Remove MF completely from game

Chill down, man. I didn't mean to offend You, I was probably attacking Your point because I have faith in this game, and, like You, want it to be better. Nothing personal, take my apologies for I am not responsible for other members' posts.

Yes, You completely have the point, that D3 has too simplistic gameplay no matter what. But where I loose your point completely - is when You say Magic Find did anything to the game. It didn't do anything at all, Magic Find was bad at start, so Blizzard even decided to offset it a little, Bashiok himself stated that overall players didn't like trading current character power for future character power, and introduced Paragon Levels, after which the game became marginally better, but overall player decline was huge, because the game didn't fulfill the high expectations that players expected from Blizzard game right from the start.
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Daefecator wrote:
Yes, You completely have the point, that D3 has too simplistic gameplay no matter what. But where I loose your point completely - is when You say Magic Find did anything to the game. It didn't do anything at all, Magic Find was bad at start


Why? It was not. MF off-set for last-hitting treasure goblins was super effective. And having one was the only good way to get rares.
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jcmjx wrote:
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Daefecator wrote:
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jcmjx wrote:
WHY on earth would you want to make the game less gear dependent? The entire end-game of this and ANY ARPG is to acquire the best gear you can. Jesus, you people jump ship from D3, complain about how shitty the itemization is, and then parrot the same awful suggestions in the next game you play. Why don't we just buff crit chance, crit damage and attack speed and make it available on all gear to be fair to all characters? Even better, let's get rid of attribute allocation, it's not fun and hurts build diversity. Right? It's just not fair!

It's not about making something less gear dependent, it's about making it more dependent on gear that helps you actually play the game, and not helping you profit of of it more. This is all about playing the game more, and less using RMT.


By removing the need for MF options on gear, you're making the itemization more simple, making it easier to gear your character to optimal build. It makes getting better drops easier. That is directly making the gear hunt easier. It also makes gameplay easier, because you don't have to make the choice in sacrificing DPS or survivability for MF. I enjoy the fact that I have to make a decision between the added fire dmg gem or IIQ gem. It makes the game less boring! This is why I bring up D3, because the people who jumped ship found everything too simple. Having to make sacrifices is crucial in the complexity of the game.

No one is forcing you to make a specific MF character or to use RMT, just the same as no one is forcing you to play a niche build based entirely on specific items that can't use MF. Here's a novel idea - diversity is a good thing. Every single character shouldn't be on a level playing field to every other one. That would be boring.


This simply isn't true, there isn't a real choice if your goal is to get items. With that as your goal you should always take the MF and then just clear docks. There is no real choice, but instead a forced decision to do more boring activities.

I have no desire for rolling gear to be easier or the content to be easier, but MF should be removed (add new prefix/affix to make up for their loss), make the content more difficult and more rewarding. That way the optimal thing isn't farming lunaris/docks forever and ever as it is now, that is boring. Additionally it funnels people into playing a build that is like spork totems, that can easily gear into full MF as their gear isn't as important for damage or survivability.

What MF gear does is force people like me
Last edited by habbey#4136 on Jun 28, 2013, 6:18:12 PM
I personally find mf worthless but i can understand the feeling of being forced use a certain item affix in order to play optimally - in my case, its +exp gear.

IGN: Arlianth
Check out my LA build: 1782214
it turned out to be a good conversation with legit concerns and good arguments


so why do i read bullshit like the last 1-2 pages?
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
"
habbey wrote:

This simply isn't true, there isn't a real choice if your goal is to get items. With that as your goal you should always take the MF and then just clear docks. There is no real choice, but instead a forced decision to do more boring activities.

I have no desire for rolling gear to be easier or the content to be easier, but MF should be removed (add new prefix/affix to make up for their loss), make the content more difficult and more rewarding. That way the optimal thing isn't farming lunaris/docks forever and ever as it is now, that is boring. Additionally it funnels people into playing a build that is like spork totems, that can easily gear into full MF as their gear isn't as important for damage or survivability.

What MF gear does is force people like me
These are exactly the reasons why I see Magic Find as greatest evil in current itemization and overall mechanics also. As IIQ and IIR affixes do compete for a spot in item affix pool, You are forced to get rid of useful stats just for RNG's sake. You are forced to trade current character power for future character power.

