Why does Lioneye's Glare have no drawback?
" According to the mods compendium, 16% IAS is the cap for bows, but after verifying with poe.xyz, it seems that 13% is the actual cap since nobody on the entire server has ever posted a rare bow > 13% on poe.xyz (unless it's a unique). Meaning the mods compendium is likely wrong in this case and should be updated for future references. I have went back to edit the previous posts where I've also said that rare bows can get up to a 16% IAS. " Downsides do indeed include only having certain mods as mods are what makes an item useful, powerful, or weak. " Yes, you may add a further category of "levelling uniques" if you'd like. The fact of the matter is, all different "categories" of uniques we can make up have drawbacks and downsides, just some more noticeable and significant than others. " It is not correct in saying that there are only 2 categories of uniques, a "build-enabling" type and one with "upsides and downsides", as purported. All uniques have their drawbacks. For example, Chin Sol is a "build-enabling" bow for point blank users, but it has the significant drawbacks of have a very slow attack speed and mediocre damage for end-game. Thus, Chin Sol, would have been a unique you would likely consider to be both "build-enabling" and "upsides and downsides." The main argument of a good number of people in this thread who are pro-nerf is that Lioneye's drawbacks may not be significant enough for the amount of power the bow grants. My main argument is that if GGG fixes accuracy, then that change in itself is already an indirect nerf to Lioneye and that may perhaps be enough of a nerf to Lioneye, the highest-tier unique bow that was meant to be very powerful and still viable for end-game, while perhaps not guaranteeing it to be BIS compared to every other bow in the server due to the state of accuracy in PoE. Or perhaps the accuracy changes won't be enough and the bow may still require a specific nerf, who knows. It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP" Last edited by Athoy on Jun 25, 2013, 9:42:38 AM
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" I agree 100%. I'm all in favore for an LG nerf if other areas of the game are improved. GGG listens to its fans!!! Thank you!
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" imbalanced economy? There are far worse problems with eco like RMT,Multibox/bots and exalted is to encapsuled from the rest of the currency "it causes to progress people much faster than they should" you saying why do you even care you are rich like crazy why not allowing other people to farm their stuff for every important item there is a good unique: Hammer = Marohi, Wand = Void Battery, Bow = LG, Armor = Shav/Kaoms and future slots are to come with every of this items you can do a decent endgame build which is fact. so when we nerf all our good uniques and uniques will become to leveling items it will feel like in diablo 3 when i played it and a unique droped it was a poor disappointment. I dont like the dangerous export of D3 forums with the "nerf these nerf that" mentality and from the expirience i gathered with these people they are usually for a nerf to get even a stronger position/advantage as they already have over others. we should not try starting to ruin this beautiful game with the nerf these nerf that shit and is it just me or are just a small group of people here posting over and over again to nerf it? Edit: and to all accuracy sucks in this game and need a rework thats why always hit is so good Last edited by zzang on Jun 25, 2013, 1:53:39 PM
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I can add, OP go play D3. Worst hack&slash game ever made. It has this nice thing, that uniques SUCKS and theres no use for them. God how retarted poeple can be. Uniques in this game makes this game so GOOD that it is now. Without those very good unique items, there wouldn't be any endgame goal except to level up, coz chances of getting perfect rare is zero. I bet blizzard hired these idiots to post stupid things on PoE forums so that this game would turn into another failure like D3.
IGN = DeizeCoC, DeizeCi, DeizeNUTS
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" Erqi- Has drawbacks. Reduced MS. Reduced Attack Speed Void Battery- Dual wield required, which incurs a loss of defense. LG- High phys dmg. Above top tier IAS. Always hits. Can crit. Shavronnes Wrapping- Low life build enabler. Mid tier ES. 1 Resist Kaoms- High HP. No sockets. Currently not in new leagues. Considering Kaoms is gone, which one seems out of place? Answer- LG. While Shavronnes probably should have been on say Savant's Robe, it is still a build enabler none the less. Every single other item has drawbacks within the unique itself, or is build specific. LG is neither. | |
" and i didnt talked about drawbacks im saying every single of the listed items you can use for a endgame build and judging by the powerlevel these builds have than Shavrones and voidbattery are in the higest category of powerlevel in the moment and LG builds are slightly above marohi powerlevel. | |
" if thats so im doing a volunteer job against that agenda here | |
But that doesn't mean LG is fine the way it is. How about we remove Erqi's IAS penalty and MS penalty. Give it an IAS instead, something like 20%.
Let's just remove the reduced spell dmg mod on Void Battery, that sounds balanced too. That would equate to what LG currently is. I have no issue with certain uniques being endgame items, but that doesn't mean they shouldn't be balanced. | |
" the difference is that your suggestions would increase already top tier power level far above evrything else like in the range of discharge builds when there would be no reflect and a LG build would still be inferior in the build powerlevel | |
How is LG inferior in the build powerlevel?
Read *bow* builds. Since it's not a specific build enabler. |