Zombie´s suck since latest Patch - 135% resists... Endgame Summoner screwed. Help us Pls

I'm just waiting for the day when GGG will say there was a bug in 'player is cursed with X" effect in maps not applying to minions...
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
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tuccos wrote:


your diamond supporter status doesnt make you immune to bans either.

your diamond supporter status deosnt turn you into a mature, which you obviously arent

your diamond supporter status doesnt turn you into a judge or someone better than others either

overall your diamond supporter status doesnt change anything for you outside your Brain

you have to realize that before you post here like beeing the "Lord of PoE" and judge others calling for bans...




I think it's quite hilarious that you would sit and say this, but 2 pages over you said this. Not to state that being a supporter of anything makes you better than anyone else, but simply because you demand something due to being a "customer" and then turn right back around and use the "customer" initiative as being a bad thing.

I also find it quite stereotypical that if someone gets mad in a forum in POE they immediately look for anything to attack, like someone's support status - this is called acting like a child.

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tuccos wrote:


dude we are your customers. we pay for your job. your job is to make this game fun for us all. some payed 10$ others 50$ and some even 100-1000$ or even more. Theres no PvP happeing here anyway so why not giving us better minions ???? who would care ??? No one would get hurt if you raise Minion resists a bit or ?



Also, Rhys stated he took a look at your build and you were not using any minion support gems, but still complaining because your minions kept dying. Take his advise, spec your minions correctly and you'll have no problem.
Last edited by Elynole#2906 on Jul 5, 2013, 12:18:51 PM
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Elynole wrote:

Also, Rhys stated he took a look at your build and you were not using any minion support gems, but still complaining because your minions kept dying. Take his advise, spec your minions correctly and you'll have no problem.


Then you need at least a 4 link BBBR (zombie+life+elemental+reduced mana) to get minion working "correctly" when there is already 20+ minion nodes all over the witch tree that are supposed to make the minion works correctly ?

I didn't play summoner before the fix nor during the bug so I can't tell the difference but I know that right now I can barely advance in some act3 merciless zones, when with my duelist I "cleave" and everything in front of me is dead in 0.3 sec.



What am I doing wrong ?

Last edited by kamoa#1648 on Jul 5, 2013, 1:23:33 PM
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Mark_GGG wrote:
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Galadedrid wrote:
Can you actually just tell us what the Zombies' base resistance is?
Based on breakpointing the code as a zombie is created, it looks like a level 20 raise zombie gem currently creates a zombie with 32% fire and lightning resistance and 64% cold resistance (0% chaos). That's subject to change with future balance tweaks.

A level 20 minion/totem elemental resistance gem adds 23%/22%/22% respectively (more with quality), bringing that to 55%/75%(maxed)/54%. Necromantic Aegis or the purity aura can be used to further enhance them.
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Galadedrid wrote:
I suspect it's somewhere around 30% at level 20, which means in practical terms my Zombies are taking around 280% the elemental damage any (sensible) player at that level would.
Two points out of three, I guess? They're actually taking a lot less damage than a player at that level would if said player didn't invest in resistances (because players have the -60% penalty). If you want the zombies to keep up with a player that does stack resistances, then that should be being compared to zombies that have been built to augment their resistances too - comparing a player with lots of resistances stacking to a zombie with no bonuses applied to it's resistances should make the player look much more resistant. There are fewer ways to raise their resistances, but they start with a lot more base (32%/64% compared to -60% across the board), so need fewer boosts.


Excellent, thanks for confirming what the rest of us NOT having trouble with minion builds already guessed. I do think they are a smidge too squishy at the moment, but it doesn't break anything, not even on high level maps.
I guess level 20 gem is the key here. I personally just leveled my rz to 19 (so with +2 minion helm its 21) and the zombies became a lot more tankier, now they can do mid level maps without dying a lot. Health scaling gets pretty crazy with high levels.
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Odoakar wrote:
I'm just waiting for the day when GGG will say there was a bug in 'player is cursed with X" effect in maps not applying to minions...

thats not a bug though. if they change that they'd have to change everything in terms of things applied to minions. players and minions are completely separated right now.
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kamoa wrote:
Spoiler
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Elynole wrote:

Also, Rhys stated he took a look at your build and you were not using any minion support gems, but still complaining because your minions kept dying. Take his advise, spec your minions correctly and you'll have no problem.


Then you need at least a 4 link BBBR (zombie+life+elemental+reduced mana) to get minion working "correctly" when there is already 20+ minion nodes all over the witch tree that are supposed to make the minion works correctly ?

I didn't play summoner before the fix nor during the bug so I can't tell the difference but I know that right now I can barely advance in some act3 merciless zones, when with my duelist I "cleave" and everything in front of me is dead in 0.3 sec.



What am I doing wrong ?



Hm don´t like those fireball thingy, FP would be way more effecient in that combo imho.
Then no spectres? =( Also skel totem is questionable :) The other thing would be your build how it looks?
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Jul 5, 2013, 4:21:18 PM
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Spysong192 wrote:


Hm don´t like those fireball thingy, FP would be way more effecient in that combo imho.
Then no spectres? =( Also skel totem is questionable :) The other thing would be your build how it looks?



Like I said in a previous post my fireball (now with firetrap) is my only real source of damage, summon skeletons with totem is the only thing I find good ( but apparently it's because they were not fixed :D )

I stopped to use spectres in cruel because, while few of them are indeed really powerful, they are also really too hard to keep alive during levelling and I also logout/login often so having to go back to x zone to get x OP spectres etc.. just thinking about it... mm no I can't do that.

My build nothing special I guess , like I said I am removing the minion damage nodes to go offensive caster. =(

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAuMHYwj0EJcUsBZvGYUabBzcHwIkPCSqJpUnqSj6KpgsnC1HMYg2xTbYNuk5UjowRARGcUkbSVFJsk5tUEJVS1XGVytYB1ptWpFqrGvbbXtzU3kDfRh-WX_GgseFYIdliECMNo9GkDOTJ5Ugm6GcLZ2upLGmrKcIp1yofayYr7e0DLiTvDe8n7-XwFTJPcy8z2XQ0NP71BnYJNkL2t3fsONq45_ljuvu8h731_qA


Freeze Pulse I tried it by the past but I didn't like to loose zombie corpses when they were still satisfying. Surely now It would help to keep zombie alive but fireballs look so cool :p Maybe with level 20 gems It would be fine, I don't know.
You don't lose corpses for zombies if your FP doesn't crit, or crits very rarely.
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kamoa wrote:
...snipped...


Honestly, I think you're having a hard time with Act 3 Merc because you don't have Minion Instability. I have never NOT used Minion Instability on one of my summoners, so I can't say for certain how easy it makes it - but Act 3 Merc is a check on your build to see if you can handle splash AoE damage. Minion Instability takes care of that splash AoE damage until you can get your summons beefed up enough for Act 3 to be trivial.

You can also counter this by having a 5 or 6 linked Spectre, I heard but yeah. I rush MI and get it by level 27 when playing a new summoner. I totally skip everything except some mana regen prior to that.

Currently, I'm working on a way to alleviate large AoE crowds by building a Poison Arrow + Minion Instability spec, so far so good but it's too early to tell.

Also, I would try and Alch or Chaos a +1/+2 to Minion Gems Level on your helm as soon as possible.
Last edited by Elynole#2906 on Jul 5, 2013, 8:00:18 PM

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