No respec options? No thanks.

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Sickness wrote:
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thepmrc wrote:

Full respecs will cause earlier difficulties to be complete ghost towns as their would be virtually no reason to ever run through the game content again.


Another alternative to keep the game alive at all levels is to allow players to restart their characters at level 1 and gain some small bonus.


Hmm, this is very interesting idea. Maybe if you restart att lvl 15, you'll get bonus exp until you reach lvl 15. Normally all items you keep when you where 15 lvl.

But then, you'll fast out lvl mobs.
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thepmrc wrote:
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bowbow wrote:
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thepmrc wrote:


Full respecs will cause earlier difficulties to be complete ghost towns as their would be virtually no reason to ever run through the game content again


So why are we running through the game content at all then? If there's no other reason than...to get to the end? I just don't understand that statement

Coming back to my earlier point, if people actually enjoy the content, which is a reason to run through it, they will do so regardless of respec


Last thing I will say on this topic. Players these days want convenience above all else, even when it is not best for the game. The devs know what they are doing and I trust they will do what is best for the game.


I respect an "authority" but I still want a well reasoned argument why respecs are so bad. I haven't found it yet. It seems to me most of them are based of rather illogical worries of the game being destroyed by the feature

Don't get me wrong though I don't think all the arguments I've heard are totally bad and I don't just brush them off, I just keep coming to the conclusion that proper respec is better than no respec or orbs of regret
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bowbow wrote:
... respec is better than no respec or orbs of regret


One simple reason is that more advanced players should have more advantages in any kind of game and (full) respecs reduce this advantage by alot.

Orbs of Regret are a nice solution to this problem as advanced players have access to alot of them and can get their respecs if they really need them, while not so advanced players cant get a respec so "easy".

This gives an option for a respec, but doesnt reduce the advantage given to advanced players by alot.
This is a micro transaction game. Make respecc orbs drop at higher levels and purchasable items at all levels.

This, in my mind, would allow the casuals who, 25 levels into the game, start to "get it" and wish they had spent their points more wisely but don't care to rerun the last 8-10 hours of game play.

It will also prevent constant respeccing as it costs actual money (or time) that the casuals use for other things.


The hardcores will have studied more, understood faster and made less "mistakes" when spending points. They will also in turn get more drops through sheer volume of time/kill rates.


Seems like everyone is over complicating this dramatically.


I say make orbs of regret 50 points equivalent to $5 worth and you will have some that may respecc a few times and others that will support the game greatly because they read the newest "OMG NEW AWESOMENESS FOTM BUILD" on the forums. (These folks will poor money into the game)



Again though... This is a beta , made for testing , At this time Respeccs should be wide open in my opinion to allow the statisticians to test the various effects of the skill tree.


Last edited by Enoy21#7875 on Apr 12, 2012, 3:58:56 PM
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lolRage wrote:
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bowbow wrote:
... respec is better than no respec or orbs of regret


One simple reason is that more advanced players should have more advantages in any kind of game and (full) respecs reduce this advantage by alot.

Orbs of Regret are a nice solution to this problem as advanced players have access to alot of them and can get their respecs if they really need them, while not so advanced players cant get a respec so "easy".

This gives an option for a respec, but doesnt reduce the advantage given to advanced players by alot.


I fundamentally disagree there is any advantage. The only way there would be an advantage is that if once you start a character, you couldn't ever start a new one. You're stuck forever with your choices. Now that would an interesting game mechanic. As of right now, starting a new character is just another method of respeccing, infact it's a lot quicker and easier way to respec than orb of regret. So having amassed lots of orbs of regret isn't an advantage either.

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lolRage wrote:

One simple reason is that more advanced players should have more advantages in any kind of game and (full) respecs reduce this advantage by alot.


Assuming that non-advanced players will magically become advanced players once they respec by making a better build.

There is no advantage given by having respecs, because bad players will most likely respec their build into a bad build, and advanced players will be given the option to change out their good build for another good build.

The only "advantage" would be for someone who starts out as a noob, and through learning and experience in the game sees the error of their ways and wants to make a better build. I don't see how that is a bad thing. Nor do I see any reason why they shouldn't be allowed to change a build based on what they learn after becoming a better player.
Well, concerning respec. i just think that orb of regrets should be easier to get.
Last edited by docfc#0301 on Apr 12, 2012, 4:53:47 PM
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Sickness wrote:

Another alternative to keep the game alive at all levels is to allow players to restart their characters at level 1 and gain some small bonus.

+1 to this.

At a certain level (or max level) you could get an option to get "reborn" in which case you would get +10 in all stats or something along those lines, that would be sweet, and also increase the longlivity of the "high-level" gameplay.
No offense but those sound to me like a little bit cheap tricks...such things aren't going to increase the longevity. Making a good game that people enjoy playing is going to increse the longevity
If full respecs were allowed in Beta I probably would already be done playing this game. Not that respecs themselves would make me quit, but I would have already experimented with all the build possibilities that crossed my mind at all levels and would have nothing new left to try. This is the problem that the current respec system avoids while still giving players the opportunity to fix mistakes. I am not opposed to a respec option being available in the cash shop as I am sure it would generate a lot of revenue for GGG, but also would limit its abuse due to a real money cost involved.
Last edited by thepmrc#0256 on Apr 12, 2012, 6:22:42 PM

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