Why does Lioneye's Glare have no drawback?

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SL4Y3R wrote:
Because a lot more of them were made at the beginning of OB compared to the others. Those were chanced frequently due to their high selling price. As more and more entered the market->lower price.

Kaom's is a higher base item, and was more wanted. Thus consistent high price.

Shavronne's wasn't introduced til later. Right before the chance orb change.


I expect a nerf on Kaom's as well as Shavronne's if Lioneye's is considered OP.
GGG listens to its fans!!! Thank you!
For those debating ES vs HP builds, just look at Kripp's stream once he converts to ES from HP and I bet that no HP based build will have the equivalent amount of ES he has nor the damage capability he has per that build.

QUICK, nerf the searing touch:


Because hey, there are no draw backs to this staff...
GGG listens to its fans!!! Thank you!
"
For those debating ES vs HP builds, just look at Kripp's stream once he converts to ES from HP and I bet that no HP based build will have the equivalent amount of ES he has nor the damage capability he has per that build.

QUICK, nerf the searing touch:


Because hey, there are no draw backs to this staff...


Hp should never be = to ES in terms of raw amounts. Further, it's a staff. It's drawbacks include no defense sans a low block value compared to to a shield. He will be getting no high block rate, nor a high ES shield. Those are drawbacks. No resists as well.

And last, but not least. That build does not require ES to function, so your point comparing hp build to his dmg output, which won't be insane compared to other builds is moot.
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For those debating ES vs HP builds, just look at Kripp's stream once he converts to ES from HP and I bet that no HP based build will have the equivalent amount of ES he has nor the damage capability he has per that build.

QUICK, nerf the searing touch:


Because hey, there are no draw backs to this staff...


That staff isn't OP. I did a fireball build using it and everyone big on fire damage doesn't realize that fireball with hit crit will one shot just about everything, enough multi you can one shot uniques. So I changed from that staff to a dagger and shield w/ crit chance, got higher DPS and EHP.

That staff is probably only BIS for fire trap builds which have set backs built in. For example, a cooldown, limited amount of traps at one time.

Lioneyes you can throw on any bow skill and it's just about the best save for a few extremely high roll bows (even then might not compare when you factor accuracy).

As there aren't any real high crit bows, lioneyes is just about the best bow for all situations while other high potential weapons like marohi, will suck in certain situations. A crit lioneyes build will be much more successful than a crit marohi build.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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SL4Y3R wrote:
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For those debating ES vs HP builds, just look at Kripp's stream once he converts to ES from HP and I bet that no HP based build will have the equivalent amount of ES he has nor the damage capability he has per that build.

QUICK, nerf the searing touch:


Because hey, there are no draw backs to this staff...


Hp should never be = to ES in terms of raw amounts. Further, it's a staff. It's drawbacks include no defense sans a low block value compared to to a shield. He will be getting no high block rate, nor a high ES shield. Those are drawbacks. No resists as well.

And last, but not least. That build does not require ES to function, so your point comparing hp build to his dmg output, which won't be insane compared to other builds is moot.


What defensive properties are available on a Glare?

The only reason I bring up ES is that it needs to be addressed before criticizing this bow. The nerf to HP is unjustified compared to ES being incredibly good. And why do you say ES should never be on par with HP? If I go CI, my ES is basically my life. ES will equal my health points. So if I can get 10K+ ES after going CI, then that is basically 10K+ HP. On a pure HP build, I am barely able to scratch 5K HP...
GGG listens to its fans!!! Thank you!
"
What defensive properties are available on a Glare?

The only reason I bring up ES is that it needs to be addressed before criticizing this bow. The nerf to HP is unjustified compared to ES being incredibly good. And why do you say ES should never be on par with HP? If I go CI, my ES is basically my life. ES will equal my health points. So if I can get 10K+ ES after going CI, then that is basically 10K+ HP. On a pure HP build, I am barely able to scratch 5K HP...


These are more issues that have arisen from the additions of ZO, VP and GR. When the only way to recover ES was to leave combat and wait, having twice the ES compared to life is required. With these passives being more required rather than optional maybe it is time for ES to come down.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Moosifer wrote:
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What defensive properties are available on a Glare?

The only reason I bring up ES is that it needs to be addressed before criticizing this bow. The nerf to HP is unjustified compared to ES being incredibly good. And why do you say ES should never be on par with HP? If I go CI, my ES is basically my life. ES will equal my health points. So if I can get 10K+ ES after going CI, then that is basically 10K+ HP. On a pure HP build, I am barely able to scratch 5K HP...


These are more issues that have arisen from the additions of ZO, VP and GR. When the only way to recover ES was to leave combat and wait, having twice the ES compared to life is required. With these passives being more required rather than optional maybe it is time for ES to come down.


Instead of touching ES, they should go back to the way HP was before and simply nerf Kaom's.
GGG listens to its fans!!! Thank you!
"


What defensive properties are available on a Glare?

The only reason I bring up ES is that it needs to be addressed before criticizing this bow. The nerf to HP is unjustified compared to ES being incredibly good. And why do you say ES should never be on par with HP? If I go CI, my ES is basically my life. ES will equal my health points. So if I can get 10K+ ES after going CI, then that is basically 10K+ HP. On a pure HP build, I am barely able to scratch 5K HP...


This is so incredibly incorrect. You forget a multitude of things. Ailment procs, low AR, and stun quickly come to mind. Flask usage being another. You're comparing raw values and completely negating EHP.
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SL4Y3R wrote:
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What defensive properties are available on a Glare?

The only reason I bring up ES is that it needs to be addressed before criticizing this bow. The nerf to HP is unjustified compared to ES being incredibly good. And why do you say ES should never be on par with HP? If I go CI, my ES is basically my life. ES will equal my health points. So if I can get 10K+ ES after going CI, then that is basically 10K+ HP. On a pure HP build, I am barely able to scratch 5K HP...


This is so incredibly incorrect. You forget a multitude of things. Ailment procs, low AR, and stun quickly come to mind. Flask usage being another. You're comparing raw values and completely negating EHP.


Hmmm. Are you telling me that you would prefer to have 5K HP instead of 10K ES / 1HP? Aren't there items and node that prevent stun? If that is the case, can you tell me why moderate HP is better than high ES?

The reason why I say moderate HP is because I've yet to see players get higher that 4.5K HP.
GGG listens to its fans!!! Thank you!
Yes. Although CI s a mockery of its former self.

For all the reasons I've previously listed, as well as several other, I still prefer hp builds currently.

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