Lioneye's Glare - Possibility for a nerf on an overpowered item?

Ghoun its not elemental :)

Would assume its probably like a lvl 20 ice shot or something. It is a bow after all. Whenever you do face her, send me a pm. It's one fun fight.
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Xpire wrote:
[...]


Have you actually read the whole thread ? there is a lot to read though, but still.
There isn't much to answer to your post I guess then.

There is a few things maybe ( since the rest is about already said and argumented part that you most probably skiped ) : Marohi has one ( very small though ) counterpart, LG doesn't.
It is I believe, much more expensive and more rare than a LG too, even if I'm not checking both item disponibilities and prices everyday.


Mana is precious for auras ? yeah, that's exactly it, it can give easily 130+ mana, which means more than 2/3 or so of the cost of some aura with reduced mana ..... worthless, isn't it ?
And what does static blows have to do with the rest here ? nothing.
It is even more effective with LG than with a tri ele since the lightning dmg only is superior with LG.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 13, 2013, 9:39:55 PM
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Fruz wrote:
If there are very few things that feel OP atm, they need to be fixed, that's what an OP item is, it is OVER-powered.


Except the goal of ARPGs is to (eventually) overpower the content. This isn't WoW, after all.

If you mean stupidly, game-breakingly overpowered... then yeah, that's different. I'm not aware of anything like that though.
Last edited by MGReaper on Apr 14, 2013, 12:10:35 AM
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MGReaper wrote:
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Fruz wrote:
If there are very few things that feel OP atm, they need to be fixed, that's what an OP item is, it is OVER-powered.


Except the goal of ARPGs is to (eventually) overpower the content. This isn't WoW, after all.

If you mean stupidly, game-breakingly overpowered... then yeah, that's different. I'm not aware of anything like that though.


Ranged builds?

:P
I don't know if Lioneye's is overpowered, but I definitely think it isn't a good thing for the health of the game.

Pre-Lioneye's, the dominant ranger build was this Keystone-grabbing, tree-spanning monstrosity that grabbed Unwavering Stance, Blood Magic, Static Blows... and most importantly Resolute Technique. Rather than playing with the rather weak accuracy system, it dodged the question entirely.

Naturally, builds that wanted to actually critically hit had to actually commit to accuracy, so not everyone went the RT route.

What Lioneye's Glare represents is not a DPS increase; it's clear other bows do more damage when they hit. What is Lioneye's Glare? The ability to respec a crapload of passive points and/or gear affixes (you might only have a little of one, but if you do you have a lot of the other) into more yet more life, while still dealing critical strikes. It's hidden, but Lioneye's Glare is a little like a mini-Kaom's that still has sockets; you take it, and a few Orbs of Regret later you have much more life than before.

How I feel about it is that Lioneye's Glare almost closes the trap. Unless you're going Crit Dagger Shadow or something, there's really no reason to mess around with accuracy. Use spells, RT, or this unique bow instead.

I'd probably be okay with LG if it actually had Resolute Technique instead of the ability it has. Then it would be a build enabler of sorts for people that don't want to travel all the way over there, and crit bow builds would still be (old-school) crit bow builds.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Apr 14, 2013, 1:04:07 AM
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ScrotieMcB wrote:
I don't know if Lioneye's is overpowered, but I definitely think it isn't a good thing for the health of the game.

Pre-Lioneye's, the dominant ranger build was this Keystone-grabbing, tree-spanning monstrosity that grabbed Unwavering Stance, Blood Magic, Static Blows... and most importantly Resolute Technique. Rather than playing with the rather weak accuracy system, it dodged the question entirely.

Naturally, builds that wanted to actually critically hit had to actually commit to accuracy, so not everyone went the RT route.

What Lioneye's Glare represents is not a DPS increase; it's clear other bows do more damage when they hit. What is Lioneye's Glare? The ability to respec a crapload of passive points and/or gear affixes (you might only have a little of one, but if you do you have a lot of the other) into more yet more life, while still dealing critical strikes. It's hidden, but Lioneye's Glare is a little like a mini-Kaom's that still has sockets; you take it, and a few Orbs of Regret later you have much more life than before.

How I feel about it is that Lioneye's Glare almost closes the trap. Unless you're going Crit Dagger Shadow or something, there's really no reason to mess around with accuracy. Use spells, RT, or this unique bow instead.

