Remove MF completely from game

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Hovergame wrote:
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HeroOfExile wrote:
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Hovergame wrote:
I give up, hopefully GGG will not listen to the crybabies "WAH WAH SOMEONE IS DOING BETTER THAN I DO ! NERF HIM AND/OR BUFF ME !!!! WAH WAH".

PS I'm not spork nor MF.


Its was a mature disscusion until you joined and whined.


Mature ... LOL :)
"I'm playing with friend (who are bad), we have issue with our gear, buff us !!!". This is, basically, what you said and you call that "mature". I call that "cyrbaby".

Just a single question : how, after a little more than 2 weeks, 4585 chars are level 60+ in Onslaught ? And no, we aren't all dual spork totem with 2 andavarius.

This game is difficult and aout choices and tradeoff, and you don't understand how it works. Now, you have 2 solutions :
1) Find how the game works.
2) Be a crybaby.



Don't be rude.
A discussion on MF gear is fine. And just because you like it does not mean that everyone else should aswell.

I dislike MF gear because it seems like it is needed for optimal play. Meaning a map group is not half as effective without a dedicated mf'er. I find that flawed just like a found tank spec in WoW flawed. I am playing a mf'er and I played a tank.

Why do you ask? Since I play with other people and I have tried bringing what the group needs. However I feel that MF'ing should have actual downsides for all builds and if not then it should be removed. I don't like the current implementation and I would prefer other roads to adjust loot drops.

Hope we can debate this instead of slinging verbal poop.
IGN: Zakariaz
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Hovergame wrote:

Mature ... LOL :)
"I'm playing with friend (who are bad), we have issue with our gear, buff us !!!". This is, basically, what you said and you call that "mature". I call that "cyrbaby".

Just a single question : how, after a little more than 2 weeks, 4585 chars are level 60+ in Onslaught ? And no, we aren't all dual spork totem with 2 andavarius.

This game is difficult and aout choices and tradeoff, and you don't understand how it works. Now, you have 2 solutions :
1) Find how the game works.
2) Be a crybaby.


you are right, my friend is so much noob that even good gear refuse to drop for him.
i dont understand your question, what does it have to do with unbalanced IIR IIR and why do you think that level 60 is something difficult to achieve?
now just leave this topic pls, get a brain, then come back if you have something construcitve to contribute.
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iamstryker wrote:

All I've seen you do is start bragging about yourself and basically get the discussion off topic. How well your doing really doesn't have anything to do with whether or not MF is good for the game or not.


-Bro1-Impossible to play this game without MF !! Remove it.
-Hovergame-I did it, here is my stuff.
-iamstryker-Stop bragging about yourself and basically get the discussion off topic.

I always find funny how people like to say something false, then talk about "off-topic" when they are proved wrong.

Again, MF is a tradeoff and give us more builds. MF builds are really bad in solo, and if you play solo, you shouldn't care about what the others drop.

And HeroOfExile has even less clue than expected .......
1) You won't drop good gear if you overlevel every area by 10 levels. Simple fact.
2) You'll get less drops if you overlevel every area by 10 levels. Simple fact.
3) Level 60 isn't difficult to achieve, but having 4K+ chars at that level just show how many people can reach the last act of the game when there isn't much godtier gear available.
4) My brain is working, thanks for the insult, kid.
5) Constructive <> what you want to hear.

again, you're bad but refuse to accept it, then you ask for nerfs. That's what killed so many games, when the locusts come, ask to nerf everything, then leave because the game is too easy.

docks = level 64 gear maximum. If you're high enough, you don't get much XP there, so you're basically farming for the sake of farming. You could, at the same time, run Lunaris 3 with a DPS build and get better drops overall.
Last edited by Hovergame#7060 on Jun 26, 2013, 5:10:47 AM
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Hovergame wrote:
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iamstryker wrote:

All I've seen you do is start bragging about yourself and basically get the discussion off topic. How well your doing really doesn't have anything to do with whether or not MF is good for the game or not.


-Bro1-Impossible to play this game without MF !! Remove it.
-Hovergame-I did it, here is my stuff.
-iamstryker-Stop bragging about yourself and basically get the discussion off topic.

I always find funny how people like to say something false, then talk about "off-topic" when they are proved wrong.

