New Engine Patches uses twice as much CPU/GPU yet causes insane micro stutter and lag
No idea what happend but the game is like unplayable after this patch and keeps crashing when you do try to play (1 fps and 1k ms) cpu and gpu are like way higher then normal
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Ryzen 5600.
32GB of 3200MHz RAM. 1660 Super. The game is installed on a 500GB Gen 3 NVMe drive. I wouldn't say the game is unplayable for me but it is noticeable that performance has taken a hit. Also noticed that my GPU is only using maybe 1.5GB of VRAM whereas other games happily push that up to 5GB of VRAM. The 1660 Super has 6GB of VRAM in total. But I would agree pushing out a POE2 graphics update onto POE1 at this stage wasn't a good move. Every option like shadows etc all on the lowest. DX11. Vsync on. DC and MT are both on and default settings in terms of target FPS. The resolution is 1080p. Last edited by mrrick1781#5234 on Aug 5, 2023, 4:05:25 AM
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Same problem. Ever since the last patch, the game freezes at various points (usually either when monsters spawn or some audio should play, like Einhar saying something).
Since I saw the shader bar shoot up each time it happened, I tried deleting the shader cache but that didn't help. I'm re-installing the game now to see if that helps. (Well, I had planned to try SC one league. I guess this would be a good time to do that. XD) Update 3: Setting the minimum CPU power state to 100% in the power options was a massive improvement. Update 2: Somehow I managed to get the game running completely normally again. Here is what I did: 1) opened the nVidia control panel in Start 2) set the profile to Balanced 3) went to "Manage 3D settings" 4) set the "Shader cache size" to "Unlimited" (Now I see that this is the solution suggested by DistributedAutomaton. Independently verified, then :-D ) Update: Re-installing the game incl. deleting its folder in AppData, and then switching to Vulcan improved the situation quite a bit, but it's still not perfect. Rendering is not my area of expertise, but I suspect that this might be relevant from the Client.txt:
Spoiler
Line 627491: 2023/08/09 20:39:59 71754593 2d1efd8d [CRIT Client 16796] [D3D12] Pipeline compilation failed [VS: , PS: ].
Line 627492: 2023/08/09 20:39:59 71754593 1d2ca080 [CRIT Client 16796] [RENDER] Pipeline generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_bone.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/particles/monster_particles/League_3_9_0/infection/tentacle_minion.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Blob_FX.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" ) Line 627493: 2023/08/09 20:39:59 71754593 2d1efd8d [CRIT Client 16796] [D3D12] Pipeline compilation failed [VS: , PS: ]. Line 627494: 2023/08/09 20:39:59 71754593 1d2ca080 [CRIT Client 16796] [RENDER] Pipeline generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_bone.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/particles/monster_particles/League_3_9_0/infection/tentacle_minion.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Blob_FX.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" ) Line 636214: 2023/08/11 18:59:23 120555578 7736b4a0 [CRIT Client 3992] [D3D11] Input layout creation failed [VS: ]. Error: -2147024809 Line 636215: 2023/08/11 18:59:23 120555578 1d2ca080 [CRIT Client 3992] [RENDER] Pipeline generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Microtransactions/weapon_effects/bloodlord/bl_wp_tentacles.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Emissive.fxgraph" "Metadata/Effects/Graphs/General/expand.fxgraph" ) Line 636216: 2023/08/11 18:59:24 120555875 7736b4a0 [CRIT Client 3992] [D3D11] Input layout creation failed [VS: ]. Error: -2147024809 Line 636217: 2023/08/11 18:59:24 120555875 1d2ca080 [CRIT Client 3992] [RENDER] Pipeline generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xy_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Microtransactions/weapon_effects/bloodlord/bl_wp_tentacles.