Why does Lioneye's Glare have no drawback?
" http://www.reddit.com/r/pathofexile/comments/1gxof8/eternal_and_diamond_supporter_newsletter_18/caozzq1 shut up already. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Resolute Technique. You don't lose the can't miss and its a fair drawback. Well, as fair as fair can be without making Legacy versions. But fuck you Lightning Arrow and your Static Blows. |
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" Yeah, Ranger Tree love! GGG listens to its fans!!! Thank you!
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" I mean, allowing it to still be able to always hit AND crit is interesting. It's....unique!! Certain players like witches and shadows could find a use for something like this. It's the dmg and AS that's the problem IMHO. Those builds have low acc, and pretty much can't get to RT. LG would be a build enabler. |
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" No doubt. Unfortunately, no matter which way we go there'll be disgruntled parties. Less so if you go with the RT route, more if you change numbers (cause legacy omg end of the world). For Standard at any rate. Hardcore ones aren't that much of an issue. Interesting fact: My Ranger has 70% chance to hit with 327 DEX/ no LG. Imagine how other users feel. Last edited by Lyralei#5969 on Jun 24, 2013, 11:43:14 PM
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It's irrelevant if people get upset. So what. When something needs to be balanced, it has to be done.
If the bow changes, it can, and should be changed for everyone. This is an endgame item, not a silverbranch. |
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Just saying it again:
People need to stop looking into things as BiS Uniques are MEANT to be either BiS as build enabling, or else be upside+downside (so BiS for a specific build setup). Lioneyes currently is not upside+downside as does not have a significante nough downside. It is also not build enabling as it isn't only used in builds that wouldn't function without it. Comparing it to kaoms, as another upside+downside where the downside is not well balanced (no sockets for the life makes it too powerful IMHO), is a fine thing, but koams itself is kinda in a weird place. Comparing it to shavronne is stupid, as NO ONE would take shavronne for a CI/ES based style build, UNLESS going low-life, at which point shavronne is the BUILD ENABLER. What we should be looking at is can we make it to a BUILD ENABLER, or should we be focusing on making it more balanced in regards to UPSIDE+DOWNSIDE Some examples: Build Enabling: Facebreaker, shavronne, aegis aurora, quill rain Upside+Downside: koams, searing touch, voidholme (is one, but bad), cloak of flames, silverbranch Last edited by Real_Wolf#6784 on Jun 25, 2013, 12:15:45 AM
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First, everybody might want to calm down a bit.
There's no reason to get so worked up about all this and the ultimate decision will be up to GGG. From what we've seen GGG has done since closed beta, it's an understatement to say that they know what they're doing and will hopefully make the right choices. A balancing a game isn't as simple as simply changing values and all the issues are fixed. The most important part is seeing if the theories/suggestions given actually hold any weight in water by testing their effects in the Alpha realm. All this takes time and work. For example, the previous big patch lowered the monster damage while reducing our life was a pretty good patch, IMHO. It did make armor a much better defensive stat than stacking pure life from before. Life still seems very important right now (good luck getting to level 90+ on a life based build without a Kaom's), but maybe in the future they'll tweak it some more. " " The "two types of uniques" in the game you have suggested is an inaccurate assessment of the uniques in the game. The two categories you've suggested leaves out other categories of uniques while seemingly suggesting that the two categories are mutually exclusive. For instance, GGG has stated that there uniques that are build-enabling, as you have correctly stated, but also uniques that are supposed to be more for pure powerful (e.g. Kaom's heart, Thunderfist, Lioneye's Glare, etc). However, based on the designs of uniques, it seems that every unique in the game has a downside or drawback. Some drawbacks are more obvious as seen in Kaom's (no sockets--a power unique) and Facebreaker (no weapons, but also the subtle no defensive stats on the gloves--a build enabling unique), while others are more subtle such as the lack of defensive stats seen in Thunderfist and, Lioneye's lack of Crit mods (and possible Chaos resists mods) both of which are power uniques. The other example you've also brought up would be the build-enabling unique quill rain which has it's extremely low damage as the significant downside. To state that the game simply has 2 types of uniques of "building enabling" and "upside+downside" would be committing a false dichotomy: https://en.wikipedia.org/wiki/False_dilemma. It also happens to show a poor understanding of the uniques in the game. The categorization of uniques which are either "build-enabling" or "upsides+downsides" is not completely accurate as all uniques were designed to have drawbacks built-in. Some drawbacks are more obvious, while others more subtle, and some are more significant, while others are less so. " Although I would say the comment that you "most likely won't use one, nor will any other top player." is a bit too strong of a statement, I agree with your overall point that if accuracy was improved, a well-rolled rare bow can finally have a much greater chance of outcompeting a Lioneye. The best part about buffing accuracy is because of Lioneye's current power of granting a large amount of excess mana, a possible total of 7% extra IAS (20% max IAS) above the best rolled rare bow (13% max IAS), and relatively high damage rolls (but still inferior compared to the theoretical rare as you've correctly pointed out), people can see opt to use Lioneye as it will still be remain powerful if for nothing but the extra attack speed and relatively high tier (not highest possible) physical damage mods. It can still be useful and used in end-game for those that couldn't affording a 100 exalt well-rolled rare bow that they must mirror. Buffing accuracy has the benefits of both nerfing the Lioneye without crippling it by changing the Hits Cannot be Evaded mod into Resolute Technique (which will be a sad day for crit users) and provide us with a better chance of Lioneye not being the sole BIS bow item versus a well-rolled rare. The same effects may be possible to be achieved if we also change the mods on the Lioneye to give a very high amount of accuracy, but not 100%. However that seems to directly contradict what the flavor text suggests. It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
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Fuck templars/witches. They ve got their perfect balanced low life rf shavronne with HUGE drawbacks like bad ES bad resists!
Want drawback for lionseye? Increase dex requirement to 424. | |
" This is just abuse of the fact that dex is a terrible stat. When dex gets balanced, what then? The bow would become even better since dex would be useful, ending in a flat upgrade to everybody using it. Don't use the imbalance of other mechanics as a way to balance out something else, because once the other imbalance gets fixed, it negates the other 'balancing'. Last edited by Xendran#1127 on Jun 25, 2013, 3:00:01 AM
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