IDEAS for Passive Skill Tree Reset

I would really like a Developer to reply to this. I want to see what someone who participates in actively making the game think about the current passive skill system and how they defend it. 7 pages and no reply yet, but perhaps soon.
Just sell the game to Acti-Blizz, they know what to do.
Make better decisions and you wont need full resets. Honestly there's really no need for GGG to reply to this thread.
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allionus wrote:
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bilun wrote:
Very rare are the mistakes that require a full respec to fix if you're willing to tough it out a few levels to get the points you need to "bridge the gap" the right way(after which you can use quest respec points & regret orbs to refnd the error points).


And if worse comes to worse a full respec does exist: It's called buying a whole lot of regrets.


Having a respec option is all fine and good, but what you're really asking for is a cheap respec option, which I don't like.



Cheap respecs causes a huge portion of the playerbase to hop from one FotM build to the next, never stopping to think for themselves. Cheap respecs also remove the tradeoff between builds that are strong early(easy to level) and those that are garbage early game but end up strong(like summoners). Not to mention in a game where class only affects start position, cheap respecs remove the primary reason to actually roll more then on character(trying different things out)- this does murder on character indetity and uniqueness of play experience.


Personall I think in a hardcore game forcing the player to make choices and live with the consequences is a vital part of the experience.



Having some additional quest refund points wouldn't hurt though.


Even one full free respec allows players to level through all three difficulties with an easy leveling build and then respec to a good endgame build, compromising the strategic tradeoff between these two builds or the need to actually plan a temporary means of killing things to get by until your long term build kicks in.



Full respecs shouldn't be free. period. A character should be forever bound to the *rough* type of build they start the game as, unless they pat an exorbitant fee. Quests should give enough refund points to fix a reasonable number of mistakes not completely remove the need to plan ahead.

Build planning is a vital part of the game's strategy and even a single free full respec basically negates the need for any real build planning.
I'll suggest a new idea for this : Why not just reward people with a Full reset point upon ending each difficulty, which makes only 3 resets available per character, and at the end of merciless, the game really begins to get difficult.

I hope you don't justify rerolling and grinding easy mode thru same areas again As a logical replacement of one of the other respec options i and other people have suggested here... I'd rather keep failing at a place where i lose 10% of my exp every time i go in with a bad build than just realise i have bad build and ditch character over to new one ;v.
Talisman softcore IGN:disappointment
One full reset available each time you complete game at any difficulty, which means 3 full resets after merciless. A fair deal, right?
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PHRandom wrote:
One full reset available each time you complete game at any difficulty, which means 3 full resets after merciless. A fair deal, right?


Not even close- even a single full respec would remove the need for build planning and trivialize the tradeoff of playing a build that is strong early vs late game(you could just level as an early game build then respec to a late game build at level 60).


Mistakes in this game are supposed to have consequences- and the current need to pay regret orbs to fix each mistake beyond your quest refund points are a reasonable consequence.
Talisman softcore IGN:disappointment
Last edited by bilun#7650 on Feb 25, 2014, 4:27:03 PM
This is such a non-issue. The length of this thread is quite amusing.
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larkstongue wrote:
This is such a non-issue. The length of this thread is quite amusing.



Any thread in the suggestions section that tries to make an aspect of the game easier, more accessible, or more forgiving is pretty much gauranteed a minimum of 3-4 pages- the length beyond that decided chiefly by how many idiot like me who feel unreasonably compelled to respond to every post we oppose.

Both sides of the "unforgiving mechanics and exclusive rewards are essential to a hardcore game" vs "better loot/less ways to get screwed is more fun and will attract more players" ongoing meta-argument have ample zealots to ensure the ensuring argument spans many pages.
Talisman softcore IGN:disappointment
Before I get started, here are some questions for those who want a full Skill Tree reset, and for those who say using the Dummy Skill Tree is more softcore than a Skill Tree reset:

The question is...

Unless you have a photographic memory (not everyone does,) how are you going to know what nodes you allocated after a full Skill Tree reset? The only way to memorize it 100% is if you already have a pre-made Skill Tree by using the Dummy Skill Tree outside PoE. Otherwise, you're likely to make the same error(s) again.

What's the point of a Skill Tree reset if you have no reference point to remember your mistake(s)? Isn't the big idea here to not repeat your brain flubs after resetting your Skill Tree?

