Loot

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FruitLord wrote:
The reason why this game has to be FFA is because it is an action rpg.


This, a thousand times this. WoW is that way.
Well first off this game doesn't have to be anything. It is what the game developers are going to make it. There not really any point in continuing a 18 page argument that keeps going in circles. Which it will continue to do until a developer answers.
Yes good sir, I enjoy slaying mythical creatures.
The Diablo 3 method is VERY easy to code.
You give the item the property to be visible to certain people.
Now you just alternate every drop (maybe only do this with certain item qualities, like maybe a pool for blue items and another for yellow items).
So person 1 is maybe the next in line for a blue item and person 3 is next in line for a yellow item.
When the next blue item drops it is only visible for person 1 etc.
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FruitLord wrote:
Or you stick to RL friends. They can also ninja you but then you can exact revenge outside of the game :).


Yeah, that's exactly what I'd like to avoid, and there's no question about it. Even FFA loot with real friends, there are issues. You feel bad that you didn't get that sword, or even when you took it and your friend feels bad.

I'd rather it was just assigned to me and then I could trade it if I wanted to.

Let me just say this...there is a reason Blizzards games are always on top. There's no question the biggest game influence for this game. Now, where is Blizzards next Diablo game heading? Assigned loot. What you see is what you get. There is a reason they're doing this. They've made two games like this before and they're deciding that this loot option will be best.

I don't suggest the developers completely follow in Blizzards footsteps, but they definitely need to take that into consideration or they're just be one step behind.

Be one step ahead and have optional looting choices.
There has been a lot of reasons given as to why people don't want ffa loot on this thread. Perhaps (since this is such an awesome sight where the lead designers answer questions pre-beta) the devs can let us know if they are giving any thought at all to people being able to see their own loot. Cause it not, you might as well lock this thread.

P.S.

ffa loot = old and busted
seeing my own loot = new hotness
I am a poor freezingly cold soul
So far from where
I intended to go
Hi, I read the full (yeah the full) topic and this is what I must say (sorry for my bad English again):

First af all, I prefer no FFA, for personal reasons. Just my style is playing slow, with friends or alone, having fun partying together and sharing items, giving items free and recieving too when need.

Also, I enjoy playing for fun with people I don't know and doing the same: giving them items (free) and sharing the drops.

A FFA game destroys the feeling of cooperation, becuse everyone just try to pick all. And as some said before, melee characters and good ping players got better options than the other.



BUT, I am not against a FFA. FFA is also a cool system (although I don't like it) and I entirely understand the feelings of those people who love this system. They like to compete, they like a hardcore style game and they understand the game in a different manner than we do: survive over cooperate.


Both styles are very fun. The problem is, if the developers only put there one fixed system, then there will be guys against it, and probably play less or not having fun at all.

I think they could, at least, consider the idea of puting options there, and the creator of the game could choose when he makes his own game, and you could join a game with the option you like everytime!


I am against the random shared drop, because with those system you could end up with an inventury full of items you really don't need, and you will spend tones of time (from hours playing) droping them and freeing space for items you like. Imagine you are playing with two friends and you receieve a bow in the middle of the battle, the other guy a sword, and then after the battle you are forced to drop all, look at the drops of your friends... it doesn't make sense at all. It makes sense, but it is a bit annoying, droping and dropping and dropping a random bad item each time you are assigned randomly to get it.

I prefer systems in which you can choose to pick or to not pick an item. For me a system like Diablo3 is ok (you only see what is droped for you), but I'm not against a FFA system, because you could choose to if you like an item or just abandone it.



For those guys thinking, like me, like FFA destroys cooperation, you perhaps need to think like me: it DOESN'T matter at all. You could play alone for maginfinding. You could play with trusted friends for fun. And you also could do a thing like I really LOVED in doablo2: playing with people I don't know and looking at them. If they are like all those greedy guys, it doesn't matter: you're there for the experience. Let them pick all and do your best for pick the items that you need. But if you are fortunate enough to find a guy that like to share the items with you... you have found a real friend, a trusted one. And, trust me, those guys are rare, but they exist and they are fun, and if you find only ONE of those guys in 3 months playing, this "pick" will surpase the feeling of finding a powerful item in a boss drop. I found many real friends this way in battlenet in my diablo2 days, and some of them remain now in my msn if they live far from me, or with real live parties if they live near and more!!

