Why does Lioneye's Glare have no drawback?

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Lyralei wrote:
Strong may perhaps be the right word but I do believe that many top players strive to perfect their characters which does make sense then. People would use Lioneye's Glare as what it is; a cost-effective (well..too cost effective at the moment) stepping stone to that best bow. Bear in mind that a 16% IAS (16% is the cap IIRC for bows IIRC) Thicket is equivalent to a top tier LG.

According to the mods compendium, 16% IAS is the cap for bows, but after verifying with poe.xyz, it seems that 13% is the actual cap since nobody on the entire server has ever posted a rare bow > 13% on poe.xyz (unless it's a unique). Meaning the mods compendium is likely wrong in this case and should be updated for future references. I have went back to edit the previous posts where I've also said that rare bows can get up to a 16% IAS.

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Real_Wolf wrote:
Okay, because you seem to disagree (despite this being the way that GGG design their uniques), its not a case of 'everything has a downside', unless your "downsides" are now including "it only has these mods"

I could go on, but I am sure you get the point. All uniques in the game are based on either being a build enabling item, or having upsides and downsides when compared with a rare counterpart. If the comparable uniques 'downside' is not really anyhting that matters, when compared with a rare counterpart, there is rather a problem of it being pointless to use the rare.

Downsides do indeed include only having certain mods as mods are what makes an item useful, powerful, or weak.

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Real_Wolf wrote:
I suppose you can also have 'levelling uniques', which are BiS for their level but are outclassed when you get to lategame as another type of item, but these are really just a downside of being 'weak' lategame, they are not meant to be being used lategame either, so they don't factor into this

Yes, you may add a further category of "levelling uniques" if you'd like. The fact of the matter is, all different "categories" of uniques we can make up have drawbacks and downsides, just some more noticeable and significant than others.

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Real_Wolf wrote:
I could go on, but I am sure you get the point. All uniques in the game are based on either being a build enabling item, or having upsides and downsides when compared with a rare counterpart. If the comparable uniques 'downside' is not really anyhting that matters, when compared with a rare counterpart, there is rather a problem of it being pointless to use the rare.

It is not correct in saying that there are only 2 categories of uniques, a "build-enabling" type and one with "upsides and downsides", as purported. All uniques have their drawbacks. For example, Chin Sol is a "build-enabling" bow for point blank users, but it has the significant drawbacks of have a very slow attack speed and mediocre damage for end-game. Thus, Chin Sol, would have been a unique you would likely consider to be both "build-enabling" and "upsides and downsides."

The main argument of a good number of people in this thread who are pro-nerf is that Lioneye's drawbacks may not be significant enough for the amount of power the bow grants. My main argument is that if GGG fixes accuracy, then that change in itself is already an indirect nerf to Lioneye and that may perhaps be enough of a nerf to Lioneye, the highest-tier unique bow that was meant to be very powerful and still viable for end-game, while perhaps not guaranteeing it to be BIS compared to every other bow in the server due to the state of accuracy in PoE. Or perhaps the accuracy changes won't be enough and the bow may still require a specific nerf, who knows.
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
Last edited by Athoy on Jun 25, 2013, 9:42:38 AM
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Lyralei wrote:
Its not a separate issue. Its a completely related issue pertaining to the bow itself regardless of drawback or no. If you are to address one thing, you should address things directly related to it. Even if you were to give it a drawback, everyone would still use it because of the underlying issue. And what do we have then? The same BiS scenario, except you made all archers weaker as if they weren't already pressed hard to be competitive to caster options.

Unless you've played a character using accuracy and/or Lioneye's Glare at a high level please don't come and lecture me about them being separate issues.


If you still can't read, let me simplify it for you:
PEOPLE CAN'T USE ALTERNATIVE RARE BOWS BECAUSE OF ACCURACY, HENCE LIONEYE'S GLARE = BIS.

I'm all for giving it a drawback. Solve its associated problem while we're at it. That is all, thank you.


I agree 100%. I'm all in favore for an LG nerf if other areas of the game are improved.
GGG listens to its fans!!! Thank you!
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deteego wrote:


I mean obviously the people with Lioneyes are enjoying it, but stuff like this just causes imbalances in the economy, as it causes people to progress much faster than they should (and while PoE is balanced around an economy, which it currently is, than it is a real problem)


imbalanced economy?

