Lioneye's Glare - Possibility for a nerf on an overpowered item?

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ScrotieMcB wrote:
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SL4Y3R wrote:
But they exist. Meaning this is not a BiS unique. Meaning no nerf is required.
It probably is best-in-slot, because it lets you take more life nodes. I already explained how.


I already explained how it's not. Projectile weakness, not to mention the argument that RT is taken even by casters just so they don't crit, can be applied to any user..including bow users.
-ign rptd (Hardcore) _riptide (default and that's an underscore too)
Last edited by riptid3 on Apr 15, 2013, 2:24:48 PM
That's a 3 point different for most builds. Would much rather do more dmg over the potential of 3 more nodes. Which, depending on your build and where it ends, might not end with 3 more hp nodes anyways.
dont the complainers have something else to do?

like writing suggestions in the manifesto of how melee can be improved instead of crying diablo 3 forum style for nerfs?

its a good bow no doubt, there also are better bows no doubt about that too

and LG the only unique with no drawback are you kidding me?

you should check shavrones out which makes righteous fire + painattunement casterbuilds work with a dps of 60k+
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dont the complainers have something else to do?

like writing suggestions in the manifesto of how melee can be improved instead of crying diablo 3 forum style for nerfs?

its a good bow no doubt, there also are better bows no doubt about that too

and LG the only unique with no drawback are you kidding me?

you should check shavrones out which makes righteous fire + painattunement casterbuilds work with a dps of 60k+

Are you talking about the robe than has something like 2500 Effective Energy shield less than a high ES rolled one ? ( My Okay int/dext one has more lol )
no drawback, yeah ...... -__-.
Btw is Shavronne's wrapping as common as Lioneye's Glare ? I don't think so.


A game without feedback from the community about how it feels would be trash.
This is a beta feedback thread, where some people think that LG has too much on it without drawbacks, and that it is not normal.
Btw, what are you doing there ? don't you hae anything else to do than complaining about this thread ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 15, 2013, 4:59:39 PM
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Fruz wrote:
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dont the complainers have something else to do?

like writing suggestions in the manifesto of how melee can be improved instead of crying diablo 3 forum style for nerfs?

its a good bow no doubt, there also are better bows no doubt about that too

and LG the only unique with no drawback are you kidding me?

you should check shavrones out which makes righteous fire + painattunement casterbuilds work with a dps of 60k+

Are you talking about LG that has something like 50-60 dps less than many other bows?
no drawback, yeah ...... -__-.
A game without feedback from the community about how it feels would be trash.
This is a beta feedback thread, where some people think that LG has too much on it without drawbacks, and that it is not normal.
Btw, what are you doing there ? don't you hae anything else to do than complaining about this thread ?


Fixed. And here for those that say there is so fucking few bows that out runs LGs in dps

http://poe.xyz.is/search?league=Default&type=Bow&rarity=rare&dps_min=300&dps_max=500&time=2013-04-08

Now compare it with a LG

http://poe.xyz.is/search?league=Default&type=Bow&rarity=unique&dps_min=300&dps_max=500&time=2013-04-08

AND THATS THE ONES thats currently for sale.
When a banker jumps out of a window, jump after him, that's where the money is.
Last edited by Xpire on Apr 15, 2013, 4:57:33 PM
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Fruz wrote:

Btw is Shavronne's wrapping as common as Lioneye's Glare ? I don't think so.



I hate to cut the majority of your post but, Shavronne's is more common than LG. One is ilvl 62 the other ilvl 66. Essentially one can only drop from rares/piety in lunaris 3 + maps and the other can drop anywhere in act 3 and in some places of act 2. It's just that LG has been in since OB started, Shavronne's is much more recent.
-ign rptd (Hardcore) _riptide (default and that's an underscore too)
Last edited by riptid3 on Apr 15, 2013, 5:09:50 PM
comparing 50-60 dps to 500 flat ES.
You're a funny one.

So there are 10 bows on the default market that have more dps than a lioneye's glare ....
do you call that a lot ?
it is a few.
( and LG can be rolled higher than that btw, except you only need divines to improve it, not tons of chaos without even being sure to get an okay tri ele bow after 100+ of them ).

And have you noticed that 1/3 of the bows which dps is between 300 and 500 atm are LG ?
it being a unique item, I don't find it quite balanced.

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I hate to cut the majority of your post but, Shavronne's is more common than LG. One is ilvl 62 the other ilvl 66. Essentially one can only drop from rares/piety + maps in lunaris 3 and the other can drop anywhere in act 3 and in some places of act 2. It's just that LG has been in since OB started, Shavronne's is much more recent.

Are you aware that each unique has it's own probability to drop ?
and that most of the high lvl players are doing maps ( starting at .... lvl 66 ).
I don't usually check the shops for this items, but I've not seen a lot being sold.
I'm not looking it. since the ES sucks and I don't need the other bonuses.
It needs a particular build to be build arround by the way, LG is miles away from that.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 15, 2013, 5:12:49 PM
From my understanding, the drop rate is based off of "powerful" something is. Not necessarily a build eneabler, but a build intensifier. The chance rate however is not based off of this, the chance rate is equal AFAIK.
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From my understanding, the drop rate is based off of "powerful" something is. Not necessarily a build eneabler, but a build intensifier. The chance rate however is not based off of this, the chance rate is equal AFAIK.

you kinda lost me there.
Why are you splitting the drop rate into two doifferent things ?
Each basic naked object ( white ) has the same drop rate or so, and from there there is a possibility of it being magic/rare/unique.
AFAIK, there is nothing more to know about it except that unique have a particular probability of poping from white items.
IF there is any reliable source on how this works, I'd like to see it btw.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 15, 2013, 5:18:07 PM
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Fruz wrote:
comparing 50-60 dps to 500 flat ES.
You're a funny one.



yes im comparing 50-60k this is 60 000 4 zeros of DPS to 500 flat es

dont know whats funny about

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