New Engine Patches uses twice as much CPU/GPU yet causes insane micro stutter and lag

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DistributedAutomaton wrote:
In the Nvidia Control Panel. Set this as high as your disk lets you get away with. (I set mine to Unlimited.)


Just remember that doing that under "global" and not per client effects everything you run on your PC. including the desktop.

Chuter.
44.
I am not an expert, but i am no sure that games needs more cache space than default settings.

On Probation Any%
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Joernzen wrote:
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Henry_GGG wrote:
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Golden_Ducky wrote:
Ever since the 6gb patch arrives poe been giving me insane stutter and lag, with shader bar on the F1 chart constantly maxing out (which i think thats the reason for the lag)


The engine changes required some shaders to be generated again by your client.
Over time, this will become less of a problem, as the shaders populate again.
This is intended and expected behaviour after a significant engine change has occurred.
We bundled what we could with the initial engine patch, however we can't include every shader for every combination.

Using the Vulkan or DX12 renderer should lessen the impact of shader generation while in combat.


Why does this shader creation do have to happen "on the fly" while playing?
The times shaders got forcefully deleted were the most annoying league starts for me because every new boss/ability had the chance of killing me due to stutter.

Can't there be some mode that just creates all the shaders it needs in like 20 minutes in advance?

I have no clue how this works technically but I kinda feel the way it is right now is the worst possible way since it also hurts the first impression for people that dont replay thousands of maps.


For four yrs. I have been begging for this.

I heard there is a way with the Steam client,...

In this day, and age people have terabytes of space. Just include ALL shaders with the client, or at least provide a complete shader pak players can optionally install if they wish.

This is a client that has been updating for what,... 8 yrs. now?

Should have done an unreal engine 5 overhaul for PoE2, or something because obviously it has reached it's breaking point I think.

Chuter.
44.
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Dxt44 wrote:
I did some testing with Power consumption.



I can't stop myself from commenting on how you managed to take the BG3 pic. right as the minute changed from 12 to 13, and it looks like a backward 6. :)

So off topic sorry.

Chuter.
44.
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Dxt44 wrote:
I am not an expert, but i am no sure that games needs more cache space than default settings.



About two weeks before the destruction patch I moved my shader cache from my operating system SSD. to my gaming SSD. where PoE is, and the cache is also unlimited now, and I have never played smoother.

"Go to: C:\Users\Your.Username\Documents\My Games\Path of Exile

Open: production_config.ini with Notepad.

Edit line: cache_directory=C:/Users/YourUsername/AppData/Roaming/Path of Exile/

Set that directory to where you want it to be, on your SSD."

Two weeks later game over haha.

Chuter.
44.
Last edited by Chuter#5688 on Aug 4, 2023, 12:39:02 PM
Engine Multithreading is broken!
not matter the renderer is DX11 or Vulkan
with the same settings:
i7-10750H + RTX 3060 + Win 10 = everithing is OK
i7-2600K + GTX 970 + Win 7 = if the "Engine Multithreading" option is Enabled -> the CPU's lantency is going crazy, jumping up to 30x of the normal value than down to normal, several times in every seconds again and again, if the "E.M." option is Disabled -> the CPU's lantency is stable (but 2x of normal value)

https://www.youtube.com/watch?v=Ecg2ymhcNlc

admins when will you fix the game? otherwise it’s not possible to play, for 11 days people have problems
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total energy over a period of time? what are you saying here? you measured POE after BG3 obv that number will be higher...


I don't know how to answer without offending you. My post has information and math.
On Probation Any%
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dude, measurements are in diff units. You don't supply the info if you reset the total consumption between the measurements for the bottom to be any meaningful, and even if you did the time diff indicates ~1 min which makes this meaningless due to time error/booting time/etc etc... honestly man, if you don't know, just don't


Explain to me, why do you need current wattage????????????????????????

On Probation Any%
Made a similar post in another thread but my experience with this patch echoes what everyone else has shared. My CPU/GPU is all maxed and causing so many issues. I've tried anything and everything I can find but the problems persist and I wish we had some sort of ETA of when this is supposedly supposed to get better over time if that is the case.

I attempted to stream today (I haven't been able to since engine patch because it causes issues) and basically just spent 40 min trying to solve the problem on stream. You can see that going 800x600 resolution helped my mic stop clipping but everything else would still lag or stutter in maps.

Leaving it linked here for the far chance a dev decides to skip around the stream to see what issues were happening: https://www.twitch.tv/videos/1890367804?t=00h13m48s

My Specs:
NVIDIA GeForce RTX 2070
Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
RAM 16.0 GB

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