed. It enabled players' resistances to reach 9999% for an hour in the beta realm."

Responses:

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guise help wtf my RF build now instantly dies unliek b4. what a shame ggg.


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i've been playing as a Player Character since closed beta and now i die at merc docks. this needs to be changed, poe is heading the wrong way.


Spoiler
I've been a Summoner since closed beta. People put YOLO support gems/nodes to zombies, get used to the short time the bug was available and now whine massively at this fix. Or just pure conceited placebo. Yeah.


Last edited by ArtificialDream on Sep 30, 2013, 10:24:50 AM
why did this 3+ old thread get rezzed???

this is old info please lock this thread mods ffs.
~SotW HC Guild~

and also zombies suck !! fucking hate those useless fps killers! ;)
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Mark_GGG wrote:
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Sheriff_K wrote:
Minions aren't affected by the -60% from Merciless? o_0
No, that applies to players, not to minions.


erm....
So much drama here lol

Since I agree zombie physical resistance is not in line with elemental resistance (and they are too much subject to aoe). Maybe the cause is that mobs do too much elemental damage, thats also possible. But both ways of interpreting it clearly show that there is a problem somewhere.

How can they easy tank a physical boss and die like flies to elemental white mobs? Hmm....
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Equip Shield, cast Zombies, swap shield.

Voilla, unkillable Zombies...
Funny, I never thought to find a super-high armour shield. It seems smart now that you bring it up. I use a +24% all resist kite shield but perhaps I can max my zombie resistance without that implicit mod.

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