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Emissive.fxgraph" "Metadata/Effects/Graphs/General/expand.fxgraph" ) Line 639466: 2023/08/12 15:33:58 41738734 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/4f/4f632db36f0a03a3d0fcd22b0e97ac711979e73d24b34f7fb1ae5e1c716f6962.tmp Line 639482: 2023/08/12 15:35:46 41846468 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/f6/f626a607fc7575de4ab8f71bd6822c84a8a6270570263b1abf8a68362b4feec8.tmp Line 639483: 2023/08/12 15:35:46 41846562 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/67/6741218fec6d4f3ec2cd1908b335da97258cc452f16fe20181df4daf832f62e3.tmp Line 639484: 2023/08/12 15:35:46 41846578 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/37/37d6a66e48ff3d4871d53693afc8ffa80302c0defc21d1ff28414b2b893b0561.tmp Line 639485: 2023/08/12 15:35:47 41847640 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/a8/a8dc3be173d1fadd17b9a9e857f851c499a314424917d57275b5ba114caca89c.tmp Line 639486: 2023/08/12 15:35:48 41847921 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/a0/a012d5d4934cbab4e6e0936f42924cd438097d5abd803d25ba466ab7977b8641.tmp Line 639487: 2023/08/12 15:35:48 41848812 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/12/121f5a5a7b93f831dad67d417ddc27f51b0f900f7f71a93b233273051bd8a3d8.tmp Line 639488: 2023/08/12 15:35:49 41848906 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/c2/c2f66ce3a45713a7a259b43704b2d2640fc43c2f9aa21477e735c1e6e0d56dcf.tmp Line 639489: 2023/08/12 15:35:49 41848921 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/38/38779e39af9df9793c3136d6b0eb375fbb2c7ba238c89cac7aeccba52d939d46.tmp Line 639490: 2023/08/12 15:35:50 41849937 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/bf/bffbaadddf1063391dd0c64c4b5a056b45cf999c107de3d76520d999100e0fb8.tmp Line 639491: 2023/08/12 15:35:51 41850921 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/82/82b0ed6b7fb4d56a3ca6d55c60e88b47d59e2c22f44f8e20d7107930099c670c.tmp Line 639492: 2023/08/12 15:35:51 41851140 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/b4/b45d868a947e8b6c1cfbb1833811449945ca913394700b1da0d0786399f5b6c1.tmp Line 639493: 2023/08/12 15:35:52 41852250 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/cc/cc2f51011c95b0d98b3f9c7497e7b9881b997fc94ef6e1c39f33e673aa04ee38.tmp Line 639494: 2023/08/12 15:35:52 41852328 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/f3/f3c2b333aa0b27a4d691efbcfce30c2a00c5a59324c6ee539657f169bdd20d72.tmp Line 639495: 2023/08/12 15:35:52 41852453 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/d9/d98a2c82e8faed0d926f6b8dcaf0458ae67f2fce305287ef8085adb3c014a5f8.tmp Line 639496: 2023/08/12 15:35:53 41853390 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/2a/2af4eba5a987e46c26b865798187293ef475402d6b4cf981351e9931566d5d64.tmp Line 639497: 2023/08/12 15:35:55 41854984 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/33/33cc723809912f2e66a42f6ccff73815539df2b4762f3a9470238010748c6743.tmp Line 639498: 2023/08/12 15:35:55 41855546 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/3a/3a90f2f3161228172cdddcd141216eec13ab793dd9e0fabd04dc1fb1ac22180f.tmp Line 639499: 2023/08/12 15:35:55 41855640 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/fc/fc39ec103d1d181adedfa05171bf5fb765ac283159ab7a47260b6166cf21e106.tmp Line 639500: 2023/08/12 15:35:55 41855656 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/40/40c2487cb24c4cebfbdf93b582713df9f9253af10fd64b72e491f500fe46c7d4.tmp Line 639501: 2023/08/12 15:35:55 41855859 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/c0/c03b52493afac37577ac61bbd0058d0a26e067f8148954ad08b52ad61f1cc27a.tmp Line 639502: 2023/08/12 15:35:57 41857000 ba65c9b3 [CRIT Client 12148] [SHADER] Failed to open file C:\Users\sirgregoryadams\AppData\Roaming\Path of Exile\ShaderCacheD3D11/1c/1c0bc26f259e4195416ae958621a14458cc4f508ea50e59638b1b2eaa6b34327.tmp Line 642959: 2023/08/13 17:26:57 134916093 7736b4a0 [CRIT Client 11752] [D3D11] Input layout creation failed [VS: ]. Error: -2147024809 Line 642960: 2023/08/13 17:26:57 134916093 1d2ca080 [CRIT Client 11752] [RENDER] Pipeline generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_bone.