NO MORE PATH OF LIFE NODES
Good decision.
This is a buff © 2016
The Experts ™ 2017 |
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that's a great decision by GGG, as well as removing Kaom's heart from Anarchy and Onslaught.
but I'm afraid I'll need to use the full-respec button on my Marauder, because I took a lot of HP nodes to get where I am - and doing so for a level 72 character can be a real headache. is there an option to save the existing passive tree to a file for future reference? Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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Nerfing HP nodes is fine if ES nodes will be untouched
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" unupdated offline build planner. Because life is short, you shall make rains of all sort - Amarena, the Iron Man
- My IRON MAN witch build video: http://www.youtube.com/watch?v=JJOUcu0ioL4 - Do you want your witch wearing PANTS? check http://www.pathofexile.com/forum/view-thread/19769 |
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Honestly more concerned about the Acrobatics buff. I mean I took that node so I didn't have to worry about ES and Armour, and now they're giving half of it back? Come on GGG, you're killing me here.
Still, it'd be nice if all the builds didn't have to rely so heavily on HP to soak damage and defenses could be relied on to mitigate it instead. Also, white kiwis ;3 |
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" In the announcement: " ✠ ✠
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This change will do nothing considering it'll still be better to stack defense over offense. "Glass Cannons" will still be heavily punished for even existing. The only fix for the health stacking issue (e.g. defense stacking) is to drop the base damage on all skills and make the damage nodes stronger. Then players will actively decide to either go slow and steady or fast and risky.
Or maybe I'm completely wrong and this patch will be super magical. Time will tell. |
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To know how the change will affect us, we need to know how much the monsters' damage was reduced.
Let's take an example : I have something like around +250% health from my tree (at 8% per node : 31.25 nodes), for a total of 5K HP, i.e around 1430 base health (with STR and stuff). If monster's damage is reduced by 25% (and nodes from 8% to 6%), I'd need 3750K health to keep the same survivability, i.e I'd need "only" +160% health (at 6% per node : 26.67 nodes). So, I can either add more survivability, or spend 4-5 nodes into something else. Btw, resistances are really fine. With my tree (+60% fire, +30% cold/lightning), I only need 4 pices of equip to be way above the caps and 5 to be capped with elemental weakness (without purity and endurance charges). The problem with armor is quite simple : you always have some but you cannot really stack it. Last edited by Hovergame#7060 on May 31, 2013, 11:47:05 AM
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" I would take that bet, but it'd hardly be fair. ;) https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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scaling hp down, wont that screw around with hp regen and blood magic builds?
"The problem with scrubcore is that it is full of of scrubs"
- King Edward the Longshanks |
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