NO MORE PATH OF LIFE NODES

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eebertay wrote:
scaling hp down, wont that screw around with hp regen and blood magic builds?


Will also fuck with Eldritch Battery builds in the case of ES. I reserve judgement till the 5th.
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eebertay wrote:
scaling hp down, wont that screw around with hp regen and blood magic builds?

It will screw around with every build. Stock up on regrets or use the full-respec.
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Charan wrote:


I would take that bet, but it'd hardly be fair. ;)

Hmm,interesting.I don't expect you reveal anything more,but if you are right I am really interested how it'll be implemented without causing further balance issues.Really interesting.
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I think people will spec even more HP.
Most HP users have decent armor or insane armor (IR)

The monster damage resuction will only end in the fact their damage cant crush armor anymore.
Therefore HP is even better to tank big hits.

Only heavy ES user will get screwed over even harder, casue those tend to have no Armor.
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Hovergame wrote:
To know how the change will affect us, we need to know how much the monsters' damage was reduced.

Let's take an example : I have something like around +250% health from my tree (at 8% per node : 31.25 nodes), for a total of 5K HP, i.e around 1430 base health (with STR and stuff).

If monster's damage is reduced by 25% (and nodes from 8% to 6%), I'd need 3750K health to keep the same survivability, i.e I'd need "only" +160% health (at 6% per node : 26.67 nodes). So, I can either add more survivability, or spend 4-5 nodes into something else.

Btw, resistances are really fine. With my tree (+60% fire, +30% cold/lightning), I only need 4 pices of equip to be way above the caps and 5 to be capped with elemental weakness (without purity and endurance charges).

The problem with armor is quite simple : you always have some but you cannot really stack it.


Keep also in mind that higher dps on your character means you need to spend less time taking hits.
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Seelenverheizer wrote:
I think people will spec even more HP.
Most HP users have decent armor or insane armor (IR)

The monster damage resuction will only end in the fact their damage cant crush armor anymore.
Therefore HP is even better to tank big hits.

Only heavy ES user will get screwed over even harder, casue those tend to have no Armor.


The problem with people who would spec more hp than they do now: the % "more" hp will be far less than the % "more" dps you would achieve by instead using dps nodes.
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Last edited by mazul#2568 on May 31, 2013, 12:25:30 PM
I n this game you get killed my lined up RNG. you can get killed in 2 hits even with koams or 9k ES.

It dont matter how long you tank mobs, the fact you tank them will get you killed in the end
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johnKeys wrote:
that's a great decision by GGG, as well as removing Kaom's heart from Anarchy and Onslaught.

but I'm afraid I'll need to use the full-respec button on my Marauder, because I took a lot of HP nodes to get where I am - and doing so for a level 72 character can be a real headache.
is there an option to save the existing passive tree to a file for future reference?




view you build on this website, zoom out using ctrl- and then screenshot the whole build.





Im hoping this nerfing of the life nodes will be done in such a way that it stops everyone having to go to the start of the marauder. FP spell caster? go marauder. Ek caster? marauder. Rain Of Arrows? Marauder. LA? Marauder. Melee? Do we even need to go there? lol.

atm virtually every good build can be played as a marauder because they all take that 12% at the start of his tree, and most of them need that 12% node more than they need the first node from their own start. If it becomes less efficient for the ranger to cross the entire tree to get her health than the nodes where she starts it will be great. Right now 90% of cases builds are either as efficient as a marauder or more efficient as a marauder.
Kinda sucks for low life players like me. HP will remain the same (I have no life nodes), but ES total will be lower and I will therefore have less regen to balance out RF.

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