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xz_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Models/Portals/DevourerApparitionPortal/vfx/textures/tentacle.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph" "Metadata/Effects/Graphs/Personal/Javier/ADD_lite.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Emissive.fxgraph" ) Line 642961: 2023/08/13 17:26:57 134916093 7736b4a0 [CRIT Client 11752] [D3D11] Input layout creation failed [VS: ]. Error: -2147024809 Line 642962: 2023/08/13 17:26:57 134916093 1d2ca080 [CRIT Client 11752] [RENDER] Pipeline generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_bone.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/mesh_xz_velocity.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Art/Models/Portals/DevourerApparitionPortal/vfx/textures/tentacle.fxgraph" "Metadata/Materials/DielectricSpecGloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Gloss.fxgraph" "Metadata/Materials/Utility/TWEAK_Albedo.fxgraph" "Metadata/Effects/Graphs/General/ScaleMoveUV.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/Tentacles.fxgraph" "Metadata/Effects/Spells/monsters_effects/League_3_9_0/blob_monster/Graphs/BlobRefraction.fxgraph" "Metadata/Effects/Graphs/General/SSSMulti_ByFresnel.fxgraph" "Metadata/Effects/Graphs/General/Fresnel_Albedo_Multi.fxgraph" "Metadata/Effects/Graphs/Personal/Javier/ADD_lite.fxgraph" "Metadata/Effects/Graphs/General/AddGrittyness_Emissive.fxgraph" ) Last edited by GregoryAdams#7051 on Aug 13, 2023, 3:35:05 PM
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Same here before the Patch the Game was perfectly playable and now i get 40 fps in my hideout and in maps it drops below 30 and stutters so much.
The Shader Bar is constantly maxing out and then my cpu and gpu usage goes to 100% and the whole Game starts lagging/the fps drops hard. literally unplayable :( Last edited by xOutblaze#5552 on Aug 5, 2023, 11:25:45 AM
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" Every time you delete shaders (or reinstall the entire game) shaders have to be fetched again by the game which can cause hitching until it's finished. If you're still stuttering even a good while after the shaders have had a chance to do their thing, try disabling multi-threading in the graphics options, at the very bottom of the menu. It might help smooth gameplay, but at a cost of an overall framerate reduction. This is not an ideal solution but might help in the short term. At this point there are so many people with both high and low end systems having issues, but there's no evidence that any of this is going to be addressed. The last word I saw from GGG was to let shaders download, and that was all. I think a large chunk of players aren't going to be able to continue playing unless these issues can be resolved. | |
I tryied to play this game since the 6gb engine update patch, and i can say waiting for shaders to fix or downlaod all not solve the problem, i already played since the first day of this borked patch, and even now the problems getting worse, after shaders downloaded i not received lots of huge fps drops, but continues lots of stuttering and freezing, the worst of all, when some chests or mosnter or event like betrayal happens or other things happens, out of nowhere my game freeze the entire pc and crashs without warning or no messages after 10sec freezing my entire pc, when they back to normal the game closes and i'am not able to play, this is a joke how GGG give us nothing, the downloading shaders is not the problem, the entire update is the problem, they need to reverse back to before 6GB patch engine and try to fix this before launche to the public and kill all the game for us.
Soul of a Dragon, reincarnation of a Dragon in a human shell.