Again, MF is a tradeoff and give us more builds. MF builds are really bad in solo, and if you play solo, you shouldn't care about what the others drop.



Mf is not bad solo at all. I can do docks all day with my dual sporker with decent clear speed and full stash before map clear. Also did dual andvarious with my FP witch in docks and so on and so on. Only place I cannot do it solo is high lvl map but who runs those solo anyways?
IGN: Zakariaz
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Hovergame wrote:


-Bro1-Impossible to play this game without MF !! Remove it.


Maybe you should actually discuss with the guy what he was trying to say about what he feels is wrong with the game instead of talking down to him.

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Hovergame wrote:

Again, MF is a tradeoff and give us more builds. MF builds are really bad in solo, and if you play solo, you shouldn't care about what the others drop.


I don't see MF as giving more builds at all. What I see it doing is making people wonder why their wasting time on builds that suck at MF and consequently find jack crap for loot. Its not about being able to progress its about being able to get currency/uniques to complete their goals with the game. Its kind of hard to ever imagine making a Shavronnes build when your dirt poor.

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Hovergame wrote:
ask to nerf everything


Balancing the game without magic find or with less magic find is not a nerf.
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Last edited by iamstryker#5952 on Jun 26, 2013, 5:11:46 AM
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Hovergame wrote:
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Lamaen wrote:

Dude.. GJ walking over the game with probably the easiest skill in game... requires close to nothing to own with LA....


Dude, GJ understanding how I did it within a few days. My HC char (level 81, mostly self-found) has never used LA (--> ROA) and has a way better gear. Of course, I played that char way longer.

Do you want to know your problem ? you copy an end-game build without even understanding how it works. And then, without a godtier gear, you cannot progress, and instead of finding how to progress, you ask for buffs/nerfs.

Some skills are REALLY good at low levels (Poison Arrow is a wonderful example) and sux at higher levels. Some skill are more gear dependant than others. And guess what ? You don't follow an endgame build at level 40.


Wow :) First of all I don't copy endgame builds. But ill give you an example :
Lets say I've always wanted to start a dagger character, or claw character. My Effeciency early game will suck, My mid game will be somewhat terrible if I do not find a very good rolled dagger, and my end game is utterly terrible if I Do not come across a high end dagger (simply because my clearspeed will be so bad, that creeps will hit me multiple times and therefore make me have an even worse time).
Lets make the same example with lightning arrow : Early game rocks, you can use ROA or Poison Arrow as they're great early game aoes (whereas dagger/claw don't really have any). Your Mid game will be awesome if you just find a 2 elemental damage bow, or a physical roll(which is somewhat easy), and your end game will rock even harder, since by then you can get a 5link relatively easy, and just have a mediocre bow + projectile weakness, and own every damn creep before maps without trouble.

DO NOT tell me that LA characters is gear dependant, because that is a huge lie, since the skill itself is imba, plus accounting that you're ranged gives you ALOT MORE survivability.


EDIT : This is somewhat unrealistic but rather cool. Wouldn't it be awesome, in case GGG didn't remove MF, to give melee characters a bonus of 100% rarity or something, to make melee much more worthwhile, since now roughly 80% of all characters is ranged(seems reasonable, dont take me up on the 80% just a qualified guess). I think that would help seeing alot more melee builds comming into play
Last edited by Lamaen#1769 on Jun 26, 2013, 5:32:22 AM
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iamstryker wrote:

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Hovergame wrote:
ask to nerf everything


Balancing the game without magic find or with less magic find is not a nerf.


Yes it is. Nerf the MF builds (oh RLY ?), nerf the difficulty to find gear/currency (since you will ask for better drops).

"Balance" is the word used by the locusts when they want to nerf something. And no, I won't spend my time with someone who posts "this is too difficult, buff me" before asking what he could do. It reminds me something about offline games (mostly RPG) :
-20 years ago, we had to find the solutions : how to beat that boss, how to find that item, etc.
-Now, you buy/download the guide before starting the game, you find videos about how to do something and whine when something isn't faceroll.

