Remove MF completely from game

Oops, I have heavily edited my post to correct factual inaccuracies due to how memories are altered over time.

I thought it was Greust, lol.
I thought there was the Lab. :P
I was certain we had to fight the Oversoul.

FP

Now you've quoted me for all to see :(
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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THEHORNEDRAT wrote:
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Reashu wrote:
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crackred wrote:
i think it would be enough if they just remove these stupid penaltys :(
when my char is lvl 81 and i MUST FARM 66 MAPS (cause no higher maps drop)then i have -32,5%mf penalty, am i right?
thats really not fair :(

That penalty applies to currency only. As far as items go, the only penalty is that the item level will be the same as the monster that dropped it, which excludes some mods and base types.


No Reashu, you are still counted as a level 68 player for currency drop purposes.

People wax lyrical about MoC, but then tended to roll Ledge, which was a huge loop-d-loop then, or rocky climb. anything else? reroll. In retrospect, I'm glad its gone, although people who want to 'nerf the grind' or had run out of maps, call for its return. With the raising of endgame levels to overlap maps level 66-68, its return will be unlikely.

To answer what its like, you enter from the Lab Finish all four difficulties, in the two Acts (then) (Oops, the Lab didn't exist then), you talk to Eramir in the Forest Camp, he combines all the amulets, you take the Combined Amulet to the Altar in the Pyramid. Activate the altar...Surprise! Vaal Oversoul didn't exist then until Maps were introduced! Go through the exit that would've taken you to Act 3, but lead back to the Forest Encampment, you then enter a MoC area from the new tab that appears under Merciless at the waypoint. You then come out at an entrance of a randomly generated instance, then fight your way to the end of the level, where there will be an exit at the end (like at the end of each area level in any Act) where you can enter that which will then take you to a new randomly generated area. Repeat ad-nauseum.

The old announcement introducing maps: http://www.pathofexile.com/forum/view-thread/55194. Also announces the introduction of 'an Act 2 boss' lol. Secret.

Youtube video for what it was like, by Perusoe:
http://www.youtube.com/watch?v=tPQD7JspOho

Ahhh, the nostalgia!


so, that means when iam over lvl 68 i will never get more penalty?
so it makes no difference if iam farming a 66map with lvl 68 oder 88?
cool to know that.
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crackred wrote:
so, that means when iam over lvl 68 i will never get more penalty?


only for the calculation of your xp.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Mr_Cee wrote:
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crackred wrote:
so, that means when iam over lvl 68 i will never get more penalty?


only for the calculation of your xp.


and currency items.
“Demons run when a good man goes to war"
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Sneakypaw wrote:
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Mr_Cee wrote:
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crackred wrote:
so, that means when iam over lvl 68 i will never get more penalty?


only for the calculation of your xp.


and currency items.


Erm, no, Sneakypaw, you are counted as a level 68 for currency drops whether you (level 68 character and above) are playing in a level 66 map and areas below this, or a level 79 map (Higher level maps and Act 3 areas over L66 are capped at level 66 map drop rates, I assume).

Penalty only applies to exp.

.
.

Isn't this common knowledge?

Sec, lemme find the developer links...


The wiki entry actually sounds quite misleading.
http://en.pathofexilewiki.com/wiki/Drop_Rate
http://www.pathofexile.com/forum/view-thread/11707
"For the purposes of this penalty, your level is never considered to be higher than 68. Therefore a level 75 character receives no penalty in a level 66 area." (Copy-pasted from the mechanics thread, link above)

The patch 0.10.0:
"The level that the currency item drop rate penalty now treats all players above level 68 as 68 (this used to be level 63)."

I repeat above:
(Higher level maps and Act 3 areas over L66 are capped at level 66 map drop rates, I assume)

I can't find any developer quote on this. I am assuming because it doesn't make sense to me to increase currency drop rates at higher level maps than 66, when your penalty is capped at L68 penalties. See the patch note above: you are treated as a level 68 even when you are above this, when calculating penalties, so strictly speaking, if you're level, 73, 76, 78, 80, 85 or 90, playing in a level 75 map, you're still counted as level 68, the map will be counted as a level 66 map wrt currency drop penalties. Although note that it wouldn't be fair if you're playing within the no penalty range! I think I may be wrong in this, but based on that patch statement above, you are simply counted as a L68.

The patch notes aren't clear on this, and the mechanics thread and the wiki may be outdated. Perhaps another helpful soul can help me on this or perhaps one of the devs can help clear this up?
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
Last edited by THEHORNEDRAT#1516 on Jun 24, 2013, 8:01:03 AM
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Sneakypaw wrote:
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Mr_Cee wrote:
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crackred wrote:
so, that means when iam over lvl 68 i will never get more penalty?


only for the calculation of your xp.


and currency items.

they changed it once you hit 68 you cant get a penalty from maps anymore

and my point stands mf is a standard problem every standardplayer trys to maximize his mf why ? cause he doesnt care if he dies

so answer me the question why shall hc suffer which already has a smaller itempool of GG items ?

its the same with the discharge discussion...
discharge is extreme powerful...in standard

it is no coincidence that every week the new uniques are found by 95% from standard players cause everybody and his mom is stacking mf

in hc i notice it at last that the item has some mf on it resi>life/es>stats> iir/iiq
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Jun 24, 2013, 8:14:11 AM
There is the survivability bias in HC.

Hence, the gameplay, the attitudes, the discipline, the economy, the favoured items and rares including their prices, and the mechanics are thus inherently different. Yes, still the same game, just differnet ruleset (permadeath demotion to Standard). This fundamentally shifts the way the game is played. A Standard gameplay attitude won't get you very far.

Even in the upcoming Descent league/ruleset, with its solo gameplay, with no portals to town or waypoints, if this was to be made a permanent league, (and I feel, this may well become permanent, well, why not?), your gameplay style will be different too.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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Pinchyskree wrote:
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starsg wrote:

While i agree with the OP author to some extend.

But finding good items is also the fun part of this game.
Taking MF away and make it constant isnt going to happen nor benefits the game. Imagine a whole lot of players with the similar items. Now imagine again, this time with that extreme rare items. Players will start complaining on those 2 scenario.



I think the best solution is 2 new seperate orbs that add the MF mod to any gears(whites/magical/rares/uniques).

IIQ orbs - add a random range of IIQ to the gear
IIR orbs - add a random range of IIR to the gear



Separate quality and quantity orbs with random rolls that work like armour scraps is a decent idea. If the amounts are wiped on the use of jewellers, chromes and fusings then it's an investment that will need to be rerolled later therefore a good orb sync aswell to balance it.


Actually i prefer it not to be. Imagine having the same max IIQ/IIR on gear.
I would prefer it to randomly roll a range of values on any gear w/o the ability to remove it, other than orb of scouring(but that will also remove all and make it white again).
What i am saying is, we should have A variable range non-stackable type of IIQ/IIR values,

much like your Orb of Alchemy,

not like your Blacksmith's Whetstone or Armourer's Scrap or even Chaos Orb.




Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
Last edited by starsg#0408 on Jun 24, 2013, 8:58:48 AM
I like the Mf orb idea but Mf should be count as an optional mod.
you found a 3 pre 3 affix item? nice, now throw an iir OR iiq orb at it and pray for a good roll ... :-)
Noob question: what is MF??
I would like people to wrote what they are talking about before starting abbreviations so dat noobs like me can understand.
http://slysherz.blogspot.com

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