Always a Dragon in mind and soul. Dragons Forever. |
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Added a bug report: https://www.pathofexile.com/forum/view-thread/3408867
but ill add it here too just in case. Laptop with: - Intel core i7 6700HQ 2.60GHz - RAM 16GB Dual-channel DDR4 1064MHz - 4095MB NVIDIA GeForce GTX 960M, (also has Intel HD Graphics 530, this is not used for poe) - 500GB SSD - Windows 10 Home 64-bit I have tried all recommended solutions: - Pack check - Updating windows - Updating GPU drivers using GeForce Experience - Full fresh reinstall of the game - Deleting config file. - Checked Im within minimum requirements, which i am. Heck GPU is better than minimum when compared to requirements from https://www.pathofexile.com/forum/view-thread/3072628 - GPU comparison: https://technical.city/en/video/GeForce-GTX-650-Ti-vs-GeForce-GTX-960M - Tested various combinations of graphical settings: ____- Everything on low ____- Dx11, Vulkan, Dx12(this gives the best performance, but has occasional spikes to 100% GPU out of nowhere, so something is making it Unstable) ____- Capped fore and back ground fps to 30 ____- Windowed mode with 1280x720 ____- and more, and etc, and fiddling continues endlessly Problem Description: Prior to the first of the series of patches leading up to 3.21.2b, I had managed to fiddle the game settings low enough to where by gpu was running at a stable 34% usage on the GPU, with the expected spikes during combat. After patch, the GPU usage is unstable, and significantly increased. Average usage is 50% on the GPU, with spikes going to 95% when using a single skill in the wrong spot in hideout. (See Test Below) Additionally the CPU spikes to 80-100% when loading areas, which ill asume is a different problem all together. Switching to dx11/vulkan/dx12 has some effect on this loading POE Particle/lighting Performance Test: https://www.youtube.com/watch?v=PFPkdf6oFf4 Conclusion: Game is in an unplayable state on a machine that is above minimum requirements, with a build that speficially is optimised for low end, and while using lower resolution than recommended for minimum specs. This is due to the exessive strain put on the GPU. The Poe2 lighting/particle effects appear to be the main culprite, as the more of any effect on screen is displayed the exponentially worse the GPU's performance becomes as seen in test above. This issue cannot be resolved from the player side. P.S. Came back to poe after quitting the game in 2020, about 1 week before this shitshow, fiddled the pc to work, got back into buildplanning, and made it to level 7 the sunday before the first patch. FeelsBadMan. Ill asume heist league was the first time poe2 particle shitstem was introduced, as the current problem is pretty much the same issue that made me quit back in 2020. Had a good 3 weeks of fun back then on self cast desecrate+ detonate dead before heist league, and then after the desecrate effect got changed, the skill became unusage due to its new terrible performance(which seems to never have been fixed btw). I optimistically wish you the best of luck fixing this, which you will surely need, given Exilecon showed the poe backend being a hardcoded spaghetti ball, and Visual effects guy from day 2 (https://youtu.be/XE3MAFGDzWw?t=3633) explaining how the more cascades he does the cheaper they get, which sounds cool and is probably true, but when put to practise clearlymakes the GPU shit the bed. Lastly, coming back made me consider getting some of the new specialised stashtabs... but why bother when the game doesnt work. Last edited by POPTOP#5364 on Aug 9, 2023, 3:06:46 AM
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Now it keep crashing to desktop AFTER i get the damn fps to be back to normal...wth did you do to the game GGG? Why did you mess with something that wasnt broken?
3 crashes in 10 minutes wtf Every single crash is from a crucible spawn too btw. logged back in and crashed again on the same opened crucible.... Last edited by IQof3#7253 on Aug 6, 2023, 12:12:39 AM
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I jump to a trade in someone else's HO - long loading (20-60 sec), jump back to my HO 2-3 seconds loading....
Loading into HO after death on the map or exit through the portal from the map to HO 15-45 sec... And so in a circle. Shaders you say? On each map at the end I go into the harvest, and it loads the shaders from scratch, the empty floor has almost no textures for about 30 seconds. Go back to the map from the harvest and it again loads the same map with transparent floors. And so, on each map of the same one, it constantly loads these textures ... Playing them in general, every new map constantly compiles chtoli, why then this shader cache if it does not use it? |
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Unplayable after this patch 24 july, 4 FPS on maps omg(
All was good before 3900x 3070ti 32gb RAM, Samsung 970 M.2 SSD, Win 10 |
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