Remove MF completely from game
What is going on in here.....so many trolls woke up.
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" When I quote word by word " = MORE LOOT FOR ME and " = MORE LOOT FOR ME Conclusion : he's asking to get more loots without having to worry about a stat. Unless there are hidden words, that's EXACTLY what he said. In most games, you have to make choices. In this game, there are 3 main "choices" : -Survivability (HP - Defense) -DPS (Damage - Speed) -Loot (MF) The 3 of them have a fixed point, where any increase doesn't really give any improvement. Obiouvsly, you cannot reach that point for the 3 of them. Whoever tells me "you don't lower your DPS/survivability by playing MF" is a troll or a noob. If you don't have enough survivability, you cannot survive in the high end areas, you don't kill anything and you don't loot anything. You you don't have enough DPS, you don't kill anyhting and don't loot anything. If you don't focus on loot, you're crying about how you cannot upgrade your gear. If GGG removes/reduces by a lot MF, they HAVE to lower the DPS/survivability, or we'll reach the fixed points and faceroll everything. The game is actually playable with 0 MF, many players are whowing that simple fact every day. But adding MF in the balance forces players to choices : should I play with 60% resistances for 30% more rarity ? Should I lose 300 HP/ES for 15% more rarity ? Should I decrease my DPS by 20% for 20% more rarity ? Tradeoff. You don't like MF ? Don't play with MF then. I don't like to play a glass canons, my tree is a path of life nodes. I like to feel safe, I max my resistances (or almost,I have 74% cold ATM) no matter what and I have issues when I need to choose between 100 HP and 100 DPS. And MF is the lastest of my concern, but I accept the consequences of having less loots than someone who is running with half my HP, non-maxed resistances or half my DPS. |
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Removing MF doesn't mean make uniques and rares drop all over the place for everyone, quite the opposite infact.
If rarity was removed as a stat, rares would be...you know rare. Uniques would be even more rare. I don't know how anyone can say removing rarity would make the game faceroll, when I can run with a low life sporker with 400% rarity. Procurement : The Ultimate Exile's Companion!
Forum Thread : https://www.pathofexile.com/forum/view-thread/172710/page/1 Github : https://github.com/Stickymaddness/Procurement/ |
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" It does infact not force people to choose since high mf chars mostly run around safe away from combat. What I am proposing is making it so mf gear is not required for drops but instead drops are raised for every player. Meaning that we will end up getting less than what we got with a dedicated mf'er but more than we got without. I am sorry if this was not clear. And no I wont be getting any more drops since my mains are mf'ers Most people who disagree just like the current state of things because they have a regular farm group with a dedicated mf'er most likely. So don't come saying that I want everything on a silver platter since im saying quite the opposite. Oh and please stop it with the flaming already its getting old. Debate instead I don't mind and you actually have some valid points regarding surviability etc. I just feel that the downside for some builds are too low IGN: Zakariaz
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If certain builds enjoy too much efficiency while stacking mf gear, you adjust the certain builds, not make every build as efficient.
You either make the outlier builds less efficient in combat (unpopular) or make them benefit less from MF gear since they are more easily able to accumulate a high level of MF and combat efficiency. This game has so much modularity that applying a blanket fix in response to outlier builds is pretty silly. Removing the end game goal of balancing offense vs defense vs rewards is a bad idea, fix outlier builds instead. Hey...is this thing on? Last edited by LostForm#2813 on Jun 26, 2013, 9:43:03 AM
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I don't really think anyone really believes that the devs would remove all mf, thats just not going to happen. However making it less important would be nice.
Standard Forever
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" Have to take a moment to actually comprehend what I am looking at. A well argumentet post with no flames. I am impressed and tip my hat at you sir :) What I am getting at is that I feel mf'ing is too required atm. I am just spitballing ideas to what can be done instead. I just feel like mf gear has taken over alot of the game. And thats why I would like to change away from it either completely or removing it from every item that does not have obvious drawbacks attached. Might be too much but thats just my 2 cents. Edit: And yes it will never happen but I like talking about it anyways :) IGN: Zakariaz Last edited by Zakariaz#4502 on Jun 26, 2013, 10:04:56 AM
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" You also reduced down his whole post into that one sentence when he threw out more ideas than just what you latched onto. If you read closely you will see that most people in this thread aren't going...."the game is too hard we need more loot", they are saying "MF is extremely boring and mandatory, the game is extremely unrewarding without it and a few magic find builds dominate the game as a result, This does NOT help diversity". Respond to that and not that people simply want free loot. I disagree with your universal idea that everyone has to play the give and take game with magic find. I certainly have never done that, magic find feels dumb if your not stacking it high on good mf builds. Therefore you have the choice of playing many builds and not finding anything worth anything or playing your mf build and actually finding some loot. Standard Forever
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" +1. Quotet for truth and general backslappery IGN: Zakariaz
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I think the drop rate is balanced around there being MF.
Would be nice to have a league without MF and have the drop rate be re-balanced. |
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