Loot
What I don't understand is why the people against the FFA loot feel that they wont get any of the drops? You might not be guaranteed to get the drop EVERY TIME but neither is anyone else.
No one ever got the drop every time. So that in itself is balanced. I don't see how you can argue against this concept. You can either have FFA loot and see the drops more often and have to rush to get it, OR you can have solo only loot where you see drops FAR less often for yourself. It is the same thing in the end. Oh and does anyone remember how exciting it was when the ladder would reset and that first unique would drop? THAT was fun. The constant thought as you were downing a boss that a good drop may come and your going to have to dash for it. That was fun. I don't see how anyone can say that was not exciting unless you have never experienced it. Oh, and what makes a game "cut throat" is not the monsters or bosses. All AI can eventually be learned and a strategy made for it. What makes a game cut throat is the idea that other HUMANS have control as to what happens. I'm interested in this game because there are ZERO games out there anymore that actually have a rough atmosphere. If you can't handle it maybe this game isn't for YOU? |
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" Couldn't agree more. Robbing us of FFA means taking away that extra little excitement after the kill. And if I don't get the loot few times, the more excited I will be once I eventually get it. Also, somebody mentioned that the FFA will destroy the groups. So what? Eventually you will learn whom to trust and it will also make you meet new people and gang up with someone else against ppl that crossed you. As this is supposed to be 'competitive online action RPG' you cannot expect to leisurely walk to your loot whilst chatting to 'friends' and maybe even have a quick nap before you actually bother with picking up the loot. |
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I think this is going to be my last post about this matter, since this is basically opinion vs opinion, and the devs should sort it out.
My arguments why FFA loot is a bad thing: 1. FFA loot in public games encourages people to stop fighting 2. Melee characters have an advantage over ranged characters, since they get to loot faster. If the devs think FFA loot is the way to go, I will still play the game. I'll probably just play with friends who want to actually kill monsters instead of holding alt. |
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Make seeing your own loot an option in the beta and see which the players prefer.
I am a poor freezingly cold soul
So far from where I intended to go |
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What I don't understand is this man up or get out mentality you guys are displaying. What's it to you if players with a less competitive nature have a choice to play a good game the way they want to? Nobody is telling you to get out for your preferred way of playing. I don't recall anyone saying take out FFA altogether, while it's opposite for the other way around.
Multiplayer isn't all about competition. Some people like to compete, others prefer a more relaxed style of playing. That's the way it is. Some people just want to play with strangers and maybe make friends doing so. They shouldn't be forced into such a competitive system they don't want just because of that. Moving on... How about a 3 second rule for an option? (actual time just for example) When the item drops to the ground, you'd have a few seconds to get to it before it's fair game. That would keep some of the competitive aspect and rush, without actually having to comprise drop security. Theoretically it'd trick your mind into an adrenaline rush, while you'd still have a better chance to get your item than in FFA and still have the chance to pick up other players missed items. <Dregs of Theopolis>
~US Eastern~ *Hardcore PoE fan since September 2, 2010* |
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" i dont understand this either. being able to steal all the items makes the game competitive? this is a video game you want competition get up out outside and do something active, i take video games as a means of down time and dont see someone being a loot whore as a means of competition. silenkiller you say if everyone sees their own drops then they are seeing less drops and its the same thing? in D3 (will be used alot for obvious reasons) everyone gets their own drop rate so really items could drop even more. instead of monsters dropping 1 item they can drop 2-3 now. also its not the same cause the melee characters will be close and can snatch everything while the mages and archers who probably did the most damage anyway get nothing half the time. if you are ranged and want an item you need to stop fighting and go stand around the boss and hope you are lucky with your clicks. Oasisbhrnw has it right. during open beta give both options and see what people prefer. better idea? launch the game with the option so both groups of people get what they want. why does it have to do a this or that mentality? how come no one is saying give the option? i am all for the option i know i will have plenty of people to play with and all you in favor of ffa will have people to play with. only difference is the grief will be taken away since everyone in your game has agreed to the same rules you have. maybes that the issue, maybe you enjoy being a grief player and see this as a perfect opportunity to do that. really this game has some huge compitition in D3, like it or not thats the 800lb gorilla everyone is gonna have to take down. why eliminate half of your potential customers by not offering a choice? they need players to make money...actually they need happy players to make money based on how they plan to generate sales. i will gladly play this game with unlimited pking and ffa and whatever other stupid rule in there cause its free but if they want money from me the game needs to be enjoyable and being robbed of items is not fun also most people just keep saying "find trust worthy players or play alone". this again brings us to the "need happy players" point. if people want to play with others but never can they wont spend money. no money no game so thats why everyone should be in favor on the options to keep both crowds happy |
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Perhaps G3 could look into implementing some form of middle ground, such as a challenge system. For example, after a major fight or rare drop (i.e. boss fight/Unique item drop), everyone sees what everyone else looted, and if there's a really good item that one player wants but another picked up, the first player can issue a challenge to either fight for the item or trade for it.
It might be difficult to implement, the more I think about it, but then I'm not a game designer. Anyone played a game with this sort of system? Would it disrupt the flow of the game too much? |
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Optional. I can't stress this word enough. I'm constantly saying that developers need to give the players the options to play the games the way they want to play them rather than force the players to play the game the way the developer thinks it should be played.
Give the players options, then recommendations for best gaming experience. I'm tired of games coming out that only allow 2 players or 4 players. Guess what? I have more friends than that and they all want to play with me at the same time! Guess what? We don't like competitive play. Please don't force us to do so. If this is a nit gritty, harsh environment where people are screwing over the other survivors just for an item, then why are they cooperating to fight together in the first place? What if you had your own restaurant and all you served was a hamburger with cheese and pickles and you didn't offer anything different because you thought it was the best? Yeah, you wouldn't be very successful. How about just give loot options such as Free for All, Assigned loot that others can see, but not pick up (like Guild Wars), or whatever. Please just don't force something bad on all of us because you and a few others think it's better. We all don't like it the same. | |
Seeing your own loot drops will encourage more people to play together. Even if the group of people are already really good friends in real life, it makes it so much easier as there will be NO TENSION fighting over loot.
More people playing together also means a greater chance of people forming friendships in game, which will strengthen the PoE community. I am a poor freezingly cold soul
So far from where I intended to go |
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" I don't think that's middle-ground. I think that takes a step further to the competitive side. Even with getting to a good drop first, you'd have to fight to keep it? And what are the chances you will win and get to keep anything in a big group? Of course the strongest characters with the best gear are going to challenge and win every good drop thus making the rich richer and the poor will stay lowly or just have to find a new group so they have a remote chance at getting something worthwhile. Trading is another bad thing when it comes to FFA loot. If you're a ranger for instance and the only one in your group.. lets say a good bow drops. You can bet someone will rush to grab it first just so they can get something out of you for it. <Dregs of Theopolis>
~US Eastern~ *Hardcore PoE fan since September 2, 2010* |
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