No respec options? No thanks.
Honestly, I wouldnt be adverse to a respec option/quest, but I would make it give 1, or two respec points, after a relatively difficult generic quest. Meaning that yes, you could respec, but only after the investment of signifigant time spent grinding.
Im not adverse to either side, but am simply in favor of adding content in any form or context to the game. Though, to be honest, given how much of a nuisance chaos is, I wouldnt be against giving an easier respec option for those of us that are chaos level, but have builds that simply don't work well/at all in chaos. |
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" I would think from a developers perspective, that they think of each path as just as difficult as the others to do the content with. If that is not the case then you are almost agreeing to there needing a respec. |
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" Specifically being the fact that, as end game content, we get chaos. Chaos is not balanced. Therefore not all builds are viable within chaos. Further more, chaos is not going to be in the live release, at least not in its current incarnation at least (Iirc). Therefore, when someone has finished the game with a build, and tries it in chaos, and finds that it absolutely does not work, what would be the downside to a respec, given that it is long and grueling enough to discourage wide-spread exploitation, to rectify said builds? Since loot drops scale down when your farming below level zones, that means your ability to respec goes down proportionally to your level. Meaning, you can grind for days in order to get the wealth to respec. Not that I am opposed to the days-to-respec aspect, I just see it as an unneeded, unguranteed grind in which sub-par builds are forced to undertake in order to be able to play end-game content that will eventually not even be in the game. Chaos is not being released into the live game. Full Respecs don't need to be either, but are helpful for testing skill builds and finding which ones need to be toned down, and toned up. For the sake of a game in Beta, I think a full respec could be tolerated. People treat this game like its live and everything we do won't be wiped in a month or two. |
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" What?? I don't think I understand your mindset at all. Why would they think of every path being just as difficult at all stages. It is pretty apparent that if you are spending a bunch of points booking it for a keystone to start with that you are going to be less efficient then going straight into spell damage and crit, and with this being the case how am I agreeing that there needs to be respec? " No, my point is that players will always try to shortcut stuff and sometimes a developers job is to circumvent that for the long term good of the game, and in turn the player. I said nothing about hanging around in town, no idea what that is referring to. Last edited by thepmrc#0256 on Apr 13, 2012, 9:51:10 PM
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Destroying huge quote pyramid.
The long-term viability. Of a game. In beta. I C WUT U DID THAR. And also, if you looked into it, attributes give out specific bonus, and while 2 of the attributes are balanced and give out a decent boost to survivability/offense, and one decidedly less so. Attribute nodes don't gimp you unless your agi. They give a decent bonus, as they are filler nodes, as well as the ability to equip better equip, which further increases their usefulness. |
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" I thought from your original post about, how a level 80 witch that wanted to switch from spell to bow. That the entire way would not be in his favor if he had gone bow. If it balances out then I still see no reason why at level 80 you can't respec. If it doesnt balance out then you would need to add a respec, because of that issue. |
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