Remove MF completely from game
Oops, I have heavily edited my post to correct factual inaccuracies due to how memories are altered over time.
I thought it was Greust, lol. I thought there was the Lab. :P I was certain we had to fight the Oversoul. FP Now you've quoted me for all to see :( POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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" so, that means when iam over lvl 68 i will never get more penalty? so it makes no difference if iam farming a 66map with lvl 68 oder 88? cool to know that. |
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" only for the calculation of your xp. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" and currency items. “Demons run when a good man goes to war"
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" Erm, no, Sneakypaw, you are counted as a level 68 for currency drops whether you (level 68 character and above) are playing in a level 66 map and areas below this, or a level 79 map (Higher level maps and Act 3 areas over L66 are capped at level 66 map drop rates, I assume). Penalty only applies to exp. . . Isn't this common knowledge? Sec, lemme find the developer links... The wiki entry actually sounds quite misleading. http://en.pathofexilewiki.com/wiki/Drop_Rate http://www.pathofexile.com/forum/view-thread/11707 "For the purposes of this penalty, your level is never considered to be higher than 68. Therefore a level 75 character receives no penalty in a level 66 area." (Copy-pasted from the mechanics thread, link above) The patch 0.10.0: "The level that the currency item drop rate penalty now treats all players above level 68 as 68 (this used to be level 63)." I repeat above: (Higher level maps and Act 3 areas over L66 are capped at level 66 map drop rates, I assume) I can't find any developer quote on this. I am assuming because it doesn't make sense to me to increase currency drop rates at higher level maps than 66, when your penalty is capped at L68 penalties. See the patch note above: you are treated as a level 68 even when you are above this, when calculating penalties, so strictly speaking, if you're level, 73, 76, 78, 80, 85 or 90, playing in a level 75 map, you're still counted as level 68, the map will be counted as a level 66 map wrt currency drop penalties. Although note that it wouldn't be fair if you're playing within the no penalty range! I think I may be wrong in this, but based on that patch statement above, you are simply counted as a L68. The patch notes aren't clear on this, and the mechanics thread and the wiki may be outdated. Perhaps another helpful soul can help me on this or perhaps one of the devs can help clear this up? POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL! Last edited by THEHORNEDRAT#1516 on Jun 24, 2013, 8:01:03 AM
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" they changed it once you hit 68 you cant get a penalty from maps anymore and my point stands mf is a standard problem every standardplayer trys to maximize his mf why ? cause he doesnt care if he dies so answer me the question why shall hc suffer which already has a smaller itempool of GG items ? its the same with the discharge discussion... discharge is extreme powerful...in standard it is no coincidence that every week the new uniques are found by 95% from standard players cause everybody and his mom is stacking mf in hc i notice it at last that the item has some mf on it resi>life/es>stats> iir/iiq https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Last edited by ventiman#1405 on Jun 24, 2013, 8:14:11 AM
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There is the survivability bias in HC.
Hence, the gameplay, the attitudes, the discipline, the economy, the favoured items and rares including their prices, and the mechanics are thus inherently different. Yes, still the same game, just differnet ruleset ( Even in the upcoming Descent league/ruleset, with its solo gameplay, with no portals to town or waypoints, if this was to be made a permanent league, (and I feel, this may well become permanent, well, why not?), your gameplay style will be different too. POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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" Actually i prefer it not to be. Imagine having the same max IIQ/IIR on gear. I would prefer it to randomly roll a range of values on any gear w/o the ability to remove it, other than orb of scouring(but that will also remove all and make it white again). What i am saying is, we should have A variable range non-stackable type of IIQ/IIR values, much like your Orb of Alchemy, not like your Blacksmith's Whetstone or Armourer's Scrap or even Chaos Orb. Perm. Retired from this unforgiving land of the Exiles. Self-impost EXILED. Last edited by starsg#0408 on Jun 24, 2013, 8:58:48 AM
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I like the Mf orb idea but Mf should be count as an optional mod.
you found a 3 pre 3 affix item? nice, now throw an iir OR iiq orb at it and pray for a good roll ... :-) |
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Noob question: what is MF??
I would like people to wrote what they are talking about before starting abbreviations so dat noobs like me can understand. http://slysherz.blogspot.com
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