Zombie´s suck since latest Patch - 135% resists... Endgame Summoner screwed. Help us Pls

just a matter of playstyle, I hate indoor maps because my spectres are the main dps, if i run into a small room and let the spectres follow, boom-boom-boom

zombies as tanks and spectres as carry, that's my LOL logic (i'm support, or more a movable aura ward)
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eversorgod wrote:



yet you want to buff them, dont say you dont again as i dont think you understand what you are saying

I never said it, you make stupid conclusions. I just state a fact. I think this change weakened the zombie skill. as far as buffs and nerfs go, theres tons of other things Id want to see before this, it doesnt really interfere with my playstyle that much.

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by saying they are too weak you are in fact saying they should be buffed otherwise whats the point in saying they are too weak and posting in a topic which is calling for buffs, you wonder why i say some things lol

no, it's just you again making some rash conclusions about what I want.



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grepman wrote:

I do not agree, but then thats fine. what would you suggest doing to them then? they stream roll everything but some bosses for me.
I don't know. maybe have inherent zombie be kind of multiplicative with the support gem. ie, so you can get 70% resists on minions on a maxed minion resists gem. make keystones with minion resists, 25% each ? theres many ways to boost the gem.
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Elynole wrote:
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Odoakar wrote:

but the WORST thing about summones are indoor maps. Minion AI is so damn stupid.


We most definitely have a different playstyle then. Because I find indoor maps to simply be the easiest. You can choke point any melee mobs coming at you, you don't have to enter rooms, and can spam cast/Minion Instability a whole room of blues in a matter of seconds. The maps that scare me are open area maps where you're left vulnerable from behind.

those of us heavily into spectres hate indoor maps with a passion :)

when main damage comes from them and theyd get stuck its the worst feeling, because you have to run forward past the packs for them to warp to you.

granted I play softcore almost the same way Id play hardcore (very cautious) so I dont like to be in the middle of things. hence why dominating blow on higher level maps ended up not such a great idea for me.
I run 4 flame sentinels with GMP, so outdoor maps I can just steamroll, sight of 20+ fireballs spreading in front of me is just a delight.

In indoord maps, spectres often get stuck behind walls, or don't shot through the doors.
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the problem is that you are maybe level 40 to 60 and talking a lot shit for low level summoners.


No, I have a lv 82 Summoner and the reason I started over was to try out a life/aura oriented build. When I saw that its possible and when Anarchy became uninteresting to me I decided to go back to standard and readjust my lv 82 SUmmoner to my new ideas.

The character survivability currently is bad, because now I am life based with full ES build. Maps are easily playable, but damage spikes are dangerous.


However, as I said, my lv 19 zombies wont die in maps, because they are fully support(haste, vitality, purity, 24%+ aegis, vulnerability, temp chains)
If my build is finished I will have in addition: chaos resist on shield, grace on blood magic and determination as 4th aura.

And yes, its absolutly true, that my minions sustain damage AOE Elemental damage with VITALITY(no joke)

Yesterday I loled as even my skelettons could tank MAP VOIDBEARERS. They lost like ~5% health per second(skelttons!) and took them out with 3-4 hits(faster attacks haste)

and: zombies are A LOT STRONGER then skelettons


Why do you conclude that I am lv 50? If you read my post it would be obvious, that I am talking about a high level character.

Btw.: Minions suck in low level, but they scale INCREDIBLE WELL into late game
In low level minions are useless for AOE, but somewhat useful for single target damage



Please, dont use false information and conclusions to back up your arguments.


PS.: You are just mad that your summoner builds suck ;)

Try out my build, you will be very excited how it works out. All you need is to COMPREHEND MY LINES.(and not talk shit about any lv 50 character I might have)
@ RenoR,

aha, so we all, every summoner now has one option. Your Build and your setup. we are so so happy for you and your slow boring defensive setup.

now do you want us to copy & paste your character ? i mean its perfect right ? maybe we should just remove all other builds and use your fantastic super defensive setup for us all.

so in short, either we are stacking all support gems, auras, passive HP etc etc minion nodes or we cant play at all on endgame maps ? is that right ?

my build doesnt suck nor does any other build of any summoner on this thread. we just dont want to be forced to skip everything that has to do with DPS>/speed and go full defense like you.

we dont want to run 999 defensive auras just do be able to do a simple endgame map.


