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Remove MF completely from game

I absolutely hate MF so i agree with OP. Also the catch 22 that to get good MF gear you need MF gear for higher chance to find MF gear.
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Novalisk wrote:
Spoiler
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ScrotieMcB wrote:
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Novalisk wrote:
I stand by my original suggestion: Halve current IIR+IIQ values on gear+gems, and have rare maps grant IIR as well as IIQ.
I'm confused. If you're not disagreeing with me that offense is made irrelevant by a warped system, and that MF is a huge part of that system, then how on earth can you stand by your original suggestion? MF should be gone, and people who want loot faster should be concerned with increasing the speed at which they clear maps, not the amount they get per map (with the sole exception of actually using orbs on the map to actually make it harder).
I agree that offense is made less efficient than it should, but not irrelevant.

Nerfing MF like I said takes care of the problem, and removing MF entirely is too much to ask at this stage of the game, it's a very uncompromising request.
The thing is that MF is only an interesting mod when it's OP. Nerf it appropriately, and it becomes boring like the light radius mod... and I'm trying to spare us from having more bad mods on gear.

If it weren't for that, I'd probably say to just nerf it instead.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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Novalisk wrote:


Nerfing MF like I said takes care of the problem, and removing MF entirely is too much to ask at this stage of the game, it's a very uncompromising request.
The thing is that MF is only an interesting mod when it's OP. Nerf it appropriately, and it becomes boring like the light radius mod... and I'm trying to spare us from having more bad mods on gear.

If it weren't for that, I'd probably say to just nerf it instead.



Half would still be useful, just not mandatory. Are you seriously saying you'll treat a 10% IIQ roll (max roll after halving) the same as you would a max light radius roll?
I'm saying any IIQ roll above 5% on a single rare is OP, and even 5% is pretty strong.

IIQ is simply too strong to be a rare affix. It's like allowing +max elemental resist on yellows. It should be a unique-only thing, usually with drawbacks.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 4, 2013, 5:21:01 PM
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Novalisk wrote:
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ScrotieMcB wrote:
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Novalisk wrote:


Nerfing MF like I said takes care of the problem, and removing MF entirely is too much to ask at this stage of the game, it's a very uncompromising request.
The thing is that MF is only an interesting mod when it's OP. Nerf it appropriately, and it becomes boring like the light radius mod... and I'm trying to spare us from having more bad mods on gear.

If it weren't for that, I'd probably say to just nerf it instead.



Half would still be useful, just not mandatory. Are you seriously saying you'll treat a 10% IIQ roll (max roll after halving) the same as you would a max light radius roll?


No, everybody will run speed farming build because you know it more efficient. It the same mind set as putting every high MF gear into your character at the expense of offense/defense. Efficiency. Players will not play at a sub par level because you wanted them to.

GGG should be happy the entire end game didn't turn out into one massive speed farming.

GGG should be happy the players are willing to gimp themselves for magic fine equipments.

GGG should be happy there are more than one build that are used for farming.

GGG should be happy people actually plays maps.

GGG should be happy people aren't whining about risks vs rewards on maps.

GGG should be happy players using very inefficient methods for farming.

If you nerf MF everybody will go for speed farming. They will stop playing maps because maps aren't worth the risks. Maps aren't good for farming. The risks far outweigh the rewards on maps. They are lucky the community haven't figure it out. Probably due to MF gears and MF bonuses on maps which masked the risks vs reward issue.

If you get rid or nerf MF you will open a can of worms that can't be put back. As is stand this is the best way to handle the end game.
Last edited by deadlylag#6397 on Jul 4, 2013, 5:39:56 PM
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deadlylag wrote:
Maps aren't good for farming. The risks far outweigh the rewards on maps. They are lucky the community haven't figure it out. Probably due to MF gears and MF bonuses on maps which masked the risks vs reward issue.
How about actually fixing the map system so that MF isn't a requirement to run maps, as it is now?

I think most of us have figured out what you're saying, but you act like the current situation is actually worth defending. When you need to stack MF in order to run maps, because otherwise your loot-per-map is too low to make them worthwhile, the solution is to fix both MF and maps, not to leave them both alone.

I will say this though: GGG really needs to fix both in the same patch. Repairing one while leaving the other broken would be catastrophic for the game and must not be allowed to happen; if I saw the "nerf MF patch notes" in 0.11.2, but it didn't mention map affix/droprate rebalance at all... I'd be horrified. In that specific situation, I can agree with you that the cure would be worse than the disease.

And even then, given how the whole life nodes and monster damage thing panned out... I'd be really, really worried. I think best-case we'd be in for a bumpy ride. However, fixing these things before a true release is an important task, and we shouldn't get gun-shy due to past failures — although we should definitely learn something from them.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 4, 2013, 6:07:41 PM
multiboxing people should be instantly banned and those who don't want to mf dont if you don't like it don't do it simple as that i only play games so i can mf without that i wouldnt play at all don't fuck with a good thing... realy tired of all the cry babys
Last edited by holyspin#2246 on Jul 4, 2013, 6:53:03 PM
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holyspin wrote:
multiboxing people should be instantly banned and those who don't want to mf dont if you don't like it don't do it simple as that i only play games so i can mf without that i wouldnt play at all don't fuck with a good thing... realy tired of all the cry babys


those who don't want to multibox dont if you don't like it don't do it simple as that i only play games so i can multibox without that i wouldnt play at all don't fuck with a good thing... realy tired of all the cry babys
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joelm1245 wrote:
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holyspin wrote:
multiboxing people should be instantly banned and those who don't want to mf dont if you don't like it don't do it simple as that i only play games so i can mf without that i wouldnt play at all don't fuck with a good thing... realy tired of all the cry babys


those who don't want to multibox dont if you don't like it don't do it simple as that i only play games so i can multibox without that i wouldnt play at all don't fuck with a good thing... realy tired of all the cry babys


9/10
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deadlylag wrote:
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Novalisk wrote:

Half would still be useful, just not mandatory. Are you seriously saying you'll treat a 10% IIQ roll (max roll after halving) the same as you would a max light radius roll?


No, everybody will run speed farming build because you know it more efficient. It the same mind set as putting every high MF gear into your character at the expense of offense/defense. Efficiency. Players will not play at a sub par level because you wanted them to.


That's why my suggestion also includes increasing the MF bonus on maps by having rare maps grant IIR as well as IIQ.

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