WIth a sharing system, you'll never now if a guy is trusted or a good person or not, because you recieve your items, and he recieve his items. But with a FFA, this way you could look for friends and watching the decisions people make is a good way to extend your friends list.



Anyway, let the developers choose their decision, don't argue against each other, because both styles are ok, both are reasonable. There is no sense in trying to tell FFA is best and the share is crap, nor the inverse. Because both are ok styles.

If the developers listen and choose to make (hopefuly) this and option for the game, this would be awesome. But if not, it doesn't matter a lot. I will play it anyway, giving them my money anyway (if the game is cool). The drop system is just an add, and I think you all are overanalizing it. It is not as important. You could play for leveling your gems in public (and trying to take the drops), or you could play with friends (those you added to your list the way I said before) for cooperative maginfinding in private games.


I think we must look at ourselves and stop the discussion. Of course debating is well, but trying to impose our own preferences is not fair at all, because everyone got his opinion and everyone has his part of reason here.

The only bad thing here is the dupe/bot/hack/automatic systems for picking items, or duplicate items. But it is just anther theme of debate.

No need to argue, stay calm and have fun with this awesome game!

Greetings.
IGN: Gonorreitor
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Valmar wrote:
I prefer systems in which you can choose to pick or to not pick an item. For me a system like Diablo3 is ok (you only see what is droped for you), but I'm not against a FFA system, because you could choose to if you like an item or just abandone it.


That's my prefered loot method.
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A FFA game destroys the feeling of cooperation, becuse everyone just try to pick all. And as some said before, melee characters and good ping players got better options than the other.

BUT, I am not against a FFA. FFA is also a cool system (although I don't like it) and I entirely understand the feelings of those people who love this system. They like to compete, they like a hardcore style game and they understand the game in a different manner than we do: survive over cooperate.


I just thought I would single these 2 paragraph's out for those who didnt want to read hills of text. lol.

I agree 100% here. This IS a question about co-operative play vs competetive play. GGG has stated in many places that POE is going to be "cut-throat" and "competetive", that information is what allured me to this game and these forums.

I hope that the developers intend to stick to their guns, the world is running dry of these games, and hardcore players are getting thirsty.
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Tenka wrote:
"
A FFA game destroys the feeling of cooperation, becuse everyone just try to pick all. And as some said before, melee characters and good ping players got better options than the other.

BUT, I am not against a FFA. FFA is also a cool system (although I don't like it) and I entirely understand the feelings of those people who love this system. They like to compete, they like a hardcore style game and they understand the game in a different manner than we do: survive over cooperate.


I just thought I would single these 2 paragraph's out for those who didnt want to read hills of text. lol.

I agree 100% here. This IS a question about co-operative play vs competetive play. GGG has stated in many places that POE is going to be "cut-throat" and "competetive", that information is what allured me to this game and these forums.

I hope that the developers intend to stick to their guns, the world is running dry of these games, and hardcore players are getting thirsty.


Yeah I agree that this is a fundamental difference in the type of games people enjoy playing. I believe that an item ninja should be part of this type of game, as in the real world, there are item ninja's everywhere. Looters, criminals, modern day pirates, etc. I'm a fan of the game having that tension in it. Tenka is as well. Others are not.

I think we got in such a tizzy because there are no FFa loot games out there for people like us anymore; and as soon as we found this game, within 10 minutes we found a thread that was already about changing it.

We just want a single game somewhere that is fun, popular and has FFA loot as a requirement for everyone. If not this one, please point me in the direction of one lol.
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Silenkiller wrote:
I think we got in such a tizzy because there are no FFa loot games out there for people like us anymore; and as soon as we found this game, within 10 minutes we found a thread that was already about changing it.


Nobody has said anything about CHANGING it. We don't want there to NOT be a free for all loot option. We just want there to be other options besides free for all. That's the only way to make everyone happy...well almost.

Seems you and Tenka are not satisfied unless you can join my instance and steal my loot. Why can't you just be happy joining each others instance and steal each others loot? Why isn't that good enough?


And you have a problem finding a good hack-n-slash game with free for all loot? The best ones I've played have been Diablo II and Titan Quest, both of which are Free for all only loot which is a terrible shame. Those games could have been much less stressful with some other looting option.

Go play those and let us have a couple of games that have WYSIWYG loot. (what you see is what you get)

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