Remove MF completely from game

There is no content in game currently that adequately supports players well over level 80. To remove magic find because you dont feel supported past level 80 is just another over reaction that does not address the real problem you are having. There is no content in game design to support gear upgrades and decent leveling time past level 80. Trying to trudge up the levels past 80 is you acknowledging that the game has no content suited towards your level, and that you are purely grinding lower content. It is like being in cruel act 3 and complaining you cant farm normal felshrine ruins for gear upgrades. You will find stuff for other players, but not much is going to help you once you are that high of a level.

And maps are not designed to always provide you a +1level map when you run them. It is designed to percolate you up and down in the level range. Removing magic find also does not change that design.

So many red herrings for removing magic find.
Hey...is this thing on?
Last edited by LostForm#2813 on Jul 2, 2013, 10:08:20 AM
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LostForm wrote:
There is no content in game currently that adequately supports players well over level 80. To remove magic find because you dont feel supported past level 80 is just another over reaction that does not address the real problem you are having. There is no content in game design to support gear upgrades and decent leveling time past level 80. Trying to trudge up the levels past 80 is you acknowledging that the game has no content suited towards your level, and that you are purely grinding lower content. It is like being in cruel act 3 and complaining you cant farm normal felshrine ruins for gear upgrades. You will find stuff for other players, but not much is going to help you once you are that high of a level.

And maps are not designed to always provide you a +1level map when you run them. It is designed to percolate you up and down in the level range. Removing magic find also does not change that design.

So many red herrings for removing magic find.



Magic find is mandatory because you MUST find items to trade in order to roll maps. You simply don't find enough currency to keep rolling maps if you wish to do any higher than lvl 69. Trading and MF are mandatory. It is no longer about finding upgrades or buying upgrades. It's about finding items to sell to maintain a map pool. This is where POE goes wrong and does it so much differently than other games. In other games, you level and move onto higher content if your level/gear supports it. In POE, you move onto higher content if you have the currency to support it. It's a flawed system that causes issues throughout the entire game.
I disagree. I think their map system does a great job of making it rewarding to get into level 74+ maps. I would argue that whole point of having level 74+ maps be both an item and rare would be to make it hard to get the highest tiers of gear, giving you a lasting objective. The maps are designed to gate high level items. Removing magic find and making all the nice stuff drop a lot pretty much destroys their whole design. You say it is a problem throughout the whole game (which I dont understand in the least as it is level 70+ at worst), and I disagree fully.
Hey...is this thing on?
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Bishop120 wrote:
What developers do is look at the average drop rate (ergo average MF) of players and then use that as the point of consideration when setting drop rates for items they want to control which in GGGs case is currency.

You cant really control what is still random. The ONLY real way for this would need to have (currency) drops based on their existing amount... But the MF scaling cannot only be influenced by the "base" point for drops, also possible by adjusting the scaling itself (diminishing returns, whats the absolute normality in most cases)

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Essentially MF players shoot themselves in the foot and hurt entire gaming communities when they run extremely high MF.

Why? as long as they are above the average, they will always be on the "brighter" side...
Everyone that CAN sustain this, will participate in that advantage - thats the deal with MF. Without MF, there's no deal at all.
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
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LostForm wrote:
I disagree. I think their map system does a great job of making it rewarding to get into level 74+ maps. I would argue that whole point of having level 74+ maps be both an item and rare would be to make it hard to get the highest tiers of gear, giving you a lasting objective. The maps are designed to gate high level items. Removing magic find and making all the nice stuff drop a lot pretty much destroys their whole design. You say it is a problem throughout the whole game (which I dont understand in the least as it is level 70+ at worst), and I disagree fully.
Guys, we already got it, magic find feels bearable at low levels. I really wish you had enough experience of end game content to continue our discussion here.

Everything you say are the exact same things I though about the game myself, yes, I felt that having level 74+ maps should be a reward, but it just didn't happen. Just try farming some maps, and please tell us how it feels without magic find, and will added survivability/damage per second help you.

This topic is not here to argue about is magic find good or bad in common sense (it's actually always great to have!), it is about that having this option available in this game at this very moment trumps every other option, and should it be eliminated for good in this game.

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Mr_Cee wrote:
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Essentially MF players shoot themselves in the foot and hurt entire gaming communities when they run extremely high MF.

Why? as long as they are above the average, they will always be on the "brighter" side...
Everyone that CAN sustain this, will participate in that advantage - thats the deal with MF. Without MF, there's no deal at all.
You just gave the answer we are all suggesting here. "As long as you have above average"... yes, but where does it end and why even bother having anything else at all? Path of Exile is a game based on item hunting. Guess what, the most obvious stat that directly helps you get loot better is borderline OP and should be eliminated, as it diminishes every other choices making them less significant. And it's not only because it's so obvious, we have strong evidence and confirmation from high level players that not magic find affects not only loot drops (and indirectly blocks possible progression) but it also counteracts sustaining maps (in lowering currencies dropped, thus directly blocks possible progression).