There are far worse problems with eco like RMT,Multibox/bots and exalted is to encapsuled from the rest of the currency

"it causes to progress people much faster than they should" you saying

why do you even care you are rich like crazy why not allowing other people to farm their stuff

for every important item there is a good unique:
Hammer = Marohi, Wand = Void Battery, Bow = LG, Armor = Shav/Kaoms and future slots are to come
with every of this items you can do a decent endgame build which is fact.

so when we nerf all our good uniques and uniques will become to leveling items it will feel like in diablo 3 when i played it and a unique droped it was a poor disappointment.

I dont like the dangerous export of D3 forums with the "nerf these nerf that" mentality and from the expirience i gathered with these people they are usually for a nerf to get even a stronger position/advantage as they already have over others.

we should not try starting to ruin this beautiful game with the nerf these nerf that shit

and is it just me or are just a small group of people here posting over and over again to nerf it?

Edit: and to all accuracy sucks in this game and need a rework thats why always hit is so good
Last edited by zzang on Jun 25, 2013, 1:53:39 PM
I can add, OP go play D3. Worst hack&slash game ever made. It has this nice thing, that uniques SUCKS and theres no use for them. God how retarted poeple can be. Uniques in this game makes this game so GOOD that it is now. Without those very good unique items, there wouldn't be any endgame goal except to level up, coz chances of getting perfect rare is zero. I bet blizzard hired these idiots to post stupid things on PoE forums so that this game would turn into another failure like D3.
IGN = DeizeCoC, DeizeCi, DeizeNUTS
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zzang wrote:


for every important item there is a good unique:
Hammer = Marohi, Wand = Void Battery, Bow = LG, Armor = Shav/Kaoms and future slots are to come
with every of this items you can do a decent endgame build which is fact.


Erqi- Has drawbacks. Reduced MS. Reduced Attack Speed

Void Battery- Dual wield required, which incurs a loss of defense.

LG- High phys dmg. Above top tier IAS. Always hits. Can crit.

Shavronnes Wrapping- Low life build enabler. Mid tier ES. 1 Resist

Kaoms- High HP. No sockets. Currently not in new leagues.

Considering Kaoms is gone, which one seems out of place? Answer- LG. While Shavronnes probably should have been on say Savant's Robe, it is still a build enabler none the less. Every single other item has drawbacks within the unique itself, or is build specific.

LG is neither.

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SL4Y3R wrote:


Erqi- Has drawbacks. Reduced MS. Reduced Attack Speed

Void Battery- Dual wield required, which incurs a loss of defense.

LG- High phys dmg. Above top tier IAS. Always hits. Can crit.

Shavronnes Wrapping- Low life build enabler. Mid tier ES. 1 Resist

Kaoms- High HP. No sockets. Currently not in new leagues.

Considering Kaoms is gone, which one seems out of place? Answer- LG. While Shavronnes probably should have been on say Savant's Robe, it is still a build enabler none the less. Every single other item has drawbacks within the unique itself, or is build specific.

LG is neither.



and i didnt talked about drawbacks im saying every single of the listed items you can use for a endgame build and judging by the powerlevel these builds have than Shavrones and voidbattery are in the higest category of powerlevel in the moment and LG builds are slightly above marohi powerlevel.
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Deize wrote:
I bet blizzard hired these idiots to post stupid things on PoE forums so that this game would turn into another failure like D3.


if thats so im doing a volunteer job against that agenda here
But that doesn't mean LG is fine the way it is. How about we remove Erqi's IAS penalty and MS penalty. Give it an IAS instead, something like 20%.

Let's just remove the reduced spell dmg mod on Void Battery, that sounds balanced too.

That would equate to what LG currently is. I have no issue with certain uniques being endgame items, but that doesn't mean they shouldn't be balanced.
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SL4Y3R wrote:
But that doesn't mean LG is fine the way it is. How about we remove Erqi's IAS penalty and MS penalty. Give it an IAS instead, something like 20%.

Let's just remove the reduced spell dmg mod on Void Battery, that sounds balanced too.

That would equate to what LG currently is. I have no issue with certain uniques being endgame items, but that doesn't mean they shouldn't be balanced.


the difference is that your suggestions would increase already top tier power level far above evrything else like in the range of discharge builds when there would be no reflect

and a LG build would still be inferior in the build powerlevel

How is LG inferior in the build powerlevel?

Read *bow* builds. Since it's not a specific build enabler.

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