My point here is - would You intentionally chop one of your legs away heading to a marathon, if rules guaranteed you to score before anyone who runs on both legs? To me this is makes as much sense as Magic Find mechanics. What "fun" can be seen in this? Intentionally weakening your character in order to gain an advantage through means of a doubtful mechanics? The stat that directly buffs your chance to find items in an item hunt game at the expense of real power stats is just meh. Character powers are by no means attack and defense. Greed stat just doesn't fit here for me. No surprise so many people prefer stockpiling Exalted Orbs instead of crafting - the game itself gives bad example!

Magic Find doesn't add depth to the game, and definitely doesn't help builds diversity. It actively kills it, narrowing it down to the least gear dependent builds that obviously win, as it is easier to stack MF. Idea that some builds are better in finding rares while others fight better tears apart as soon as You can build both. Magic Find is pretty much mandatory, rendering all your build choices binary - it's either suitable for Magic Find stacking or it's invalid. No MF = virtually no powerful items found = dead HC (or constantly dieing SC) character - it's effectively an artificial blocking of progressing further into the game.

It's impossible to play without Magic Find, either via party play or making an MF alt. Solo players (as I consider myself) are left with only latter option, forced to do boring and uninteresting stuff. I want to play builds because I like playing them, not because I need new shinies for my main. Either Magic Find should be totally independent to power stats like damage and survivability, or removed completely (effectively it's the same). MF could very well be an explicit function of item level.

TLDR: I really can't realize how playing the game self-handicapped can be fun. For me it definitely isn't. Game mechanics is granting loot advantages for very illogical actions like replacing power stats for Magic Find (when it is exactly what kill speed / survivability ratio should be for), thus over-rewarding builds that are already quite good being low gear dependent.
Personally I have always liked MF in ARPG's because it gives you options on how you want to play the game. You can choose to be super powerful and clear more mobs faster hoping to get good drops by going through larger numbers (while making much greater xp) or you can choose to play slower while getting more rares and what not hopin for a luck payout. It just has more goin for it then everyone gearing for efficiency and driving straight forward at 100mph.
I just died on my dual Sporker MFer faceroll character.... stupid phone call afk on docks.... tho playing a build like that makes me super sloppy

anyways...


after realizing the true power of MF gear and how many rare loots/uniques i was getting....

I have to agree with the OP FULLY

MF gear is an archaic mechanic that should be removed from this fantastic game.
Game becomes stale and pingeonholed into certain builds to get the good loots....



GGG.... you dont have to be Diablo 3.... be yourself!
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xank wrote:
I just died on my dual Sporker MFer faceroll character.... stupid phone call afk on docks.... tho playing a build like that makes me super sloppy

anyways...


after realizing the true power of MF gear and how many rare loots/uniques i was getting....

I have to agree with the OP FULLY

MF gear is an archaic mechanic that should be removed from this fantastic game.
Game becomes stale and pingeonholed into certain builds to get the good loots....



GGG.... you dont have to be Diablo 3.... be yourself!


Congratulations for getting crappy ilevel 65- yellows that everybody and their sister can buy for a few chaos without gettin enough XP to make them worthwile. And gg for playing the FOTM build and thinking that MF has something to do with it.
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Hovergame wrote:
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xank wrote:
I just died on my dual Sporker MFer faceroll character.... stupid phone call afk on docks.... tho playing a build like that makes me super sloppy

anyways...


after realizing the true power of MF gear and how many rare loots/uniques i was getting....

I have to agree with the OP FULLY

MF gear is an archaic mechanic that should be removed from this fantastic game.
Game becomes stale and pingeonholed into certain builds to get the good loots....



GGG.... you dont have to be Diablo 3.... be yourself!


Congratulations for getting crappy ilevel 65- yellows that everybody and their sister can buy for a few chaos without gettin enough XP to make them worthwile. And gg for playing the FOTM build and thinking that MF has something to do with it.


I thought he was playing that build for the magic find...

His point still makes sense though its not like people aren't doing the same thing in high level maps. I ran a 72 high quantity map today solo with my magic find build. I get far more loot doing that than with a regular build which is why I think magic find works against build diversity.

If I was only in it for more loot I would keep my mouth shut. I get more loot doing this but the game feels more boring to me.

Standard Forever
Last edited by iamstryker#5952 on Jun 28, 2013, 9:58:28 PM

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