Remove MF completely from game

"
Daefecator wrote:
"
jcmjx wrote:
WHY on earth would you want to make the game less gear dependent? The entire end-game of this and ANY ARPG is to acquire the best gear you can. Jesus, you people jump ship from D3, complain about how shitty the itemization is, and then parrot the same awful suggestions in the next game you play. Why don't we just buff crit chance, crit damage and attack speed and make it available on all gear to be fair to all characters? Even better, let's get rid of attribute allocation, it's not fun and hurts build diversity. Right? It's just not fair!

It's not about making something less gear dependent, it's about making it more dependent on gear that helps you actually play the game, and not helping you profit of of it more. This is all about playing the game more, and less using RMT.


By removing the need for MF options on gear, you're making the itemization more simple, making it easier to gear your character to optimal build. It makes getting better drops easier. That is directly making the gear hunt easier. It also makes gameplay easier, because you don't have to make the choice in sacrificing DPS or survivability for MF. I enjoy the fact that I have to make a decision between the added fire dmg gem or IIQ gem. It makes the game less boring! This is why I bring up D3, because the people who jumped ship found everything too simple. Having to make sacrifices is crucial in the complexity of the game.

No one is forcing you to make a specific MF character or to use RMT, just the same as no one is forcing you to play a niche build based entirely on specific items that can't use MF. Here's a novel idea - diversity is a good thing. Every single character shouldn't be on a level playing field to every other one. That would be boring.
"
jcmjx wrote:
I enjoy the fact that I have to make a decision between the added fire dmg gem or IIQ gem. It makes the game less boring! This is why I bring up D3, because the people who jumped ship found everything too simple. Having to make sacrifices is crucial in the complexity of the game.
Well, that doesn't line up well with your thoughts, because You state it yourself, that D3 is found to be too simple. But at the same time, D3 has Magic Find. This exactly leads to the primitive understanding of Magic Find adds nothing to the complexity or depth into the game aside from just unnecessary buffing less gear dependent builds aka dual totem sporkers. Just realize that a less gear dependent build is already great for what it is - less gear dependent, no need to buff them even more.
I thought we were not talking about scrubcore.

"
jcmjx wrote:
I enjoy the fact that I have to make a decision between the added fire dmg gem or IIQ gem.


Sorry, on hardcore you got to make a decision between the life leech and the added fire. Both give you survivability in some way. You have to choose which one give you more chances to stay alive.
"
Daefecator wrote:
"
jcmjx wrote:
I enjoy the fact that I have to make a decision between the added fire dmg gem or IIQ gem. It makes the game less boring! This is why I bring up D3, because the people who jumped ship found everything too simple. Having to make sacrifices is crucial in the complexity of the game.
Well, that doesn't line up well with your thoughts, because You state it yourself, that D3 is found to be too simple. But at the same time, D3 has Magic Find. This exactly leads to the primitive understanding of Magic Find adds nothing to the complexity or depth into the game aside from just unnecessary buffing less gear dependent builds aka dual totem sporkers. Just realize that a less gear dependent build is already great for what it is - less gear dependent, no need to buff them even more.


D3 went away from MF on gear by adding paragon levels and monster power, pretty much what's being suggested here.

Complexity it adds: I have two rings, one with 80 life and three resists, and one with 60 life, two resists and MF. I want to use the MF ring, but I need to obtain that third resist in some other way. I can use purity, use passives, or find a belt that gives me the resist I need.

That's complexity. Now, I could choose to go any which way. There's no one right answer. However, when you take MF out of that equation, the choice is already made for you. That's simplicity.

"
jcmjx wrote:
D3 went away from MF on gear by adding paragon levels and monster power, pretty much what's being suggested here.
But if we leave D3 bashing for just a second, it becomes clear, that after paragon levels were added, the game actually become better.
"
jcmjx wrote:
equation

Gief me two!

I love equations.
"
Arhadon wrote:
Gief me two!

I love equations.

Here, have potato.
"
Daefecator wrote:
But if we leave D3 bashing for just a second, it becomes clear, that after paragon levels were added, the game actually became utter shit.


Definitely agree with this.
"
Daefecator wrote:
"
jcmjx wrote:
D3 went away from MF on gear by adding paragon levels and monster power, pretty much what's being suggested here.
But if we leave D3 bashing for just a second, it becomes clear, that after paragon levels were added, the game actually become better.


No it didn't. But, shit, if I knew this was going to come down to memes, attacking a typo and ignoring the crux of my point I never would have stepped into this argument. I do have faith that GGG will realize how poor this argument is, though, and ignore the mouthbreathing ITT.

Report Forum Post

Report Account:

Report Type

Additional Info