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HeavyMetalGear wrote:
Really? Tell me, what difference does it make if the mathematical values are calculated in-game vs. outside of PoE? There is no difference except for the fact in-game calculations would be more convenient than calculations outside PoE through the use of a Dummy Skill Tree.


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allionus wrote:
Well, if it is so insignificant and doesn't matter, But you did not take into consideration the fact that in the game you Can Not see the Numerical differences LEL. Which you CANin the handy dandy sites/softwares, I checked one out, it showed me % increase in dmg,hp,shield, numerical increases in hp,Stats, movement but is no for me. I think that's softcore spoonfeeding. Like the people opposing this think respecc is for pussies while effectively doing the same thing alt-tabbed, only quicker and actually IN GREATER DETAIL THAN THE GAME ,lel


Your sentences and thoughts are so broken off, beginning and ending in ways they shouldn't begin or end.

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allionus wrote:
Well, if it is so insignificant and doesn't matter, But you did not...


The above quoted sounds like you erased something in the middle of that sentence and didn't complete it. What you say wants to continue, yet it breaks off.

That being said, I never said anything was insignificant in the above you quoted from me. You also didn't read everything I said correctly when you said, "But you did not take into consideration the fact that in the game you cannot see the numerical differences."

How so? I clearly acknowledged the fact the numerical values are not calculated in-game when I said, "Tell me, what difference does it make IF the mathematical values are calculated in-game vs. outside of PoE? There is no difference except for the fact in-game calculations would be more convenient than calculations outside PoE through the use of a Dummy Skill Tree."

You don't read very well. I said IF in the above quoted, which does not mean I said PoE calculates every node you allocate in the Skill Tree with a numerical value to it.

P.S. If the Dummy Skill Tree outside PoE is not for you, there is no gun to your head to use it. However, all we are doing is telling you how to avoid error a little more easier so you don't feel the need to have to respec your Skill Tree so often. What's wrong with that? Furthermore (again,) just because you're using the Dummy Skill Tree does not mean you cannot make any errors.

You also keep saying the Dummy Skill Tree is softcore spoonfeeding. Yeah? And the idea of a full Skill Tree reset isn't even more softcore spoonfeeding? Practice what you're against. You don't like softcore spoonfeeding, yet you're whining for GGG to make the game even more softcore by allowing a full Skill Tree respec.

How can I take you seriously when you're not even taking yourself seriously? You're full of contradictions, one after the other. What else are you going to say to contradict yourself?

Conclusively, a Skill Tree reset makes it easier to undo your mistakes than using the Dummy Skill Tree in that when doing a Skill Tree reset you're undoing all errors you made.

It almost sounds to me like the same difference between a Skill Tree reset and the Dummy Skill Tree outside PoE, except when using the Dummy Skill Tree and you do make a mistake (still) in-game, you cannot undo your mistakes as easy you could by using a Skill Tree reset.

That's the difference between the two, and the difference is a full Skill Tree reset is more softcore than having a pre-made Skill Tree already made in which you are still susceptible to errors.

Another reason a full Skill Tree reset is more softcore is because IF you've already followed your pre-made Skill Tree 100% in-game by using the Dummy Skill Tree as a reference point outside PoE, yet you make a mistake when you're 80% into it, guess what? You can respec the whole thing!

While I think the Dummy Skill Tree is less softcore, wouldn't that be double the softcore if you have both the Dummy Skill Tree to use and a Skill Tree reset?
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Feb 25, 2014, 9:32:26 PM
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bilun wrote:
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larkstongue wrote:
This is such a non-issue. The length of this thread is quite amusing.



Any thread in the suggestions section that tries to make an aspect of the game easier, more accessible, or more forgiving is pretty much gauranteed a minimum of 3-4 pages- the length beyond that decided chiefly by how many idiot like me who feel unreasonably compelled to respond to every post we oppose.

Both sides of the "unforgiving mechanics and exclusive rewards are essential to a hardcore game" vs "better loot/less ways to get screwed is more fun and will attract more players" ongoing meta-argument have ample zealots to ensure the ensuring argument spans many pages.

And the cycle continues. I especially like the last bit, where you make the others look like crying babies who want it easy. Tell me the difference between long and hard.

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