If you still feel this doesn't make sense to You, please do some maps, and share your secrets to progressing in this game. I think this can potentially be very informative not only for me, as I am not the only one with such problems.

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LostForm wrote:
There is no content in game currently that adequately supports players well over level 80.
Well, actually this couldn't be farther from truth. This may be a flashlight to you, but level 66 maps are actually awesome content for players level 80. You are really lacking some very interesting experience about mapping, I still think You should definitely try that!
Mf is really not mandatory after you graduate from solo lunaris grinding or 68 map farming.
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
Mf is really not mandatory after you graduate from solo lunaris grinding or 68 map farming.
So you say that despite what developers have stated about the game being as viable for solo playing as for group playing, the game is actually not viable for solo play?

Yes, after you already farmed (or bought) best-in-slot gear, you can farm level 66 maps to your heart's content. But until that point, having an MF character that kills stuff with culling on top of playing in a group is mandatory.
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Daefecator wrote:
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Nephalim wrote:
Mf is really not mandatory after you graduate from solo lunaris grinding or 68 map farming.
So you say that despite what developers have stated about the game being as viable for solo playing as for group playing, the game is actually not viable for solo play?

Yes, after you already farmed (or bought) best-in-slot gear, you can farm level 66 maps to your heart's content. But until that point, having an MF character that kills stuff with culling on top of playing in a group is mandatory.


no its not

farmed my shit without mf and now i have good gear and so on
Sometimes making an offer is better than asking for a price.
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Daefecator wrote:
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Nephalim wrote:
Mf is really not mandatory after you graduate from solo lunaris grinding or 68 map farming.
So you say that despite what developers have stated about the game being as viable for solo playing as for group playing, the game is actually not viable for solo play?

Yes, after you already farmed (or bought) best-in-slot gear, you can farm level 66 maps to your heart's content. But until that point, having an MF character that kills stuff with culling on top of playing in a group is mandatory.


Viable and optimal are different things. If the devs have stated solo play is as optimal as group play then i would have to disagree. If they have states solo play is viable though not superior compared to group play then I would agree.
IGN: Arlianth
Check out my LA build: 1782214
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TheShadowX wrote:
farmed my shit without mf and now i have good gear and so on
I congratulate you with your awesome luck then! I can actually find several topics here on the forum made by not so lucky members, who claim they barely found anything valuable for themselves. I made my 5L 6S chest armor in 1 month party race having used only 6 jewellers and exactly 1 (!) fusing. This was insane luck, but it doesn't invalidate people concerns about linking items being too hard.

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Nephalim wrote:
Viable and optimal are different things. If the devs have stated solo play is as optimal as group play then i would have to disagree. If they have states solo play is viable though not superior compared to group play then I would agree.
You definitely have a point I want to discuss.

Actually devs stated, that group play is far too easy compared to solo play, I can only hope this will help enhance solo play a bit. But I am really afraid, that if requirements for group play becomes too hard, it can promote solo play over groups, which I don't agree with. The fact is that when you have a party of six, monster's projectile damage is split across party members / totems. If monster damage is any heavier (or faster), it can lead to quite unbearable damage spikes, thus promoting solo play. If group's overall damage requirement is significantly raised (e.g. monster bonus health is buffed, or waves of minions continuously spawn in boss fights) so much the group will no longer be able to mule MF characters, it will definitely help even out magic find, but it can now backfire in that these builds will become no longer valid choices at all.

Just eliminating the mechanics that is problematic and forces grouping so much can help in that no other changes to party play would be necessary. Playing in a party is already much easier. Right now, partying is also mandatory to progress, as you will have an MF character, and will get to see good loot drops. Choices between correct and incorrect options are not options at all. you are currently unable to prefer solo play to playing in a party. Soloing is not viable at the moment, as your progress will choke at some point. If magic find is eliminated from the equation, party play will still be easier and will become a great option.

I don't understand logic behind why solo players should be punished for playing solo. ARPGs and MMO are essentially quite different genres. Path of Exile is a very good hybrid in my opinion, still it is introduced as being an ARPG game that shouldn't discriminate either type of play. /players X was an interesting concept for solo players in Diablo II, but do we really need that here? It will cause problems with experience gained in races etc. Disable it in races? Then what is the point of having it then? Therefore, I (and not only me) still stand for mere elimination of magic find, because the mechanic is so flawed in many directions.

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