RenoR, have you ever grouped with a Level 83ish LA Ranger on your summoner ? why can he eliminate Lunaris in like 3-5 mins 100% while we need 7-15 mins for the same with our fukked up broken pets that get stuck everywhere ?

whats the damn problem to give our minions some Resist and Armor boost if we are the slowest class already just because we are limited to the damn AI / Pathing of our pets ?

what your doing here is telling us and proving that summoners are broken...... thank you for that...

and in addition i think you have no clue about any other possible ways of playing a summoner. your just focused around getting highest defense for your minions thats all. nothing complicated, nothing special or super smart. your just stacking all defense you get and thats just not a good game design..

meanwhile is use a +2 minion helm and my zombies have almost 18k HP each they still get butchered with their -60 % because its just a broken game design...

i understand this game is beta, possibly forever until the end of times.....

guess thats a marketing strategy BETA forever, so you can do what you want as developer.. smart smart







Last edited by tuccos#0181 on Jul 3, 2013, 6:38:30 AM
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grepman wrote:
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eversorgod wrote:



yet you want to buff them, dont say you dont again as i dont think you understand what you are saying

I never said it, you make stupid conclusions. I just state a fact. I think this change weakened the zombie skill. as far as buffs and nerfs go, theres tons of other things Id want to see before this, it doesnt really interfere with my playstyle that much.

"

by saying they are too weak you are in fact saying they should be buffed otherwise whats the point in saying they are too weak and posting in a topic which is calling for buffs, you wonder why i say some things lol

no, it's just you again making some rash conclusions about what I want.



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grepman wrote:

I do not agree, but then thats fine. what would you suggest doing to them then? they stream roll everything but some bosses for me.
I don't know. maybe have inherent zombie be kind of multiplicative with the support gem. ie, so you can get 70% resists on minions on a maxed minion resists gem. make keystones with minion resists, 25% each ? theres many ways to boost the gem.


keystones, yes there needs to be more variety in the minion tree so that is not just life and damage and every pure summoner looking exactly the same apart from gems

I am not being stupid, however not even realising what you are saying is meaning something you keep denying is very stupid, that is enough stupid for me as its clear you can not read or understand what you have said or even what i have said im done with you, wash my hands so to speak
Last edited by eversorgod#5722 on Jul 3, 2013, 6:51:15 AM
There lots of vitriol going on in this thread. I think the biggest problem is we don't have numbers or really anything to go by. Stuff like resistance should be at our finger tips but instead, we're making guess.

https://www.pathofexile.com/forum/view-thread/447608

I'm hoping to get some bumps and just a general acknowledgement that the lack of information this is a big issue for summoners. We are the only class what that have to guess there DPS amongst other items.
I can tell you that the problem is code based(they mentioned this a few months back in CB). They don´t have a method to "hack"-in the desired numbers in the character sheets yet. Either they´ll find a coding trick to implement this or they need to work at their code from ground up.
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What am i?
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Spysong192 wrote:
I can tell you that the problem is code based(they mentioned this a few months back in CB). They don´t have a method to "hack"-in the desired numbers in the character sheets yet. Either they´ll find a coding trick to implement this or they need to work at their code from ground up.


Thanks for the information. However, I don't GGG have to code it in, they can just release the information.

Just something simple as the damage, resistance, and armor of the zombies and skeletons will go a long way. I don't understand why GGG doesn't do anything like this. I love them (points to epeen supporter tag) but the way they keep the most basic information from us is so frustrating when it comes to character building.
Last edited by Hereafter#1131 on Jul 3, 2013, 9:19:31 AM

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