No respec options? No thanks.

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bowbow wrote:
I am for relatively free respec. I haven't heard a good argument against respec, and I have heard alot. Basically people want to control what other people do with their characters which has no effect on them. I cannot understand where this comes from. You don't have to respec if you don't want to.

The only thing that needs to be restricted is respeccing on the fly, because then it becomes a tactic. I don't think that's something that improves the game. There are many solutions to this, but I'd imagine that painstakingly reassigning all those passive points alone will stop respeccing as tactic. It also could be an endgame thing or only at the start of a gaming session. Or something you have to work for ingame(but not too hard). Etc. But you should never feel like you're stuck with your bad choices. It's an archaic game mechanic.

Plus from my experience I can say that once I find a good configurations with skills I will leave that char like so and start a new for another configuration. If the char is good it feels pointless to do the laborous reassigning of points.


As I stated earlier, there IS a respec option. Orb of Regret.
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svartlackad wrote:
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bowbow wrote:
I am for relatively free respec. I haven't heard a good argument against respec, and I have heard alot. Basically people want to control what other people do with their characters which has no effect on them. I cannot understand where this comes from. You don't have to respec if you don't want to.

The only thing that needs to be restricted is respeccing on the fly, because then it becomes a tactic. I don't think that's something that improves the game. There are many solutions to this, but I'd imagine that painstakingly reassigning all those passive points alone will stop respeccing as tactic. It also could be an endgame thing or only at the start of a gaming session. Or something you have to work for ingame(but not too hard). Etc. But you should never feel like you're stuck with your bad choices. It's an archaic game mechanic.

Plus from my experience I can say that once I find a good configurations with skills I will leave that char like so and start a new for another configuration. If the char is good it feels pointless to do the laborous reassigning of points.


As I stated earlier, there IS a respec option. Orb of Regret.


I am aware of that. But should you at somepoint find that a whole branch of your passive tree is screwed, does the very rare orb of regret help? As I mentioned in my previous post, I am not against working for respecs in game, but it shouldn't require ridiculous efforts. Plus I think it's among the worst mechanics for respec anyway.

As long as there is some kind of barrier to respeccing so it isn't as easy as swapping a skill gem and can be used as tactic, I believe people are naturally not going to respec much. Respeccing isn't exactly fun. You also have to swap or even find new gear possibly. But it's more fun that discarding a broken character.

Of course I'm only speaking for myself, but I still made ice, lighting and fire sorcs separately after the Diablo 2 respec patch.

Honestly, if people want easy-acces-respec, I would suggest such a server would be made instead of the entire game getting affected, so this server would be ranked seperatly.

Due to the nature of "ill-speccing" it gives the game more depth IMO, cause if you could just respec whenever it would take away the "dammit-factor" for me.

Were I suddenly able to respec away from a slightly bad situation where my spec wasn't good enough for a certain zone it would take away alot of the fun for me. If I specced somewhat wrong for merciless, not enough defense perhaps, I would need to work with just that 'til I got more defensive stats or nodes in the PST. Kiting is a valid game-mechanic.
Last edited by svartlackad#2014 on Apr 11, 2012, 8:40:04 AM
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svartlackad wrote:
Honestly, if people want easy-acces-respec, I would suggest such a server would be made instead of the entire game getting affected, so this server would be ranked seperatly.

Due to the nature of "ill-speccing" it gives the game more depth IMO, cause if you could just respec whenever it would take away the "dammit-factor" for me.

Were I suddenly able to respec away from a slightly bad situation where my spec wasn't good enough for a certain zone it would take away alot of the fun for me. If I specced somewhat wrong for merciless, not enough defense perhaps, I would need to work with just that 'til I got more defensive stats or nodes in the PST. Kiting is a valid game-mechanic.


If extra challenge is what you want, nothing is stopping you from messing up your stats on purpose. You don't however have to try to control what other people do.

Also, soon enough after good builds are common knowledge, you would have to assign points badly on purpose anyway since you can't help knowing better. At that point, no-respec is even more purely just a noob torture method
But you are allowed to control how others play the game?

If my idea about a server with easy-access-respec is controlling how others play the game, making the respec available to all the servers is the excat same thing, as from a ladder-perspective it would give an advantage to those who wants to use it and those who don't will be "forced to" to keep up.

But then again, I might be insane.
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svartlackad wrote:
But you are allowed to control how others play the game?

If my idea about a server with easy-access-respec is controlling how others play the game, making the respec available to all the servers is the excat same thing, as from a ladder-perspective it would give an advantage to those who wants to use it and those who don't will be "forced to" to keep up.

But then again, I might be insane.


I think "ladder" is a very weak argument against such a relatively important-to-implement feature as respec.

But let's pretend it's not...nothing is stopping you from gathering the information you need to not mess up beforehand, so you won't need respeccing. That's what everyone serious about ladders will do. Infact, you will have an advantage over a person who plays with a bad character and spends time respeccing trying to find a decent character.
I do see your point and it's valid. However I do not understand why there has to be easy-to-get stuff available in games these days.

I remember when I was a kid, was handed a game and they more or less said "Here you go, beat it or don't." but today it's all about you need to have easy-access to stuff, that's all I'm saying really, I do not understand why there should be "easy options" for those who choose to.

EDIT:
I'll just have to add. There IS respec in-game. Go get it! Work for it.
Last edited by svartlackad#2014 on Apr 11, 2012, 9:47:53 AM
A separate ladder with no resets would be ok, but the default league should have resets available in some capacity. My guess is, if a different ladder was put in with no resets, most likely, no one would play it, or only a few would play it to try to get the top slot.

I've played the beta for maybe 10 hours or so, and I've gotten a grand total of 4 orbs or regret. They need to have a higher drop rate, or there needs to be another game mechanic that allows for full resets, and orbs can be just used for tweaking.

The ezmode / stuff handed to you argument is just silly. It's like saying that there shouldn't be a save game feature in a 200 hour long RPG, and if you die you should just have to replay the entire thing because save games are too easy. Sure, some people like the old school feeling of not being able to save, and having to start over again when you died, but the vast majority of players hated that system, which is why pretty much every modern game has a save game feature.
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bowbow wrote:
You don't however have to try to control what other people do.method


You know what, I'm going to be honest. I care what other people do. I care a lot. This game is about competition and epeen, not carebearing in a vacuum. And I don't think there's anything wrong with that.

And look, it really isn't that hard to fix screwups. People are talking like they'll need to switch 20 points or something crazy, which is highly unlikely. The only thing you can't do is totally change what kind of character you have on the fly.
Last edited by aimlessgun#1443 on Apr 11, 2012, 10:20:38 AM
I don't know how this discussion is still ongoing.

The devs have mentioned in the past that their goal for players who want to respec is to roll a new character.

For those complaining that they don't want to grind a new character all over again...what do you think you will be doing with your "respecced" character? Oh that's right, still grinding! This entire genre of game is built on endless grinding.


If you want full respec mechanics, this might not be the game/genre for you.

People generally move on from something they don't like - not sit around and complain until someone changes it to suit them. I don't go around telling the world how other games suck and are stupid because they lack this or that. I just don't play them.

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