No respec options? No thanks.

It's not an old, overused and bad design, it's just a different design. Why should all games stick to the same design? Easy full respecs or not is not the key factor to the success of a game, even if you may want that to be the case.
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Akazukin wrote:
It's not an old, overused and bad design, it's just a different design. Why should all games stick to the same design? Easy full respecs or not is not the key factor to the success of a game, even if you may want that to be the case.


I agree with this.

Additionally games that cater to "hardcore gamers" have been successful before so even that isn't a factor. Demon's Souls and Dark Souls come to mind as examples.
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tokiih wrote:
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Akazukin wrote:
It's not an old, overused and bad design, it's just a different design. Why should all games stick to the same design? Easy full respecs or not is not the key factor to the success of a game, even if you may want that to be the case.


I agree with this.

Additionally games that cater to "hardcore gamers" have been successful before so even that isn't a factor. Demon's Souls and Dark Souls come to mind as examples.

Exactly. Casuals already get D3, I don't see why the real fans can't have this small indie game.

Of course, you can play this game and be as casual as you want, as long as you can keep yourself from crying when you realise you probably won't be as powerful as people who invest 10 times as much time as you do.
Even if I like the current system, letting the regret works for more than one node isn't a bad idea. Like 3 nodes?

example: respec X node to get rid of the next 3 nodes. Ofc if there are more than 3 following nodes it will not work

O
|
|
O----O-----X-----O------O------O------( )


results after respec:


O
|
|
O----O-----( )-----( )-----( )-----( )----( )

Because life is short, you shall make rains of all sort - Amarena, the Iron Man
-
My IRON MAN witch build video:
http://www.youtube.com/watch?v=JJOUcu0ioL4
-
Do you want your witch wearing PANTS? check
http://www.pathofexile.com/forum/view-thread/19769
That "hardcore" argument makes me laugh (especially when a supposed "hardcore" believer said GW was casual...)

If hardcore means grindfest nowaday, it's ridiculous.
Hardcore should mean challenging gameplay (that's where GW is hardcore, or games like Ninja Gaiden or Demon's Soul for those who know these games).

Putting points in a passive tree isn't hardcore.
Screwing your passive tree and be forced to start the game again isn't hardcore.
It's just meaningless grind.

Now, if there was some kind of strategy to kill stuff because the AI was challenging, that would be hardcore.


The main difference between the casual D3 and the "hardcore" PoE is that Blizzard actually cares about the gameplay. Each of there skills and customisations seem unique, enemies seem to have different behaviors (based on videos, because I'm not in the beta), and if they have more loot than D2, the grind becomes meaningful and fun.
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Last edited by kodr#0209 on Feb 21, 2012, 12:13:17 PM
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kodr wrote:
That "hardcore" argument makes me laugh (especially when a supposed "hardcore" believer said GW was casual...)

If hardcore means grindfest nowaday, it's ridiculous.
Hardcore should mean challenging gameplay (that's where GW is hardcore, or games like Ninja Gaiden or Demon's Soul for those who know these games).

Putting points in a passive tree isn't hardcore.
Screwing your passive tree and be forced to start the game again isn't hardcore.
It's just meaningless grind.

Now, if there was some kind of strategy to kill stuff because the AI was challenging, that would be hardcore.


The main difference between the casual D3 and the "hardcore" PoE is that Blizzard actually cares about the gameplay. Each of there skills and customisations seem unique, enemies seem to have different behaviors (based on videos, because I'm not in the beta), and if they have more loot than D2, the grind becomes meaningful and fun.

I wouldn't call it hardcore or casual either, I was just responding to the "GGG needs to give casuals everything they want or the game will die" argument. Don't act like only people against full respecs started with the "hardcore" argument.

I don't want every character with the same class to be identical, if people somehow believe that instantly brands me as a "hardcore" player they're free to think that but it doesn't change the argument one bit.

The rest of your post is all your personal opinion so won't comment on that, but it seems you apparently prefer Diablo 3 so I don't see why you're even in this argument, have fun in D3.
Last edited by Fwib#1607 on Feb 21, 2012, 12:50:05 PM
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Amarena wrote:
Even if I like the current system, letting the regret works for more than one node isn't a bad idea. Like 3 nodes?


If its a fixed value, what differs it from just making regrets less rare, lets say, increase the drops by200%? ^^

By this way, they could easily adjust to the desired impact, at any time.
invited by timer @ 10.12.2011
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kodr wrote:
That "hardcore" argument makes me laugh (

If hardcore means grindfest nowaday, it's ridiculous.


Lets stop calling it hardcore (as meaned as difficult/challenging) - lets call it, like its really meaned:

oldschool.

If you really could not gain (enough) enjoyment from the way the devs decided to take, then it just is so. (no harm on every constructive feedback, just being part of the side often called as minority by the opposite, more in next post)
invited by timer @ 10.12.2011
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Last edited by Mr_Cee#0334 on Feb 21, 2012, 12:54:54 PM
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Kabraxis wrote:
nothning more that boredom and unnecesary timesink.


Beside enjoying, sinking time is one of the most important "goals" of every leisure activity - gaming included and particulary...

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Kabraxis wrote:
you must go again through the first 70lvls...


nobody forces you to do so - you can also stay with your existing level70 char, could use the given options for partial redo, or be free to decide to stop and try another game...

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Kabraxis wrote:
i must go through until i get to "fun" stuff


like 1000 times said: if playing through the game is no fun for you at all, dont play this game, and a fortiori dont try to change it

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Kabraxis wrote:
then sorry but i will play other game that is not forcing me to do things like that.


Thats your free decision, yes.

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Kabraxis wrote:
But this discussion is pointles guys... when game enters open beta and we will have more than 300 players online THEY INTRODUCE EASY RESPECS. Soner or Later. Because feedback like this from OP will be overhelming. Trust me.


Feedback like this (given by some one-day triers), should be never weighted equal to "serious" replies from experienced players that know (and respect/accept) the route the game was designed for. There should, and hopefully also will, be of course (enough) feedback from all the people who like what they get, who awaited a game that follows the path of D2 better than most of all the followers before... we will also be there, and take care what we can keep.

All that suggested "casual" players after the opening should (if ever tried) not b able to blackmail GGG; the real oldschool players should (considered as to) be the ones who refund GGG's efforts...
invited by timer @ 10.12.2011
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@Fwib: I wasn't quoting anyone, but I saw this argument quite a few times here, which is ridiculous.

@Mr_Cee: Agreed, oldschool fits better this mindset.
I can understand this, because I have some friends like that.

I still wonder if an oldschool game can work nowaday. I'd prefer play a better game than an "oldschool-flawed" game.
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