I give up, the locusts are invading. let's hope GGG will not do what so many games did : nerf everything to get as many locusts as possible, then die.
Last edited by Hovergame#7060 on Jun 26, 2013, 5:19:03 AM
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Hovergame wrote:
"
iamstryker wrote:

"
Hovergame wrote:
ask to nerf everything


Balancing the game without magic find or with less magic find is not a nerf.


Yes it is. Nerf the MF builds (oh RLY ?), nerf the difficulty to find gear/currency (since you will ask for better drops).

"Balance" is the word used by the locusts when they want to nerf something. And no, I won't spend my time with someone who posts "this is too difficult, buff me" before asking what he could do. It reminds me something about offline games (mostly RPG) :
-20 years ago, we had to find the solutions : how to beat that boss, how to find that item, etc.
-Now, you buy/download the guide before starting the game, you find videos about how to do something and whine when something isn't faceroll.

I give up, the locusts are invading. let's hope GGG will not do what so many games did : nerf everything to get as many locusts as possible, then die.


I think the question is more whether you want a game that favours ranged and spellcasters in such a degree that almost no one plays melee characters lategame? Since it is almost impossible to get 6 good stats, usually melee have to give up quantity / rarity in order tank some hits.. And i think that is the main concern. I do not care that ive never found anything reasonably valueable, but I think it is sad that Melee does not have any benefits for having to tank monsters.
And lets face it, this game is about owning monsters, and you do that best by having good items, and it seems that is it rather exponensial curve on itemfinding when you stack IIR/IIQ, which is almost impossible for melee. (those items out there who have the 6th stat as IIQ and IIR, is usually so valueable, that you have to have your own IIR/IIQ farmer in order to even afford it, unless you're RNG OWNS, which it seems is not the case for many people)

EDIT: I for once hated the fact that in d2 every ladder 75% of all new chars were sorcs, because they were able to farm that much faster and stack MF, so I always made some necro or something, but because of that I always ended up not being able to afford the good items (using the same amount of time as the sorcs did), so my progression was alot slower, and POE atm have the same princip..
I know I am in some hate for mentioning KRIPP, but everytime i watch his stream (which is not very often) there is always 2 sparkers in, who are stacking IIR/IIQ. Isn't that rather boring always seeing the same builds in a game that is about unique character crafting?
Last edited by Lamaen#1769 on Jun 26, 2013, 5:30:06 AM
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Hovergame wrote:


And HeroOfExile has even less clue than expected .......
1) You won't drop good gear if you overlevel every area by 10 levels. Simple fact.
2) You'll get less drops if you overlevel every area by 10 levels. Simple fact.
3) Level 60 isn't difficult to achieve, but having 4K+ chars at that level just show how many people can reach the last act of the game when there isn't much godtier gear available.
4) My brain is working, thanks for the insult, kid.
5) Constructive <> what you want to hear.



1) now you get to the point latley. My mate is 76 and does not find good stuff. he stopped playing because poe is too unrewarding for him. to cap his resist i had to give him 4-5 piecec of my stashed armor. did you understand this? ok. i still dont understand how SKILL comes into play here?
i myself am 86. my gear ... well take a look in my shop. i refuse to use MF gear and i am here to disscuss the reasons for mf armor.
2) ¿ basically like No. 1. how do i avoid to outlevel everything by 20 levels or more? btw?
3) ok. when did i or someone other complained about reaching level 60 being too hard? you are absolutly right about that but 100% off topic. gj.
4) no its not. also im 35 years old.
5) nothing, just leave.
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Hovergame wrote:

Yes it is. Nerf the MF builds (oh RLY ?), nerf the difficulty to find gear/currency (since you will ask for better drops).


So your argument is that needing to stack tons of magic find is part of the difficulty of the game?? I could have swore that its really easy to make a high magic find character and just farm over and over. Thats not hard at all, its boring and hurts diversity.

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Hovergame wrote:

"Balance" is the word used by the locusts when they want to nerf something.


What is with people and using demeaning terms like "locusts". Are you here to discuss/debate or tick people off for amusement?

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Hovergame wrote:

-20 years ago, we had to find the solutions : how to beat that boss, how to find that item, etc.
-Now, you buy/download the guide before starting the game, you find videos about how to do something and whine when something isn't faceroll.


Your raging about games being different than long ago is simply off topic. I don't like game guides either, that doesn't have much to do with a discussion on magic find in PoE.

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