Zombie´s suck since latest Patch - 135% resists... Endgame Summoner screwed. Help us Pls
" Or maybe he's actually got a point. | |
You need to learn to adapt. Hell the damage bug is a giant buff to spectre
tentacle miscreation + gmp + chain + remote mine + life leach zombie + multistrike + faster attack + life leach retarded tentacle miscreation damage even with GMP + Chain (less multipliers) http://www.youtube.com/watch?v=OFWDpjMtvCo Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon | |
bro no one said anything about spectres. theyre still bomb. zombies are weak.
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zombie + multistrike + faster attack + life leach
try this. they won't be able to take large hits but the sustain is extremely good. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon | |
Ill try it but Im skeptical. zombies dont do as much damage as spectres (where LL is actually mandatory), and multisrike cuts down the damage to single target drastically anyway...maybe life on hit instead of leech ?
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I haven't ever used life leech on either. But will probably try on spectres eventually.
Standard Forever
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"No. This bug has only existed for just under a month and a half (in our codebase, probably slightly later on beta, as it wouldn't have been deployed as soon as the change was made, but in the next patch). This was a bug where a mistaken implementation of a new stat resulted in all zombies always getting +1403% to all resistances, which obviously put them at the cap at all times, regardless of any amount of available reduction. We only caught this bug recently (no-one came running to tell us that their zombies had initially been massively increased in resistances, oddly enough), and fixed it. Fixing the bug puts the zombies back to the correct resistance values they had before it was introduced (on the 15th of May to our code, and sometime later in a patch to beta). Three months ago, or even two, this bug didn't exist and zombies had the same correct resistances they do now. Last edited by Mark_GGG on Jun 27, 2013, 12:31:15 AM
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hmmm i have a few questions since we are talking about zombies!
first: their base resists in merciless is -60% to all resists incluiding chaos, or 0%? second: the zombie gem level increases its resists? so that a lvl 1 zombie would have 0 resists, and a lvl 20 say 20%? third: its more of a suggestion, but anyways. why dont you guys merge minion resistance gem with minion life gem, into a single support gem? Having at least one of them is mandatory for any summoner, having both on a +2 minions gem helmet with zombies is ideal for many builds. In the end a pure summoner is dedicating 2 gem slots plus vitality, and purity just to make zombies survive against elemental damage. | |
Minions Life Quality should be Increased Resistance
Minion Damage Quality should be Increased attack speed/cast speed or increased critical strike | |
" JUST WOW!!! That awesome! Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
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