I'd probably be okay with LG if it actually had Resolute Technique instead of the ability it has. Then it would be a build enabler of sorts for people that don't want to travel all the way over there, and crit bow builds would still be (old-school) crit bow builds.


And as I said earlier, this is the definition of "overpowered"

The only reason why Lioneyes is not an issue right now because of how shit physical damage is compared to elemental damage, and Lioneyes is primarily a physical dps bow

When physical dps gets increased, then expect the price of this to increase massively
d3 >POE
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Moosifer wrote:
This "X works therefore we should nerf it" shit really needs to go. There's very few things that feel OP atm while most things feel very UP, how about we bring everything up first?


Powercreeping maybe?


Things that are OP need to be nerfed to improve a game. There is no CHOICE if you have only 1 possibilites for an item.
The point we can argue is, if rare bows can be better, but I doubt it, as "cannot miss" is incredible strong and also takes away from build diversity(because accuracy does not play a part of it)


Personally I dont like items like KAOMS and LIONGLARE.

Kaoms is OP because of the "affix potential"

Have you ever seen an item which can have 10x100 HP?? A Item which has 4 affixes more then are perfect rare?

Lets assume you roll a 6 affix rare with 80% affixes beeing an equalent of 6x0,8x109HP = 523 HP.

This means a "prefect" rare would have an equivalent of 523 HP and 6 sockets.

So you trade ~480 HP for 6 sockets. Is that balanced? This how you should see things. I dont think its balanced, because you dont necessarily need 6 sockets on the armor ,because you can also get it on the weapon.


Same thinking applies to "cannot miss" and therefore Lionglare is OP. Even increasing 95% chance to hit to 100% is HUUGE for specific reasons. How many affixes on item would you need to get even 95%?
Btw.: Is crit chance even removed, because I dont think so as keystones on uniques work differently.
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ScrotieMcB wrote:
I don't know if Lioneye's is overpowered, but I definitely think it isn't a good thing for the health of the game.

Pre-Lioneye's, the dominant ranger build was this Keystone-grabbing, tree-spanning monstrosity that grabbed Unwavering Stance, Blood Magic, Static Blows... and most importantly Resolute Technique. Rather than playing with the rather weak accuracy system, it dodged the question entirely.

Naturally, builds that wanted to actually critically hit had to actually commit to accuracy, so not everyone went the RT route.

What Lioneye's Glare represents is not a DPS increase; it's clear other bows do more damage when they hit. What is Lioneye's Glare? The ability to respec a crapload of passive points and/or gear affixes (you might only have a little of one, but if you do you have a lot of the other) into more yet more life, while still dealing critical strikes. It's hidden, but Lioneye's Glare is a little like a mini-Kaom's that still has sockets; you take it, and a few Orbs of Regret later you have much more life than before.

How I feel about it is that Lioneye's Glare almost closes the trap. Unless you're going Crit Dagger Shadow or something, there's really no reason to mess around with accuracy. Use spells, RT, or this unique bow instead.

I'd probably be okay with LG if it actually had Resolute Technique instead of the ability it has. Then it would be a build enabler of sorts for people that don't want to travel all the way over there, and crit bow builds would still be (old-school) crit bow builds.


All this does is expose how massively nonsensical having accuracy in the game is, especially when it isn't even fundamentally applied the same. Rangers don't need to spec into accuracy because they can just use a lioneye's. Melee builds that start on the left side of the tree are just going to grab RT since they don't want to bother with accuracy, and they're unlikely to get much crit anyway.

The only builds that really need to fiddle around with accuracy at all are crit shadows and wanders, and it's no surprise that both of them are considered among the most gear dependent builds out there.

Having accuracy in the game basically means that you either grab RT, or your build requires an assload of money.

Not to mention the nonsensicality of monsters that are able to dodge arrows but not a slow-moving fireball.
Accuracy just doesn't scale well enough.
Even with a shit ton of it (and accuracy passives), reaching 95% hitchance is almost impossible.
People rather use resolute technique or spells to completely ignore accuracy.
Accuracy as a mechanic should be changed so that you can reach max hit chance much easier, while any additional accuracy beyond that adds to your critchance, that way I can see people WANTING to itemize for it

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