Remove MF completely from game
You actually quoted Ghoun and accused him of wanting a change to the game because he simply wants more loot. To me that makes you look like a conspiracy theorist worried about the motives of anyone who doesn't like something.
Your long winded wall of text just shows how your not at all paying attention to the discussion. Your arguing with me against removing mf completely which I already said wasn't going to happen so your just talking with yourself in that post. Your use of the word "kid" and "stupid" only demonstrate your desire to insult people who disagree with you. " Not sure what the above rant was supposed to prove. I already said I grind high quantity maps all of the time with my full magic find build. I do this because its obviously the most efficient way to get loot because magic find is so overwhelmingly important. Compared to a low magic find build that just kills as fast as possible its still a night and day difference. Sacrificing survivability/speed for a little magic find on those builds doesn't fix anything. Its a much better idea to just grind away with a pure mf build. I'm advocating that the game be adjusted somehow to make build diversity more appealing to anyone farming, not just pure mf'ers. Standard Forever Last edited by iamstryker#5952 on Jun 27, 2013, 6:41:22 PM
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Stacking 260 iir and 30-60 iiq in high level maps (72-77) has absolutely no effect on self survivalbility or overall killing speed assuming its a group of 4 to 6. in fact its generally more survivalbility because you will never get self gimped on reflect.
This is with the assumption the mf mule is doing no damage at all. With damage its still possible to get 300 iir and 0 q with even clear speeds essentially as fast as if the person was in full dps/hp gear. Stacking ridiculous amounts of mf on high level maps has absolutely no drawbacks or penalties to group group/self survivalbility or overall clear speed. with that side i still didnt find it worthwhile enough to run. IGN: Arlianth
Check out my LA build: 1782214 |
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Am I the only one that plays this game for the fun of slaying monsters, rather than for picking up the loot they drop? Sure it's nice when that exalted or nice unique drops, but I'm sure there's some FB crap that can fill the "loot game" role.
Need a loot generator. Click to randomly generate loot drops for your facebook stash. Share and like items with your friends. Fuckin' ghey. But I couldn't care less about MF really. I don't stack it. I already suggested steep diminishing returns earlier in the thread, but most of you are polarised to the extremes, which is why this isn't productive. Some guy wants to run over 9000 IIR and get rich? How does that effect my gameplay experience? Oh, it doesn't? Cool. Back to the slaughter. |
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" Sorry, I don't remember when I talked about group play, what you are saying is true. Even less than 300 is mathematically worthwile if the mule gets all the killing blows in theory. But the result isn't really game changing : with already 250+ IIQ for being in the group, even 100 IIQ only increase the quantity of items by less than 30%. If the modifier of the map is high enough, the result is even worse. And the player with MF stats doesn't even have a high profit of running his IIQ, unless the group shares everything. IIR gives more rares/uniques, but the probability to get the rare with the perfect stats/links (what you need to upgrade your really good stuff) is really small and usualy not worthwile. The only good reason to run with high IIR/IIQ in group are the number of uniques, but most are trash and even if the chance of getting TEH unique was 1 out 1 million, 3 times that is still almost nothing. The only reason to run high IIR and IIQ is to farm a lower level area/boss for the currencies/uniques or solo XP. You'd get the full effect of your IIR and IIQ, but the drawbacks are : you get no XP or you are a slower and/or this is dangerous. @Herpy_Derpleson : I'm just tired of folks who refuse to take an aspect of the game into account and ask to remove it, and probably as for a buff in the next week. |
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So are you saying mf is only imbalanced with regards to solo players grinding the day lights out of docks and lunaris but not all for high level map groups?
IGN: Arlianth
Check out my LA build: 1782214 |
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" Nope not at all since all he has to try and do is throw in the killing blow. He lets the rest of the group do all the work. IGN: DeathIsMyBestFriend, Illirianah
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" Not imbalancedat all. When you are in A3 Merciless, with full MF : -You can grind lower level areas for currencies but not level --> balanced for me. -Try to XP solo, but this is slow/dangerous --> balanced for me -XP in group and give a slight boost to the group --> balanced for me The only situation where MF is big advantage is during the levelling, if you can get a full dedicated group. You'll drop upgrades for everybody, but I don't see any issue for a single situation who doesn't last really long, I take it as a min/maxing situation. |
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" Nothing more to say, completly agree with that and with OP. Make a new league or apply those modifications to the standart one : wihout IIR / IIQ, even on uniques. Increase drop rate / MF and improve the system of maps -> more difficult -> more IIR / IIQ -> more drops. Imo, more difficulties, more fun to play. Less gear dependant -> more build variety, cheap gear for 'normal players' More drops, more gear / craft possibility -> more build variety. Really hope to see improvement in this way, or i think i'll not stay really long on that game (that i really love in many of its aspects). Last edited by Hadrieno#6956 on Jun 28, 2013, 5:50:38 AM
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I do really like magic find on maps themselves. Then you have the choice of fighting more difficult monsters to get more loot which is always a great choice. If anything I hope that system gets fleshed out much more. I would like to see even more difficult mods that give much higher mf bonuses and even add in rarity (which I believe Chris said they are interested in doing).
I wonder if they could do a special set of mods that requires the map to only be played solo (to make it more difficult). Maybe that could be an idea for a unique map.... Standard Forever
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" *dreaming* "Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33 |
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