Remove MF completely from game
" A Diablo term (magic find) for IIQ/IIR (increased item quantity and rarity) in PoE. |
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I like the way IIR/IIQ works personally. It is just another factor to balance. If all you want to do is min/max power farm easy content, you will do that with or without IIR/IIQ mods on gear.
But ignoring people out to just push pixels, IIR/IIQ gear does offer interesting choices to people, especially as large modifiers on otherwise lack luster gear. MF stats increase your character power in an alternative fashion to just raw throughput. It offers a play style of moving more slowly and carefully without sacrificing all loot efficiency. It allows a character to push their resource management limits without suffering as much from downtimes. And it is the ultimate end game stat in my opinion. It is one thing to put together a suit with ultimate power, it is another thing entirely to put together a suit of gear with almost ultimate power and great IIR/IIQ. Putting together a magic find suit that lets you solo very hard content with good clear speed and great bonus to loot drops is pretty much The end game content in an ARPG. People choosing to power farm easy content is indicative of other problems not directly linked to magic find gear. People farming all content as a party is indicative of a problem not solely related to magic find stats. I really like the idea of progressing my character and gear until I can do hard content, and then slowly making that content super rewarding by upgrading my magic find while not losing too much character power. IMO MF as mods on rares is great. Uniques having large amounts of MF and hardly anything else are great, but definitely should not be the only option, or you are asking people to simply powerfarm lower level areas with lesser character power. Hey...is this thing on? Last edited by LostForm#2813 on Jun 24, 2013, 10:13:43 AM
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If "MF" would be an optional choice, ok. go, do you super duper hard endcontent with mf gear. but those who dont like it or have builds that perform not_so_good_but_are_fun (like every physical build i tried) are screwed at the moment.
0% MF = no drops. a yellow item from an endboss is very rare. i never see orbs at endbosses. i didnt find a single chaos in 9 hours of playing yesterday. guess how many crappy rolled maps i had to play. i could have used 30-40 chaos to roll decent maps tho. i played 3x 72, 2x 71, all chiseld and quantitiy above 50, up to 121 - no map drops. a dev once said "you no run hard enough mods!", so i did an enfeeble + 50% slower rew + -20 resists 72 map with over 100 quantity. NO MAPDROP at all. wasted all my currency for my last maps to get NOTHING in reward. ok so i run piety. takes about 5 minutes to clear her and 5 seconds to kill her. boring. i made a lot of piety runs, mostly to get some alterions to roll a map. out of all piety runs i got one 66 map. solo players get punished (why???) mf haters get punished builds with no or minor mf capacity get punished. this is not a good game concept imo. im am playing for 2 days now after a long break. down from ~9 70+ maps to zero. no alts, no augs, no alch. i will login today as i love the game, but i mwill aks myself what to do now and prolly log out 5 minutes after. Last edited by NomadFX#0730 on Jun 24, 2013, 10:28:52 AM
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After initially thinking Blasphemy, upon some consideration I actually agree with OP. Unfortunately I the cat is out of the bag for POE now, and you're not going to put it back in. What with 2 base item types, as well as uniques and I am sure some diamond supporter uniques that incorporate IIQ and IIR there is just no going back now.
In Wraeclast, if someone tries to kill you... you just kill them right back.
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My suggestion to this would be to keep uniques as is. For non-uniques make iir and iiq be like quality on items. But you should ofc not be able to alter those stats so that if you find a good item with lets say iiq, you have to decide which one of your items that suits you best for the moment.
But i must say that i find mf quite allright after all. "Axe bad! Fix please!"
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" Whats funny is that most of the MF uniques have evasion as the base stat, potentially benefiting a melee character the most. Auresize, Goldwyrm, Rat's Nest, igomon, The only MF weapon is a melee weapon, reaper's pursuit. The IIQ unique belt definitely isnt hurtng you too much as melee. I dont see why it would be considered harder to get a well balanced MF suit on a melee player than a ranged. It is more dangerous as melee than ranged, and that has nothing to do with MF stat. Again the discrepancy between melee and ranged is not tied to the MF stat. Hey...is this thing on?
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I truly hope that this will never hapen, if you find it so distracting there's already game that basicly removed whole system and dumbed everything down. What you find distracting is what some find intresting, personaly I like to try beat harder and harder monsters with as much IIQ/IIR as possible without getting myself killed and thats huge part of fun for me.
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" i dont think remove is an option. it just needs better balancing. |
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If drop rates were fine, there wouldn't be a need for iir/iiq at all.
The fact that iir/iiq take slots away from useful stats in items means that a person taking iir/iiq is less efficient by design, than someone who doesn't. However, unlike in gw2, where everyone got their drops regardless of the stats others had, in PoE an iir/iiq guy benefits the whole team should he get the killing blow by having his iiq/iir work for everyone at that point. So, unless iiq/iir only benefits the person who has the stats, there's no need to "fix" this issue. |
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My dream league:
-IIR and IIQ mods can not spawn on gear -IIR and IIQ support gems dont exist -league has +100% IIR and +50% IIQ compared to normal -maps stay the same Last edited by Thalandor#0885 on Jun 24, 2013, 11:51:11 AM
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