NO MORE PATH OF LIFE NODES

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johnKeys wrote:
but I'm afraid I'll need to use the full-respec button on my Marauder, because I took a lot of HP nodes to get where I am - and doing so for a level 72 character can be a real headache.
is there an option to save the existing passive tree to a file for future reference?



This will be easy. Since they don't seem to be changing the layout of the tree, you'll just open your tree on the site (and copy the link some place safe if you want) and then open the game and hit the reset button. Then you can alt tab back and forth all you want. If you accidentally close the page with your tree, just use the link you copied to get it back.
prepare for massive "OMG MY HP GOT NERFED WTF" whining threads :)
IGN: Eric_Lindros
CET: Timezone
cant wait to see how this affects my staff templar.
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Faerindel wrote:
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eebertay wrote:
scaling hp down, wont that screw around with hp regen and blood magic builds?

It will screw around with every build. Stock up on regrets or use the full-respec.


Not melee. Life leech as physical damage with decreased monster damage and increased physical.. yeah buddy
Pacific (GMT -8) Time
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Ludvator wrote:
prepare for massive "OMG MY HP GOT NERFED WTF" whining threads :)


Also prepare for the inevitable "I lost my full respec!" threads.

GGG says IF you add a new passive after the patch you'll lose the full respec. It's not intended to be saved. Guarentee several will apply a new passive before the full repec and bitch.
Pacific (GMT -8) Time
Low life with high physical dps with added fire + hatred = GG ele reflect -.-
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Seelenverheizer wrote:
I think people will spec even more HP.
Most HP users have decent armor or insane armor (IR)

The monster damage resuction will only end in the fact their damage cant crush armor anymore.
Therefore HP is even better to tank big hits.

Only heavy ES user will get screwed over even harder, casue those tend to have no Armor.


Agreed. My first thought when I got to that section of the announcement was, "this sounds like it will only exacerbate the problem and means spending even MORE points on HP nodes!"

But....I guess it all depends on just how much monster damage is reduced. We'll need to see the actual numbers and get in game to get a feel for things after the patch.


Another issue: what about PvP? PLayer damage (physical at least) is getting a buff from the sound of things, but HP is harder to get...so will PvP become more of a "One-Shot" game?
IGN: BigFerrousMetal
No more path of life nodes ... well maybe i should come back and try out the new patch on release.
GGG - Why you no?
7000 life and mobs doing 800 dmg, 6000 life and mobs doing 700. What's the difference?


The damage deal will be still the same and no words on reflect being nerfed as well - expect mass QQ.
Last edited by zaebimaika#5832 on May 31, 2013, 4:36:48 PM
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Madcow1120 wrote:
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Ludvator wrote:
prepare for massive "OMG MY HP GOT NERFED WTF" whining threads :)


Also prepare for the inevitable "I lost my full respec!" threads.

GGG says IF you add a new passive after the patch you'll lose the full respec. It's not intended to be saved. Guarentee several will apply a new passive before the full repec and bitch.


I all ready have special order shipments of deluxe gourmet popcorn coming in early next week.

It will be a fun time eating popcorn and watching the tears flow just from "waaah i lawst my fill respac!!1!1" threads alone. Not to mention other things. :3
"In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine

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